Pilot Archive
Thread: Is anyone still being gated at their tier 4 mission(s)?
Page 1 of 2
_Smoke_
Tue Dec 28, 2004 5:04 pm
#1
Hey everyone. Hope you're all recovering well from the festivities.
If any of you are still being held back by a bug in your tier 4 missions, please let me know here. The issue should be completely resolved, but I don't want anyone getting left behind unnoticed.
Thanks!
~S
If any of you are still being held back by a bug in your tier 4 missions, please let me know here. The issue should be completely resolved, but I don't want anyone getting left behind unnoticed.
Thanks!
~S
apaik
Tue Dec 28, 2004 5:18 pm
#2
the missions need to be doable without 10 others.i have been maxed on xp for 4444 for 2 weeks now and can't get past the tier 4 mission 3 from starting in tyrena.i have been up with up to 4 others even with bwings and no luck.please let us train what we have got the xp for or make it where a small group can possibly do the missions.i am tierd of beging and bribeing for help.the way it is just will make people quit,not keep playing!!!!!!!!!!!!!
X-Rebel
Tue Dec 28, 2004 5:23 pm
#3
lol he doesnt care about your grouping problems and so on. I to have grouping problems. Yes these missions are tough but we wont see the light at the end of that tunnel in a while.
I he was asking about the bugged mission where the frighter or shuttle mission that fails becuase you ran out of time.
sumner
Wed Dec 29, 2004 4:56 am
#4
Did all the tier IV missions once the hotfix went in, no problems. I'm Storm Squadron. They are tough, especially the tier IV exit, but the fix seemed to have worked.
_Smoke_
Wed Dec 29, 2004 9:55 am
#5
Well, I'm principally interested in whether or not the hard bugs are gone, and it sounds like they are, which is excellent news. I do hold the opinion that a couple of the squadrons are much more difficult than they should be, though, and I'm hoping I can convince the right people to do a balance pass on Storm Squadron and the others that lean towards the impossible end of the scale.
I don't have a huge problem with needing to take a wingman or two, but the number of wingmen you should need to stay safe should be relatively equal across the board.
But I digress. In the immediate present, it's good to know that people can advance once again.
~S
I don't have a huge problem with needing to take a wingman or two, but the number of wingmen you should need to stay safe should be relatively equal across the board.
But I digress. In the immediate present, it's good to know that people can advance once again.
~S
Zanholo
Wed Dec 29, 2004 10:37 am
#6
Welcome back, Smoke! Hope your holidays are going great and the family is well.
Been helping a number of folks out on Tempest and did 3 or 4 SS missions within past 4 days. No issues at all really, other than me blowing up novas meant to be docked with and other silliness on my part really...
Some of the paths from wp to wp and some of the escort paths do get within aggro of non-mission agrressive spawns, but at least they have all been tier 3 and 4 only. One of the tier 4 missions escort leg got within 2500m of an ugly group of tier 5 droid fighters, but ended before we got to them.
The advanced recon was moved out of a large rebel group it seems and into a patch of imperial npc's, which makes it much easier to get at and dock with it.
I am convinced that any two pilots, using all the right flight programs and good skill, can handle the tier 3 and 4 SS missions. More certainly help.
Rather thanreducing the 'difficulty' of these missions, giving a halfway checkpoint or removing the last leg of the 5 leg missions would work. Of course, I say that after week's of flying speedy shredders with mass to burn...my lizzy on Scylla stuck at 3/2/2/2 with no good master friend yet has a harder time dealing with Captain Dennar and his ridiculous requests!
Otzan
Wed Dec 29, 2004 11:34 am
#7
I've been able to do all/ help with all the Reb tier 4 missions on Tarq so I say they are working there
BubbaHoTepp
Wed Dec 29, 2004 12:00 pm
#8
I did tier 4 mission 3 last night, by my self. The last part seem to take for ever, then my computer lockedup. when I logged back on, I checked to see if I still had the mission, in the quest log said completed and it was. So maby I got lucky usualy don't happen like that. That was a Freelancer mission that started out of Tatooine Mos Eisley.
Zetter
Wed Dec 29, 2004 3:48 pm
#9
Warp
I just did this mission on Infinity its the 4443 Havoc one that you get on LOK in the hotel. Basically dont bother with the gunboat part of the mission let it fail. You then get the option to defend a WP agains 2 squads of ties, itsmuch easier 3 of you should so it fairly well. A tier 4 mate and me did it in our X wing got shot up but 3 of us would have wasted them easily.
Message Edited by Zetter on 12-29-2004 02:48 PM
Message Edited by Zetter on 12-29-2004 02:49 PM
Warp1001
Wed Dec 29, 2004 5:24 pm
#10
Zetter wrote:
Warp
I just did this mission on Infinity its the 4443 Havoc one that you get on LOK in the hotel. Basically dont bother with the gunboat part of the mission let it fail. You then get the option to defend a WP agains 2 squads of ties, itsmuch easier 3 of you should so it fairly well. A tier 4 mate and me did it in our X wing got shot up but 3 of us would have wasted them easily.
Message Edited by Zetter on 12-29-2004 02:48 PM
Message Edited by Zetter on 12-29-2004 02:49 PM
Hey Zetter, thanks for the information.
I guess I will probably go that route then too if I ever want to get to 4444.
Did you also encounter what I posted about the first mission being to short or not enough time to get to it?
Because eventually it should get fixed.
Geevo
Thu Dec 30, 2004 1:14 am
#11
I was as of the 24th ... but I am out of town until the 4th of JAN ...
I will check it out as soon as I get home (with the hope that it is fixed)
Warp1001
Thu Dec 30, 2004 1:39 am
#12
I'm in Havoc Squadron at 4443 and the mission I'm on now must be a bug or lack of planning.
My mission has me attacking a gunboat with 8 ties protecting it.... I forget the name of it, something like attacking the imperial space station.
There are I believe 5 Nym Xwings that are suppose to help out, or run interference.
My last attempt was 12/27/04
Now the problem is no matter if I go alone or in a group I can barely get to the mission before it's over.
It seems to start within seconds after loading or hyperspacing into Dath.
Now the problem is no matter if I go alone or in a group I can barely get to the mission before it's over.
It seems to start within seconds after loading or hyperspacing into Dath.
The mission fails once the last nym ship blows up. The best I could do was to get there with 3 nym ships remaining but they didn't last more then 30 seconds after I arrived.
I've even tried using my Awing with my prenerfed 92.2 speed engine in it and still can't get there fast enough.
Now maybe I've been unlucky by not hyperspacing in close enough. Usually I hyperspace in around 10,000 m or more. I've even tried using the travel option and then launching directly to space from a ground terminal on Dath but that still didn't help.
I propose that this mission not start until I get within at least 2000m... It's bad enough trying to get there in time solo but to get a group there in time is near impossible now.
We should have more then 30 seconds to complete this mission.
Now I know the mission fails your offered a second mission too which I may have to take if I want to advance.... But I really want to see that gun boat blow up.
Now I know the mission fails your offered a second mission too which I may have to take if I want to advance.... But I really want to see that gun boat blow up.
Note: I tried this mission solo a few weeks ago and the mission didn't start until I got near it.
So, something must of changed in the past week or two.
So, something must of changed in the past week or two.
Zetter
Thu Dec 30, 2004 9:51 am
#13
Warp
I usually jump in at the empire blockade point and this puts you about 4K from Target this usually give you enough time to get into the fight before it starts I find. But as the gunboat targets the mission holder over all others i usually got killed very soon after getting there and aggroing the gunboat.
Page 1 of 2