Pilot Archive

Thread: Can I destroy the weapons on a gunboat before I drop their shields???

Thrakkar
Sun Jul 10, 2005 7:22 am
#1

I'm stuck on a mission, well since november 2004 actually, because noone was able to help me.

I have to take out a tier 4 assault gunboat but am just a tier 3 pilot. (IMP black epsilon tier 3 exit quest).

Currently I'm trying to find other/better tactics, how to do this mission. Well the subject says it all...
ShrekECPI
Sun Jul 10, 2005 7:36 am
#2

stack some mk 4 Ion and disruptors. that will get rid of the shields and armor quickly. Really good shieldshelp too...



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
shfire
Sun Jul 10, 2005 8:09 am
#3

Yes, use '[' or ']' to cycle through the systems.



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

ShrekECPI
Sun Jul 10, 2005 8:10 am
#4






shfire wrote:
Yes, use '[' or ']' to cycle through the systems.






I guess I should have included that, at this point though I figured it would be obvious to a tier 3 pilot.



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
Coreena
Sun Jul 10, 2005 8:31 am
#5

The Kartak Queen or so? yeah stupid b*tch that is

No you need to take the shields down first, the Corvette is the only ship that can be harmed with shields still up (ok and ISD/Rebel Station in DS)

If you don't have the Tactic-box (xx3x) then you got a problem solo, if you have it call Bomber Strike on the ship (you can do that when about 2km away, then let the NPCs engage and draw the fire).

What server are you on, perhaps someone can help you with the mission?

About the Ion/Disruptor thing: I'd not, 2 blasters are usually as good or better than 1 Ion+1 Disruptor, but you can safe capacitor with that. And you need a TIE Bomber, all other ships at your level can't handle 2 guns, and the Bomber is pretty crap if you ask me, not good for dogfights.

Also make sure you have a Flight Computer with the following programs (I assume you can use a Level 4 one, otherwise you have B-Strike): Reactor Overload 3, Engine Overload 3, Weapon Capacitor Overload 3, Weapon Overload 3, Cap to shield Shunt 4. Trust me it makes a BIG difference.
(For Level 3 FC: RO 2, EO 2, CO 2, WO 3, CtSS 3)

Strafe the ship. Fly 1 km away, then straight at it, firing your guns at it, Shunt Energy to shield if they drop to far. Fly past it, about 1km or a bit more (ship will chase you so be careful) regen shields and repeat till you disable the engine, after that get below it (its weapons don't hit you there) and kill it.
Well and take the fighters out first





Coreena Telios
Master Dancer
Starsider Galaxy
ShrekECPI
Sun Jul 10, 2005 8:39 am
#6






Coreena wrote:
The Kartak Queen or so? yeah stupid b*tch that is

No you need to take the shields down first, the Corvette is the only ship that can be harmed with shields still up (ok and ISD/Rebel Station in DS)

If you don't have the Tactic-box (xx3x) then you got a problem solo, if you have it call Bomber Strike on the ship (you can do that when about 2km away, then let the NPCs engage and draw the fire).

What server are you on, perhaps someone can help you with the mission?

About the Ion/Disruptor thing: I'd not, 2 blasters are usually as good or better than 1 Ion+1 Disruptor, but you can safe capacitor with that. And you need a TIE Bomber, all other ships at your level can't handle 2 guns, and the Bomber is pretty crap if you ask me, not good for dogfights.

Also make sure you have a Flight Computer with the following programs (I assume you can use a Level 4 one, otherwise you have B-Strike): Reactor Overload 3, Engine Overload 3, Weapon Capacitor Overload 3, Weapon Overload 3, Cap to shield Shunt 4. Trust me it makes a BIG difference.
(For Level 3 FC: RO 2, EO 2, CO 2, WO 3, CtSS 3)

Strafe the ship. Fly 1 km away, then straight at it, firing your guns at it, Shunt Energy to shield if they drop to far. Fly past it, about 1km or a bit more (ship will chase you so be careful) regen shields and repeat till you disable the engine, after that get below it (its weapons don't hit you there) and kill it.
Well and take the fighters out first





The 1 Ion + 1 Disruptor deal works if you get them crafted for


Disruptor

.250 Shield

.750 Armor

and

Ion

.750 Shield

.250 Armor


If you can get really close to those stats then will be doing maximum effective damage when they are link-fired. They both have the same min-max dmg, energy per shot,and refire rate

That is what I crafted my two Mk 4's at. with Cap overload 4 and a looted (non re'd)cap with 33 regenI only run low on capacitor energy when I run CTSS3.

but this is all just personal preference.



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
Coreena
Sun Jul 10, 2005 9:00 am
#7

Well, your guns have a average effectiveness of 0.5 vs shield and armor, which only makes them marginally better than blasters with 0.48 or 0.49 eff.





Coreena Telios
Master Dancer
Starsider Galaxy
ShrekECPI
Sun Jul 10, 2005 9:02 am
#8

actually

.250 + .750 = 1.00 not .500



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
Coreena
Sun Jul 10, 2005 9:35 am
#9

Well you're using two guns so you have to devide it by 2 again.

Or let me make an example:
Both guns have 1000 average damage. 0.75 and 0.25 eff.
First gun: 750 against Shield and 250 against armor
Second gun: 250 against Shield and 750 against armor

TOGETHER they do 1000 damage, but each gun does 500 average.

2 blasters: 1000 damage, 0.5 eff vs both.
First Blaster: 500 against Shield, 500 against Armor
Second Blaster: 500 against Shield, 500 against Armor

Again 1000 damage together.





Coreena Telios
Master Dancer
Starsider Galaxy
ShrekECPI
Sun Jul 10, 2005 9:49 am
#10

1000 * .250 = 250 Shield (Disruptor)

+

1000 * .750 =750 Shield (Ion)


=1000 Shield


and



1000 * .250 = 250 Armor (Ion)

+

1000 * .750 =750 Armor (Disruptor)


= 1000 Armor



=1000 Shield + 1000 Armor damage. Granted, you don't do Armor damage when the Shields are up, but once the Shields are down both damage types have thier own effect on sub-components. You can one shot the engine/weapon once the shields are down.




Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
ShrekECPI
Sun Jul 10, 2005 9:52 am
#11

Why are we arguing?

My idea works for me.

Your idea works for you.


The real deal is what is this guy going to do about that gun boat?



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
Thrakkar
Sun Jul 10, 2005 2:20 pm
#12

Thanks for all your input. Aye it's the queen's gunboat.

I'm currently 3332 and can only fly a Interceptor with just one weapon slot. I could use a bomber, but it's like a sitting duck and I really can't win anything in this ship.
I got most programs you suggestet, but lower version numbers, since I can only use a V3 flight computer, which has very limited storage for programs.

I'll give it another try with the hit & run tactic, but this thing is eating through my shields... can't shunt fast enough to compensate that....

BTW, I'm on FarStar
Coreena
Sun Jul 10, 2005 3:21 pm
#13

We're not arguing i'm just pointing out your math is wrong (well not wrong, just that you perhaps miss a point )

To use your format:
1000 * 0.5 = 500 Shield (Blaster 1)
+
1000 * 0.5 = 500 Shield (Blaster 2)
= 1000 Shield

1000 * 0.5 = 500 Armor (Blaster 1)
+
1000 * 0.5 = 500 Armor (Blaster 2)
= 1000 Armor

1000 + 1000

So you do 1000 Damage to shield, but since you use 2 guns to do that each gun does 500 AVERAGE. (same for armor)

As I said does not make a difference if you always fire with both.
And once the shields are down only the armor value counts (which is 1000 with both setups again, so no difference here too). Even if both would count... the two blasters have the same values on shield as well, if you fire both guns again.

As I said it only makes sense if you use ONLY the Ion to take down the shield and ONLY the disruptor once its down. Its NOT faster than using both guns, its obviously slower (since you only do 750 damage instead of 1000), but you only use 1 gun and safe capacitor.
But as you pointed out with Capacitor Overlaod programs thats not really necessary.
(I don't mean with "it only makes sense" that its stupid to use Disr and Ion, as we just found out, if you always fire both guns using the Ion+Disr setup is totally the same as using 2 Blasters, I rather mean it as "the Ion+Disr are better than 2 blasters if...")

But since Thrakkar can only use 1 gun, I'd strongly advice to use a Blaster, since otherwise he takes the shield down fast but takes ages for the armor or vica versa.


And to Thrakkar: Got no pilot on Farstar so can't help you, but since you got Bomberstrike, did you ever try it? Press Ctrl-A, "Space"-tab and drag the Bstrike icon to your toolbar, target the Kartaq Queen and hit the button (you can also target subcomponents, like the engine, once the shield is down the Bombers fire on that component). Wait till they engage, kill the fighters and hole the Gunboat is damaged enough already so you can kill it.

And good that you use a FC already, most don't bother with it till they're Tier 4 or so, really wonder sometimes





Coreena Telios
Master Dancer
Starsider Galaxy
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