Pilot Archive

Thread: Guide: Getting yourself the Heavy X wing and/or Vaksai Solo

Azarken
Fri Aug 19, 2005 5:36 am
#1




Greetings all.


Whilst I was looking into getting myself the vaksai and heavy X I had a hard time finding info on the boards about the missions so now I have themI thought I'd post a little guide for those looking for info.


My Setup


Privateer ace. Krayt gunship. 2x lvl 8 re'd reward blasters. 1x lvl 10 re'd blaster. 1x mk3 proton missiles + launcher.

Droid programs: reactor overload 3, weapons overload 3, cap overload 3, engine overload 3,cap to shield shunt 4.


The droid programs are virtually essential as they make life 50 times easier. The ship type and guns etc are irrelevant. The missiles are essential.


Pre Vette Mission Work


Do the 6 odd missions given out by the kash station and CPG guy on the ground.


All really easy escort missions and 1 destroy mission.



Vaksai Mission


1. Talk to the kash station and say you're looking for a challenge.


2. Create a WP to the kash station and activate it. This is a VERY important thing to do.


3. Fly to the spawned corvette and take out its fighter escorts.

Note:As a privateer ace the fighters agro'd me as soon as i was in range but the vette didnt till I opened up on it.

Note: Be VERY careful when taking out the fighter escort as they love to dodge and dive around and under the vette.


4. Familiarise yourself with the vette. Target gun 5 using the cycle keys and fly around it to get familiar with it. Dont worry you've plenty of time to spare.


5. Get under the vettes belly so you're looking directly at gun 5 and match speed with the vette. Read a book or just relax for a bit.


6. The vette for the vaksai mission WILL hyper out of the system at around the 3700m mark. That means that when your WP reads 3700m(ish) from the kash station the vette will leave. I began the disabling of the vette at around 4500M.


7. First at around 4500m from the kash station take out gun 5 with your blasters. It should go down easy. Once its taken out be sure to stay on the underside of the vette matching speed.

Note: As posted below its possible to do this without taking out gun 5. Instead you sit behind the vettes engines the entire time, as this is a large blind spot for the vette, and then take out the shields etc. However taking out gun 5 reduces the vettes firepower, which in turn slows down the fighters being killed, which in turn reduces the spawn rate. However its only 1 gun on the vette so it might not make a difference.


8. Cycle through the vette so the shield is targeted. Take it out with your missiles. By using missiles you dont need line of sight to it and thus stay in complete safety under the vettes belly.


9. Target the secondary shield and take that out with missiles too.


10. Check your distance from the kash station WP. If its more than 4000m wait a little bit before doing the next stage.


11. Drop your speed down a notch so you come up behind the vette. Target its engine and destroy it with your blasters. It will go down easy.

Note: I disabled the vette at about 3800m which seemed to work well for the rest of the mission.


12. Once disabled park under its belly and let the crew re-take the ship.


13. Match speed with the ship and await the first lot of fighters to come after you.


14. This step is VERY important. When the fighters come do NOT destroy them. Just disable them by blowing their reactors. The vette will take them out once their disabled but it will be alot slower at it than you. By disabling them you are slowing the spawn rate.


15. By slowing the spawn rate and disabling the vette so close you should have to deal with 3 or 4 waves of fighters. If you disable to vette to early or destroy the fighters you get waves of fighters with tier 5 gunboats. And those gun boats are mean. Alot harder than the kessel ones IMO.


16. Once the vette gets close to the station it hypers out. Mission succeeded. Go speak to the kash station for your reward.



Heavy X-wing Mission


1. Talk to the rebel station and do the alliance transport escort mission.


2. Talk to therebel station and say you're looking for a challenge.


3. Create a WP to therebel station and activate it. This is a VERY important thing to do.


3. Fly to the spawned corvette and take out its fighter escorts.

Note:As a privateer ace the fighters agro'd me as soon as i was in range but the vette didnt till I opened up on it.

Note: Be VERY careful when taking out the fighter escort as they love to dodge and dive around and under the vette.


4. Familiarise yourself with the vette. Target gun 5 using the cycle keys and fly around it to get familiar with it. Dont worry you've plenty of time to spare.


5. Get under the vettes belly so you're looking directly at gun 5 and match speed with the vette. Read a book or just relax for a bit.


6. The vette for theheavy x wingmission WILL hyper out of the system at around the 4700m mark. That means that when your WP reads 4700m(ish) from therebel station the vette will leave. I began the disabling of the vette at around 5600M.


7. First at around 5600m from therebel station take out gun 5 with your blasters. It should go down easy. Once its taken out be sure to stay on the underside of the vette matching speed.


8. Cycle through the vette so the shield is targeted. Take it out with your missiles. By using missiles you dont need line of sight to it and thus stay in complete safety under the vettes belly.


9. Target the secondary shield and take that out with missiles too.


10. Check your distance from therebel station WP. If its more than 5000m wait a little bit before doing the next stage.


11. Drop your speed down a notch so you come up behind the vette. Target its engine and destroy it with your blasters. It will go down easy.

Note: I disabled the vette at about 4800m which seemed to work well for the rest of the mission.


12. Once disabled park under its belly and let the crew re-take the ship.


13. Match speed with the ship and await the first lot of fighters to come after you.


14. This step is VERY important. When the fighters come do NOT destroy them. Just disable them by blowing their reactors. The vette will take them out once their disabled but it will be alot slower at it than you. By disabling them you are slowing the spawn rate.


15. By slowing the spawn rate and disabling the vette so close you should have to deal with 3 or 4 waves of fighters. If you disable to vette to early or destroy the fighters you get waves of fighters with tier 5 gunboats. And those gun boats are mean. Alot harder than the kessel ones IMO.


16. Once the vette gets close to the station it hypers out. Mission succeeded. Go speak to therebel station for your reward.



And that's it folks. Hope this is useful to you all.


If you can see any mistakes or have tips to add please feel free to let me know and I'll stick em in.


Message Edited by Azarken on 08-19-2005 01:41 PM

Message Edited by Azarken on 08-19-2005 03:59 PM



Azarken Talamasca

NeoBlueMaX
Fri Aug 19, 2005 7:13 am
#2

well done, I was having a hard time with the rebel one and didnt even think about the distance. /shakefist at those danm gunboats.




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Milia: Medic, Warrior, Poet Shadowfire
Treena_Daal
Fri Aug 19, 2005 7:16 am
#3

Does anyone else find it to be rather sad that most of the guides for these quests advise doing your best to avoid the only challenging part?
Azarken
Fri Aug 19, 2005 7:25 am
#4


Not really. I'm normally the first to have a go at killing gunboats but these seemed stupidly hard for some reason. I have no problems decimating the tier 5 rebel and imperial gunboats in kessel but when I tried taking on the ones in this mission they just wrecked me.


My first bash at the heavy x i actually disabled the vette at 7km out so i could try the gunboats. After doing that once more on the heavy x and once on the vaksai to see if it was a series of flukes I gave up.


Besides which not all of us have regular access to friends on our play time who are aces and capable of coming up to take out the multiple waves of gunboats.

Message Edited by Azarken on 08-19-2005 03:26 PM



Azarken Talamasca

JoceSearar
Fri Aug 19, 2005 7:44 am
#5






Treena_Daal wrote:
Does anyone else find it to be rather sad that most of the guides for these quests advise doing your best to avoid the only challenging part?





Not at all. The object of a mission is to complete it successfully. Not to make it hard and exciting. The purpose of a guide of this kind is to explain how to succeed in the mission, therefore this tactic is used. Anytime im helping a guildmate do this mission, I use this tactic. I can go to deepspace to have fun, doing missions is a job to be done and making it easier is smart, not sad.



Oh, and this guide can be changed a bit to make it easier.... Realize that you DO NOT have any reason to take out gun 5. Just /follow the vette before you shoot it. Bomb shields, secondary shields, and blast engines to disable. The vette has an enourmous blindspot right behind the engines. Use that one instead of creating one on the underside.



It really amazes me how many people advocate taking out gun 5 on this mission.





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Azarken
Fri Aug 19, 2005 7:50 am
#6






JoceSearar wrote:





Treena_Daal wrote:
Does anyone else find it to be rather sad that most of the guides for these quests advise doing your best to avoid the only challenging part?





Not at all. The object of a mission is to complete it successfully. Not to make it hard and exciting. The purpose of a guide of this kind is to explain how to succeed in the mission, therefore this tactic is used. Anytime im helping a guildmate do this mission, I use this tactic. I can go to deepspace to have fun, doing missions is a job to be done and making it easier is smart, not sad.



Oh, and this guide can be changed a bit to make it easier.... Realize that you DO NOT have any reason to take out gun 5. Just /follow the vette before you shoot it. Bomb shields, secondary shields, and blast engines to disable. The vette has an enourmous blindspot right behind the engines. Use that one instead of creating one on the underside.



It really amazes me how many people advocate taking out gun 5 on this mission.







firstly thank you for the tip I'll add it in in a second.


Secondly you summed up my thoughts perfectly. The fun of the mission is completing it for me. If i use a different tactic rather than going in all guns blazing do i have less fun? No! as a matter of fact i have more fun because i dont die lots of times trying to complete it.


saying you have to do it a certain way is a bit silly really. Its like saying the only way you can do the master mission is to charge the vette in kessel head on until you succeed. People will always have many ways of doing things in life. But as long as their having fun doing it what concern is it of yours?





Azarken Talamasca

Treena_Daal
Fri Aug 19, 2005 7:52 am
#7

/shrug

I guess none, really. I just thought that people would be more interested in improving their abilities. Dodging the hard stuff doesn't do anything to make you a better pilot. You may get to the end, but the only thing you learned is how to avoid something difficult.
Washell
Fri Aug 19, 2005 7:53 am
#8






Treena_Daal wrote:
Does anyone else find it to be rather sad that most of the guides for these quests advise doing your best to avoid the only challenging part?





Yup. The spawns are actually cyclic. So I always disable the vette asap. Best I've gotten so far is 7 gunboats. Still hoping to get 9 but not so many people aroundthat still need to do this quest.

Treena_Daal
Fri Aug 19, 2005 7:54 am
#9

My personal best has been 4. I may try for more when I finally get around to doing the RGI quest for Treena, but from what I hear, the mission spawns Tier 3 ships for Imperials, rather than the Tier 5s Rebels and Neutrals get, so the level of challenge isn't quite the same.
Kalia
Fri Aug 19, 2005 7:56 am
#10

I don't mind a challenge personally, what I dislike is a gunbaot that can twist and turn better than my TIE.



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"You can't take the sky from me."
NeoBlueMaX
Fri Aug 19, 2005 7:58 am
#11



Treena_Daal wrote:
My personal best has been 4. I may try for more when I finally get around to doing the RGI quest for Treena, but from what I hear, the mission spawns Tier 3 ships for Imperials, rather than the Tier 5s Rebels and Neutrals get, so the level of challenge isn't quite the same.




it is tier 3 for the imperial mission. I took them on like any other gunboat, plus having the added bonus of bomber strike when I really needed it. The got back to the station with 1% left on its reactor that day.




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Milia: Medic, Warrior, Poet Shadowfire
R9D14
Fri Aug 19, 2005 7:58 am
#12

i think this is supposed to be in the quest forum but it is a good guide none the less.



Stuu Pididiot
Rebel Ace Pilot
Crimson 5----Pilot of Hunk-o'-Junk I-XII
Eater of Pie
NeoBlueMaX
Fri Aug 19, 2005 8:01 am
#13

It might belong in the the pilot fAQ AND the quest forum. I see relevance to pilots here and not just the general quests




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Milia: Medic, Warrior, Poet Shadowfire
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