Pilot Archive

Thread: PvP Zone, The Way It Should Be.

BadKarma777
Wed Nov 10, 2004 2:18 pm
#1






Innkeepertsys wrote:

Reducing damage may improve game play, but it will also reduce realism. I always supported realism over game play. Although, I wish we could have both. Rather than nerf space combat, I'd like to see some realistic damage in the ground game too.






Maybe a little nitpicky, but realism dictates that the first time that Womp Rat killed you on Tatooine - you were dead. End of story.


I understand your point, but gameplay will always take a back seat to realismfor reasons like this.


I think PvP in space needs balanced, though not 75% reduction "balanced".


On the ground, that caused alot of problems initially - remember the discrepancies involved with damage when a player had a faction pet out?


Same thing will happen with Imperial bomber strikes.


Personally, I think rather than reducing PvP damage, or increasing armor and shields, there should be a damage reduction to weapons period.


I mean, it's not a big deal with the lower teir weapons, but at the upper levels? No single shot should do more damage than a whole ship has defence! That's just silly. (I realize I'm probably in the minority here, but if you keep balancing "upward" you end up with everyone having the equivalent of the Death Star - which is equally silly if not more so.)



**I have come here to chew bubblegum and kick @ss... and I'm all outta bubblegum.**

McFlyGuy
Wed Nov 10, 2004 2:34 pm
#2

Sorry to inform you, but by now you've learned that the Devs usually favor gameplay over realism. It's the best way to bring in the money. Sad to say it, but it's true..


Clone Runs

Jedi Population


The list goes on... Somost likely something will get set up, because as how it stands it only takes 1 hit more to kill a Nova Carrier then a X-Wing.



_/\__/\_Phlat-Line______


N00b-E With a Year of Experience!


Innkeepertsys
Wed Nov 10, 2004 2:37 pm
#3






BadKarma777 wrote:





Innkeepertsys wrote:

Reducing damage may improve game play, but it will also reduce realism. I always supported realism over game play. Although, I wish we could have both. Rather than nerf space combat, I'd like to see some realistic damage in the ground game too.






Maybe a little nitpicky, but realism dictates that the first time that Womp Rat killed you on Tatooine - you were dead. End of story.


I understand your point, but gameplay will always take a back seat to realismfor reasons like this.





You're right, I'll always be in the minority, asking for realism first. It's just not practical.But yeah, I'd like a game where that first Womp Rat means I'm dead. And a clone is a real clone, someone who looks like me but has no skills and starts over. Maybe replace some equipment with insurance and a few credits from my Last Will, but .... Kind of odd to use the word 'realism' in a fantasy game to begin with, but you know what I mean. There are so many reality breakers in SWG as it is. I'd have to agree that a happy medium is the best I can hope for.


Xade1720
Wed Nov 10, 2004 2:40 pm
#4






Innkeepertsys wrote:





BadKarma777 wrote:





Innkeepertsys wrote:

Reducing damage may improve game play, but it will also reduce realism. I always supported realism over game play. Although, I wish we could have both. Rather than nerf space combat, I'd like to see some realistic damage in the ground game too.






Maybe a little nitpicky, but realism dictates that the first time that Womp Rat killed you on Tatooine - you were dead. End of story.


I understand your point, but gameplay will always take a back seat to realismfor reasons like this.





You're right, I'll always be in the minority, asking for realism first. It's just not practical.But yeah, I'd like a game where that first Womp Rat means I'm dead. And a clone is a real clone, someone who looks like me but has no skills and starts over. Maybe replace some equipment with insurance and a few credits from my Last Will, but .... Kind of odd to use the word 'realism' in a fantasy game to begin with, but you know what I mean. There are so many reality breakers in SWG as it is. I'd have to agree that a happy medium is the best I can hope for.






Personally, Ive been rooting for realism all along.. But there's nothing realistic about a heavy attack ship ( IE B-wing, tie-bomber, rixyerhk) being blown to tiny bits in 2-3 shots.. Or even the YT, I think a couple people may remember Han Solo's escape while piloting the Millenium falcon, he takes quite a few shots from an ISD in the tail. 2-3 shots for standard fighter/interceptor? Okies... But not on heavy fighters.

Message Edited by Xade1720 on 11-10-2004 01:41 PM



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The Rabbi looks to the Priest and asks "What exactly does that mean?"
The Priest responds "Not a damn thing if the man can't fight."
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EdieBauer
Wed Nov 10, 2004 2:42 pm
#5


5-Stars for you. As a non-PvPer, I would love to try something like that!


And yes, reduce damage. Realism is for RL not IG. (just my opinion)


And to take it another step further, it would be nice to see level based PvP. Like one zone for Novice -lvl 3 and one for 4-Master.

Message Edited by EdieBauer on 11-10-2004 05:43 PM



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Chaetango
Wed Nov 10, 2004 5:40 pm
#6

I think this would wrk out well. And with the upcoming chnages, it might be necessary



---------------------------------------------------------------------------------------------------------
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1st_Viduus
Thu Nov 11, 2004 1:42 am
#7



Solution 1:


Create an area for PvP only,declared or not. Neutrals not Jabba are considered aligned, and remain true to that.
Jabba's must choose a side before entering, as was set before.


Static or dynamic (dynamic is better) spawn point for *faction* 2km behind what should be considered the boundary at each end, where no ship may cross the other sides boundary, nor cross after having left it, but free to fly in until they do, in fact, cross it.

A waypoint pointing towards the direction of the PvP zone that disappears upon crossing would be sufficient.

Basically the same thing as used at "the village"; can't cross unless no aggro and other conditions. Except this is a one-way crossing only.


-- no load-gankers

-- groups can form up when loading in

-- time to get bearings and confirm everyone present

-- no going back for "safe" when outmanned/outgunned

-- wholly consented PvP without PvE interferance (please, no machines!)


Put a few derelict stations or destroyed hulls or other debris to make it interesting in different quadrants.


Fix it so that it isn't 2-3 shot kills.
We need a PvP balancing, not a damage reduction!
Balancing of the different ship classes, and of the items to allow us to be able to take more damage in larger ships, even the SP ones. A generic % shield boost by mass would do nicely.


THAT is what the true PvP-ers want to see.

A place to PvP where numbers, strategy, skill, and guts all play a part.

A place where the GCW can become very real for the SWG universe, and possibly even influence the ground game to some degree on each server.


Imagine, on Ahazi, the Empire is statistically Kicking The Snot out of the Rebel Alliance in this zone. On the ground, Bestine continues to see a rise in Storm Trooper presence, as well as Mos Eisley, there's a raid on the Royal Retreat on Naboo....
The Alliance sees the failing battles and rallies a score or two of heroes, and goes into the Zone and strikes a huge blow to the empire. 80% of the Ground Troops are called to space to help out in the effort, leaving several Imperial Outposts left open for attack, and halting all Imperial Offensives on the ground....


On another server, it's going the other way, and the Empire is hiding in corners licking its wounds, trying to gather some numbers for another assault....

___________


Meh, maybe I dream too big.

Message Edited by 1st_Viduus on 11-25-2004 05:27 PM



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PaulyX
Thu Nov 11, 2004 1:44 am
#8

Nah - make all neutrals choose a side. Make it two sides. More fun for all.





jonagathe definition of fugly
1st_Viduus
Thu Nov 11, 2004 1:45 am
#9

Addendum:

I don't know how SOE missed this but...


People Love Statistics, especially where PvP is concerned!
We'd love a kill/killed counter, right at the top of the /ex window, as well as a Times Visited DS, or ^that zone if you create it.



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Al-Chai
Thu Nov 11, 2004 1:47 am
#10

Interesting.....yet numbers aren't really going to change with this - your going to see people load in the "safe" zone, see tons of enemies, and decide to hyperspace out.






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NoHandleWanted
Thu Nov 11, 2004 1:49 am
#11

All good suggestions I can agree with. Something to reduce griefing and make it somewhat of a "fair" fight, if you get my meaning.
1st_Viduus
Thu Nov 11, 2004 1:50 am
#12






Al-Chai wrote:

Interesting.....yet numbers aren't really going to change with this - your going to see people load in the "safe" zone, see tons of enemies, and decide to hyperspace out.









Yes, you will... I guess they didn't really want to PvP then did they..?


Still others will scout it out, hyper, gather a group, and come back...


Will it matter? No.


Because it will be a consented zone, one way or the other.




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Innkeepertsys
Thu Nov 11, 2004 1:57 am
#13








Fix it so that it isn't 2-3 shot kills.







I'm sure mine is a minority opinion, but ...


Reducing damage may improve game play, but it will also reduce realism. I always supported realism over game play. Although, I wish we could have both. Rather than nerf space combat, I'd like to see some realistic damage in the ground game too.


So, I'm against nerfing space damage. Keep it realistic.
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