Pilot Archive

Thread: Best PVE JSF loadout?

Dadoum
Fri Oct 14, 2005 8:44 pm
#1

I've been getting a lot of orders for a complete JSF loadout and would like some input from you pilots what you think is the best PVE loadout for a JSF.




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BuzzBot
Fri Oct 14, 2005 8:49 pm
#2

Speedy level 7 crafted engine

Level 7 crafted disruptors (probably experiment refire rate up)

level 1 or 2 crafted reactor and capacitator

level 3 DI (if they want this)

Aaaand...work around that...




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Dadoum
Fri Oct 14, 2005 9:02 pm
#3

2 disruptors? I've seen one disruptor and one ion cannon used but never just 2 disruptors.




Dadoum Ercad-17pt Engines/Weapon Systems 12pt Chassis Shipwright

Ercad Aeronautics-Shadowfire Shipyards Mos Venus Tatooine 3611 -6082

Ercad Aeronautics Q Research Laboratory 3372 -6452Tatooine

$ Buy my ship's cause they're the shiz!! $
RonsterA
Fri Oct 14, 2005 9:09 pm
#4

I just began fooling around with mine



  • RE level 6 engine ..ypr is all around 69ish (not best..but good enough for now)

  • Lvl 2 Reactor - 12000 output..cant remember mass....around 1500 I think

  • Shield - dont remember the lvl or mass....but they push out 1900/1900

  • capacitor - RE lvl 4 I think? 32 recharge rate

  • DI - 17 speed

  • 2x Big ass lvl 6-7 guns..each have 15k ish mass

  • lvl 2 armor...(in other words dont let your shields down)

  • Im not near SWG atm..otherwise Id have more info

I think I personally can improve on getting a better Engine..and lower mass shield/reactor/capacitor...but the output seems enough atm






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Ibin_Nawtee
Sat Oct 15, 2005 2:21 am
#5

A nice weapon toget for it is a nice reward from Eyma in Kachiro. The ionic cannon or something it is called.


Got one on mine and it's the best weapon I have stuck in it.


I hope that helps a little.





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kihoc
Sat Oct 15, 2005 2:29 am
#6

for strictly pve? hmm RE or not? alright just off the top of my head...


If you are talking crafted only:


engine- anything with about 65-70 ypr and around 100 speed


reactor- lvl 1-3


DI- lvl 2-3 crafted


shield- something with about 1900 shielding and below 2.5k drain...go down to 1500ish shielding if you have to but get that drain down


cap- lvl 2 crafted


weapon choice- this you will need to ask the pref of your customer...do they prefer hard hitting but slow refire? lvl 8 and lvl 6...fast refire? 2 lvl 7's


armor- not really important I'd personally go with lvl 1 just to have some...


booster?- hmmm not terribly important in simple pve but it doesn't hurt. Nothing to big though and keep that drain down.


Note: this set up will most likely only run lvl 3 overcharges...let your customer know this. This set up also depends on them running lvl 3 overcharges...so make sure they do.


If you are talking about re items also:


replace the engine with a lvl 6 or 8 RE

replace the shield with a lvl 7 re

replace the cap with a lvl 2 re

replace the booster with a lvl 4 re

replace the guns with RE jobs..

MAYBE replace the reactor this is a tough call since the gens are so close between RE and crafted.


Thats about it...I didn't do the mass calculations, but I'm pretty sure that will all fit.
Raja_Asenn
Sat Oct 15, 2005 8:08 am
#7


PvE priority for most accomplished pilots is going to be 1) guns 2) shield 3) engine. For crafted parts, that'd mean (IMO): experimental blaster and advanced blaster, both around .3 speed, a MK IV engine with at least 60 YPR and a MK IV shield - squeeze everything else in around that, cheating highest on the capacitor and DIif you've got wiggle room


Message Edited by Raja_Asenn on 10-15-2005 11:09 AM





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Attacca
Sat Oct 15, 2005 9:13 am
#8

For PvE 2 level 8 RE guns, an REd level 6 engine, and a crafted...um, level 7? shield. The rest is all filler.


The ship is so small you don't need much for defense, and twin level 8 guns make short work of NPCs.







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Joryk
Sat Oct 15, 2005 10:07 am
#9

My present JSF loadout is this.


Prenerf 14.7 speed DI, 500 mass


Prenerf level 6 RE'd reward engine


RE'd level 8 reward shield


Two RE'd ionic pulse cannons


RE'd level 6 cap (can get by with smaller, use this for cap to shield shunt)


RE'd level 4 reward booster (gets 12 seconds or more burn time)


Crafted level 1 reactor with a little over 12k output


Mark III Concussion Launcher


Chaff Launcher


Two level 1 lightweight crafted armor plates


My JSF, the Sharp Spiral II, works quite well in PVE or PVP.





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scooterjes
Sat Oct 15, 2005 10:22 am
#10

my jsf is my mining ship(still kicks ass for a ship with 2 1500 dam mining lasers )


but on my grevius which is my primary ship


2 lvl 7 .26 blasters


lvl 7 crafted engine


lvl 7 shield 1945/1945


lvl 2 armor


the rest is re'ed cap,reactor,di,booster





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TUMOS_GHOST
Sat Oct 15, 2005 11:48 am
#11



Dadoum wrote:
I've been getting a lot of orders for a complete JSF loadout and would like some input from you pilots what you think is the best PVE loadout for a JSF.



i get those all the time too! here is what I do
1. lvl 9 engine
2. lvl 7 shields
3. lvl 7 weapns (whatever the choice of the customer is)
4. lvl 3 cap.
5. lvl 3 reactor
6. lvl 3 DI

enough mass w9ll be left over for some armor/cm/missile launcher combo depends on preferrence of the customer





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LeaphChausew
Sat Oct 15, 2005 3:21 pm
#12

If it were me, then a JSF setup for pve would be the same as pvp since I fly an A-wing for both purposes too.


Hmm...this is what my JSF would look like if I decided to fly one (which I won't..ever)



  • Lvl 8 engine (I hav a 21 k mass one on my A-wing)

  • mk I reactor or a good lvl 1/2 (1.5k mass~)

  • lvl 4 capacitor (4.3k mass~)

  • mk I booster (1k mass~)

  • protecto net shield (lvl 7) (I have a 14k~ mass one)

  • lvl 8 re'd reward blaster (My 22k~ mass one)

  • lvl 7 ionic pulse weapon re'd(14k~ mass)

  • pre-nerf DI or a lvl 1-4 (500 mass)

  • whatever armour would fit on (?mass~)

  • Mk III protons if I had room (5.3k~ mass)

With RO4, EO4, WO3, and CO4 that baby would hurt a lot .


Still...I'd never do that.



Getoc
Sun Oct 16, 2005 12:08 am
#13


Attacca wrote:

For PvE 2 level 8 RE guns, an REd level 6 engine, and a crafted...um, level 7? shield. The rest is all filler.

The ship is so small you don't need much for defense, and twin level 8 guns make short work of NPCs.




^

Xaxt my pve config for the eta
i use 2 re-enged level 8 guns with each around 13.9 energy per shot so with a good level 2 capi ull never get out of capi energy ..... engine level 6 re enged (mine is pre nerf but post nerf should do pretty well too ), crafted level 7 shield .... there was even place and energy for a pre nerf level 1 DI , micro chaff launcher and a booster if things get a bit too hot.

Message Edited by Getoc on 10-15-2005 09:12 PM



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