Pilot Archive
Thread: Vette Tactics Question
I believe the bomber strike pilots hitwhat ever they like. However, since the components available to be hit are either the guns or the sheilds, you don't really need to tell them what to target because eventually they'll whittle the guns down so that you can take out the rest of the guns. After that you can zap the sheilds and the engines. I highly suggest you take out the gunboats first as they fly away from the corvette after you disable it. After they fly away they go to the endpoint and fly around in a tight circle. Once they do that, they are extremely difficult to destroy as they each cover the other's blind spots. This prevents the next corvette from spawning thus impeding the advancement of other pilots who want to do their corvette mission.
OvMan32 wrote:
If you have the mission on the rebel one and when you find it can you simply call a bmberstrk on its engines and have it stop, so the GB's and escort fighters go ahead? NoOr do you need to disable sheilds first?YesAlso, to make the bmber's target a subsystem, do you have to have that specific subsystem alrdy targeted by your ship? No If so, what happens if you change it halfway through? No
Message Edited by Krepar on 06-12-2005 06:47 PM
Message Edited by Krepar on 06-12-2005 06:52 PM
Krepar wrote:
it didntNeed that many, i jus thought the more, the merrier! and it was only 3 aces
Message Edited by Krepar on 06-12-2005 06:52 PM
Well, you got me there.
I have a feeling this may have been fixed...
Last time I killed the 'vette, I popped it's engine and hyper'd out to avoid the aggro, when I got back the escort were about 3 klicks out so I blew gun 5, and they started back in to get me. Seeing my impending doom approaching fast [I was in a Syck, a heavy, I'm not that insane...] I quickly popped the reactor and bridge with missles, and jumped out again.
Being a good citizen I jumped back in to clean up my mess, [having re-loaded my missile tube] and low and behold the Star Raveger was in systemand the Rebel escort had gone . Now I'm sure that someone could have taken them out, but I was back pretty quick, less than 10 minutes, and Kessel wasn't exactly busy.
Anyway, they do seem to pick up the chase again these days, so maybe they've learned to jump out when the 'vette is dead.....
Krepar wrote:
what i did, was i got my group of 5 other imp pilots (3 were ace, 1 was 4444 and doing the mission with me and the other was about 4433) they all called their bombers while i, being the Freelancer, called my lvl 1 piratesand by the end, the vete had pretty much no weapons, shieles and the engines had been hit up, so all we did was jus blast away at it with everything! hope it helps!
I dont think we needed to take out any of the escort ships as after the vetter went b0000m, they left!
Message Edited by Krepar on 06-12-2005 06:47 PM
Please I beg of you guys to destroy the escorts. Failure to do so will result in the next corvette not spawning for 2 to 3 hours. If you destory them the next corvette spawns with in 10 to 20 minutes.
"Oh but the next vette spawning is for the other faction" ,you say "so why make it easy for them"?
Because they can do the same exact thing to your side.
Me as a freelancer can attack both sides so I've made it my task to clear out the endpoints when I've had the time. I've had to, at leastonce aday, clear out the loiteringgun boats to enable people waiting for the next vette spawn. Taking on the escorts when they're loitering at the enpoints is an exacting task. Any mistake will usually mean your ship will get blown up.
So spread the fun around and clean up after you finish of the vette please.
Slysix wrote:
Krepar wrote:
what i did, was i got my group of 5 other imp pilots (3 were ace, 1 was 4444 and doing the mission with me and the other was about 4433) they all called their bombers while i, being the Freelancer, called my lvl 1 piratesand by the end, the vete had pretty much no weapons, shieles and the engines had been hit up, so all we did was jus blast away at it with everything! hope it helps!
I dont think we needed to take out any of the escort ships as after the vetter went b0000m, they left!Message Edited by Krepar on 06-12-2005 06:47 PM
Please I beg of you guys to destroy the escorts. Failure to do so will result in the next corvette not spawning for 2 to 3 hours. If you destory them the next corvette spawns with in 10 to 20 minutes.
"Oh but the next vette spawning is for the other faction" ,you say "so why make it easy for them"?
Because they can do the same exact thing to your side.
Me as a freelancer can attack both sides so I've made it my task to clear out the endpoints when I've had the time. I've had to, at least once a day, clear out the loitering gun boats to enable people waiting for the next vette spawn. Taking on the escorts when they're loitering at the enpoints is an exacting task. Any mistake will usually mean your ship will get blown up.
So spread the fun around and clean up after you finish of the vette please.
I may not agree with his idea for missiles to be firable from halfway across the zone, but seriously - do this.
Think of it this way - you tend to get better loot/more frequent drops from gunboats, and the GODDAMNED THINGS FLY IN A STRAIGHT LINE.
KaylBreinhar wrote:
I may not agree with his idea for missiles to be firable from halfway across the zone, but seriously - do this.
Think of it this way - you tend to get better loot/more frequent drops from gunboats, and the GODDAMNED THINGS FLY IN A STRAIGHT LINE.
As for the missle thing I said fireable at 2000 meters..heh
But as for the gun boats yeah...they fly in a straight line......until they reach the enpoint...then they become the turtle with spikes of doom.![]()
Having 6 to 8 of the lasers from two gun boats firing on you because you chose the wrong direction to boost awayis a baaaad thing.
5-7 if it's playing Rodeo Clown.