Pilot Archive
Thread: Corvette Woes
I did my fourth vette yesterday and i brought some friends. After careful thought of how the battle went I must say ... park you xwing. Pull out a Bellabub or a Jedi Star Fighter. My guildies were flying 2 longprobes, a Kraytand a rihhkryk (however you spell it).
I'm not bragging, just stating how things work -these smaller ships are too fast for the vette and gunboats to hit consistantly. All the other ships died multiple times. I was the only one to launch any missles, do any damageand not to die (good thing too, the vette was for me - third pilot mastery woot!).
Make sure you equip these fighters with 10-12 mark 3 cuncussion's or any missle that will do 9k max damage or so. After all the fighters were destroyed, I started targeting components, made bomber dives at the 'vette launching a missle, not firing my guns at all, at a key component and pulling away spinning as fast as possible. My JSF flies about 985 without a booster (didn't have room =]). If you can bring freinds have them run blocker - have them buzz the vette at full speed so that they draw some fire before you fly in, and make sure you have Cap to Sheild shunt 4 ready incase you get hit too many times. I took the Imperial vette out the first time this way, solo'd the Rebel Corvette alone also.
Heh heh...thanks for the reply and the tips. I am not Imperial, so I dont have the JSF. The biggest problem I seem to be having right now is the fighter escort (at least when I am solo). The TIEs with the guns that shoot backwards really give me a hard time. I have soloed them, but it seems that when I am done, I need to go repair. I try and do it as fast as possible, but its still a waste of time. Maybe its just that Im having such a good time, but the vette does not seem to stay in space for 45 minutes....it seems more like 30 minutes to me.
I have learned to solo a gunboat on its own, so I think I could handle that. Last night, I was solo and I pulled the fighters and started working them down. I got a few of them down, then things went south and I got blown up. I went and repaired and then came back. I took out the rest of the fighters, then went for gun 5 on the vette. I took that out, but by the time that was over, I had some damage to my armor. I decided to continue.
I pulled in behind the gunboats and started working on one. It went down without too many problems, then I started on the other one. It was going down also....then....hyperspace...they were all gone.
I dont think my problem is that I CANT do it, its just that I cant do it fast enough.
Virus72968 wrote:
Heh heh...thanks for the reply and the tips. I am not Imperial, so I dont have the JSF. The biggest problem I seem to be having right now is the fighter escort (at least when I am solo). The TIEs with the guns that shoot backwards really give me a hard time. I have soloed them, but it seems that when I am done, I need to go repair. I try and do it as fast as possible, but its still a waste of time. Maybe its just that Im having such a good time, but the vette does not seem to stay in space for 45 minutes....it seems more like 30 minutes to me.
I have learned to solo a gunboat on its own, so I think I could handle that. Last night, I was solo and I pulled the fighters and started working them down. I got a few of them down, then things went south and I got blown up. I went and repaired and then came back. I took out the rest of the fighters, then went for gun 5 on the vette. I took that out, but by the time that was over, I had some damage to my armor. I decided to continue.
I pulled in behind the gunboats and started working on one. It went down without too many problems, then I started on the other one. It was going down also....then....hyperspace...they were all gone.
I dont think my problem is that I CANT do it, its just that I cant do it fast enough.
Leave the GBs until AFTER the vette, but, always kill them before you leave. Only scum leave the GBs to bug the spawn.
Agreed. The best way to do it is in stages. Firstly have someone to clear the fighter escort, I do this in my B-22 or A-wing. After the escorts are clear pop the vettes gun 5 then primary shield and secondary shield, engines next. Once the vette stops moving the gunboats will sail on there merry way, finish the vette, not too hard. Gunboats last, 1 or 2 Longprobe Y-wings (or faction counterpart)loaded with space bombs are good against the vette.
CuchulainnDarklight wrote:
Virus72968 wrote:
Heh heh...thanks for the reply and the tips. I am not Imperial, so I dont have the JSF. The biggest problem I seem to be having right now is the fighter escort (at least when I am solo). The TIEs with the guns that shoot backwards really give me a hard time. I have soloed them, but it seems that when I am done, I need to go repair. I try and do it as fast as possible, but its still a waste of time. Maybe its just that Im having such a good time, but the vette does not seem to stay in space for 45 minutes....it seems more like 30 minutes to me.
I have learned to solo a gunboat on its own, so I think I could handle that. Last night, I was solo and I pulled the fighters and started working them down. I got a few of them down, then things went south and I got blown up. I went and repaired and then came back. I took out the rest of the fighters, then went for gun 5 on the vette. I took that out, but by the time that was over, I had some damage to my armor. I decided to continue.
I pulled in behind the gunboats and started working on one. It went down without too many problems, then I started on the other one. It was going down also....then....hyperspace...they were all gone.
I dont think my problem is that I CANT do it, its just that I cant do it fast enough.
Leave the GBs until AFTER the vette, but, always kill them before you leave. Only scum leave the GBs to bug the spawn.
Hawkbat5 wrote:
I've done this vette in a heavy x wing about 6 times now. Very few of my friends fly the ROTW ships in this. Take along a few masterswho dont need this mission to tie up the fighter screen. I find that to be the worst part. Treat this vette like the Kashyyyk one just remember that this one is hostile from the start so watch out for the turbo lasers. Take out gun 5 from front and undernieth and create the blind spot. Get some mark 3 or 4 proton torps on that x wing and keep at the shields and engies from a distance. Once its disabled let the gun boats pass by out of range and just rip that vette apart. Clean up the GBs or go get your spiffy new helmet and come back for the GBs later. This can be done with 3 or 4 ships max if needed.
Beat me to it
Hmm, they're 50k on eclipse. We have way to many people beating the carp out of necrosis
webTrog wrote:
You should be able to find a bellabub for sale, I see them all the time on my server for 500k.
100k on Gorath. Now that Necro is using lightning and choke the price may go up a bit
Washell wrote:
Hmm, they're 50k on eclipse. We have way to many people beating the carp out of necrosis
webTrog wrote:
You should be able to find a bellabub for sale, I see them all the time on my server for 500k.