Pilot Archive
Thread: Trouble with WO4 and EO3
FataIity wrote:
use WO3 for now.
Oh its gonna rock the foundations of the game when thats fixed.
Ill have plenty of popcorn ready and waiting when it does to watch the show
- goto deep space and exit
- re-deed the ship
- eject and repair
Pick your poison. next time run the reactor overload first and don't use wep OL4 or eng OL4 untill the devs get off there arses and fix these frelling bugs GAAAAA!
AzzixxSWG wrote:
There is a huge show stopping bug with WO4 and EO4 do not use them.
Also before running any overload make sure you run reactor OL first.
Unfortunately now you have a bugged ship that cannot be repaired by normal means. There are 3 ways to fix the bug.
- goto deep space and exit
- re-deed the ship
- eject and repair
Pick your poison. next time run the reactor overload first and don't use wep OL4 or eng OL4 untill the devs get off there arses and fix these frelling bugs GAAAAA!
...if you have to use RO4 *now*, you didn't spec your ship right. RO3 is a no-decay 60% boost.
I just find it amazing you're actually able to RUN WO4 - must be a one-gun ship.
KaylBreinhar wrote:
My attitude is...
...if you have to use RO4 *now*, you didn't spec your ship right. RO3 is a no-decay 60% boost.
I just find it amazing you're actually able to RUN WO4 - must be a one-gun ship.
Who cares about decay? 30k Prestige = no decay for aces. Another 30% out of your reactor is a HUGE difference. If you aren't using all the mass and energy you possibly can, you probably didn't spec your ship right.
And who says they run WO4? I just said that it was absolutely not bugged and working exactly as intended.
KaylBreinhar wrote:
My attitude is...
...if you have to use RO4 *now*, you didn't spec your ship right. RO3 is a no-decay 60% boost.
I just find it amazing you're actually able to RUN WO4 - must be a one-gun ship.
Yeah, I'm running a Heavy TIE, with a mark II reactor, I run WO3, EO3, and CO3......as of now I don't need RO.
If and when they "fix" WO3 im sure I'll have to do some adjusting. No worries there, probably go to CO4 and conserve fire a bit more, may need to add a reactor overload then.
To reinforce what another poster said, there is nothing wrong with how WO4 and EO4 are working, it's supposed to use that much energy. WO3 is actually using much less energy that it is supposed to. Enjoy it while you can, but don't whine when they fix it. Though I know Rapax is right, the week after WO3 is fixed this board is gonna be chock-full of people crying and threatening to quit, wanting to use channel force to power their weapons...etc etc.
KaylBreinhar wrote:
My attitude is...
...if you have to use RO4 *now*, you didn't spec your ship right. RO3 is a no-decay 60% boost.
I just find it amazing you're actually able to RUN WO4 - must be a one-gun ship.
Almost correct. There is decay when using RO3. But RO3 is the ticket. Use RO3 for sure! If you can get away with it only use RO2, it has even less decay.
Otse wrote:
I am a 3-3-2-3 pilot and just loaded, WO4, EO3, and CtSS 4 into my lvl 4 astromech. Once I got up, I loaded up just WO4 and EO3. My weapons capacitor drained down to zero after like 2 or 3 shots, then crawled up too slow.
I am obviously overloading somewhere, but really could use WO4 to finish my last tier 3 mission. Any tips on how I can load this properly, or what I may be doing wrong? Thanks!
To make it simple load in RO3, WO3, EO3and Weapon Cap overload 3 *and cap to shield shunt 4 in your droid (105 datapad spaces)
Run RO3,WO3,EO3 and WC3 in that order and you'll be fine.