Pilot Archive
Thread: Guide: Getting yourself the Heavy X wing and/or Vaksai Solo
Message Edited by Azarken on 08-19-2005 01:41 PM
Message Edited by Azarken on 08-19-2005 03:59 PM
Message Edited by Azarken on 08-19-2005 03:26 PM
Treena_Daal wrote:
Does anyone else find it to be rather sad that most of the guides for these quests advise doing your best to avoid the only challenging part?
Not at all. The object of a mission is to complete it successfully. Not to make it hard and exciting. The purpose of a guide of this kind is to explain how to succeed in the mission, therefore this tactic is used. Anytime im helping a guildmate do this mission, I use this tactic. I can go to deepspace to have fun, doing missions is a job to be done and making it easier is smart, not sad.
Oh, and this guide can be changed a bit to make it easier.... Realize that you DO NOT have any reason to take out gun 5. Just /follow the vette before you shoot it. Bomb shields, secondary shields, and blast engines to disable. The vette has an enourmous blindspot right behind the engines. Use that one instead of creating one on the underside.
It really amazes me how many people advocate taking out gun 5 on this mission.
JoceSearar wrote:
Treena_Daal wrote:
Does anyone else find it to be rather sad that most of the guides for these quests advise doing your best to avoid the only challenging part?
Not at all. The object of a mission is to complete it successfully. Not to make it hard and exciting. The purpose of a guide of this kind is to explain how to succeed in the mission, therefore this tactic is used. Anytime im helping a guildmate do this mission, I use this tactic. I can go to deepspace to have fun, doing missions is a job to be done and making it easier is smart, not sad.
Oh, and this guide can be changed a bit to make it easier.... Realize that you DO NOT have any reason to take out gun 5. Just /follow the vette before you shoot it. Bomb shields, secondary shields, and blast engines to disable. The vette has an enourmous blindspot right behind the engines. Use that one instead of creating one on the underside.
It really amazes me how many people advocate taking out gun 5 on this mission.
firstly thank you for the tip
I'll add it in in a second.
Secondly you summed up my thoughts perfectly. The fun of the mission is completing it for me. If i use a different tactic rather than going in all guns blazing do i have less fun? No! as a matter of fact i have more fun because i dont die lots of times trying to complete it.
saying you have to do it a certain way is a bit silly really. Its like saying the only way you can do the master mission is to charge the vette in kessel head on until you succeed. People will always have many ways of doing things in life. But as long as their having fun doing it what concern is it of yours?
I guess none, really. I just thought that people would be more interested in improving their abilities. Dodging the hard stuff doesn't do anything to make you a better pilot. You may get to the end, but the only thing you learned is how to avoid something difficult.
Treena_Daal wrote:
Does anyone else find it to be rather sad that most of the guides for these quests advise doing your best to avoid the only challenging part?
Treena_Daal wrote:
My personal best has been 4. I may try for more when I finally get around to doing the RGI quest for Treena, but from what I hear, the mission spawns Tier 3 ships for Imperials, rather than the Tier 5s Rebels and Neutrals get, so the level of challenge isn't quite the same.
it is tier 3 for the imperial mission. I took them on like any other gunboat, plus having the added bonus of bomber strike when I really needed it. The got back to the station with 1% left on its reactor that day.