Pilot Archive

Thread: Top 5 Pilot Issues

3D4D
Sun Nov 07, 2004 6:16 pm
#1

I know that Smoke posted a thread on our pilot issues, but I want to see what people think are the Top 5 issues. So please post your Top 5 issues and list them in order of Importance.


My Top 5 Pilot Issues:


  1. Forced PVP in Kessel for Master Pilot (I suggest that Kessel be a Pure PVE zone with the option to declare like any other zone)

  2. Lack of a Rebel Pilot Helmet (Something to Mirror the Imperial TIE helmet)

  3. Multiplayer Transport Issues (Could use more armor slots to help them last longer durring combat)

  4. NPC AI Accuracy (far too accurate, especially on turrets)

  5. Lack of a Privateer Master Fighter or a Privateer 2 player ship.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
ThorrValcyn
Sun Nov 07, 2004 6:26 pm
#2

Lack of a Privateer Master Fighter or a Privateer 2 player ship.


This is my only problem ATM !



Thorr Phyre
Bounty Hunter / Master Rifleman.
Coming soon, for a Dark Jedi near you !
lycanthropy
Sun Nov 07, 2004 7:17 pm
#3

my biggest concern is Post-Master content, theres PVP(which needs to get tweaked a bit) but most importantly to me is the fact that we need some duty missions to be able to do for money. cause its been reported that training your master box stops all the ability to pick up duty missions from trainers. Yes i know i could easily land on the ground and do some of my ranger duties, but we have the ability to blow things up in space, and for the rebellion in my case....i should get paid to blow those ties up!



Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
LaryLizard
Sun Nov 07, 2004 7:26 pm
#4

I wanna see a entine overhaul on the mass system. Why a mark 1 reactor with 12000 output and500 massand a level 7 reactor with 13000 output and 30k mass are even in the game is beyond me. Much less the fact that imperials cant even put ordinacnes or CM launchers on theiir ships without gimping something else in the process. Ive never had a CM launcher on any of me ties, (i dont own a bomber or aggressor)



____________________________________
Inquisitor Lary Warr
Ace Pilot, Imperial Inquisition
Force Sensitive TKM/Doc - Feeding his hatred since 2003
3D4D
Sun Nov 07, 2004 7:32 pm
#5

To make this easy for the devs to read I suggest posting in a list format.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Cassinko
Sun Nov 07, 2004 7:39 pm
#6






3D4D wrote:

I know that Smoke posted a thread on our pilot issues, but I want to see what people think are the Top 5 issues. So please post your Top 5 issues and list them in order of Importance.


My Top 5 Pilot Issues:


  1. Forced PVP in Kessel for Master Pilot (I suggest that Kessel be a Pure PVE zone with the option to declare like any other zone)

  2. Lack of a Rebel Pilot Helmet (Something to Mirror the Imperial TIE helmet)

  3. Multiplayer Transport Issues (Could use more armor slots to help them last longer durring combat)

  4. NPC AI Accuracy (far too accurate, especially on turrets)

  5. Lack of a Privateer Master Fighter or a Privateer 2 player ship.






we do have a rebel helmet, of course only humans and zarbaks can wear it



aEebika
{Rogue}
{HELM}
LaryLizard
Sun Nov 07, 2004 7:43 pm
#7






3D4D wrote:

To make this easy for the devs to read I suggest posting in a list format.







1. Imperial Ties - Mass is extremely sub-par compared to its privateer and rebel counter-parts. This coincides with canon, but this is one of the things that you -don't- want mimicing the movie. Somethings need to be altered for a game and it is unfair that we can't use ordnances or CM launchers because our mass is so limited. It's pathetic that with my tie advanced, I can only use (at the maximum) 2 level 7 parts. The rest are all level 5 or below. Not to mention that my tier 4 certification gives me the ability to use level 8. The tie interceptor and the tie advanced both need 20k more mass.


2. Mass in general - mass was fine until you did the revamp towards the end of beta. I see level 1 reactors with mk 1 mass (around 500) with 12000 output while a level 7 reactor with 30k mass has only 13000 output. Somethings wrong here.


3. "The chicken technique". I'm forced to use the Cygnus "Megadrive" Starfighter engine because tier4+ ships like to play chicken with you. they turn, ram into you, turn, ram into you , etc. and it drives you absolutely mad. THe only counter to this is insane speed to match theirs and to cut engines as they ram you and then accelerate to full and get on their tails and even that way doesn't always work. This seems like an AI bug because almost every tier4 ship does this until i trigger "a new flight pattern"


4. ISD's have no escort or imperial craft to back it up while the corellian corvette spawns 2 gunboats to defend it. THe empire is supposed to dominate the galaxy, yet I find myself seeing more rebel ships then I do imperial ---- in whats alleged to be an imperial sector.


5. No room for loot. 45 minutes of a duty mission will fill my inventory up with loot. I'm then either forced to delete it, sell it, or dump it in a lot if I want more. Buit our lots are limited now and ive maxed all of mine out, which measn i can either delete something that i might need later and never get back or sell it and never get it back and it could've been worth a lot.


6. Multi-person crew ships (vt-49, yt-1300, nova courier) are too weak fully manned. i've soloed tier5 novas and yt's easily with bomberstrike, and these should be godlike with 4 players manning turrets. Dunno why they are so weak.


7. Nebula blast - is this a joke? lol... privateers and rebels get IFF jammers, EMP's and other nice goodies while we just get bomberstrike. Nebula blast is a joke... how often are you fighting in a nebula? I maybe once in a blue moon will fly through one, but thats on my way to a mission. I don't think in the entire time in JTL have i dogfought in a nebula. Can we have something else instead of this... maybe a reactor scrammer... the targets reactor is shutdown for 10 seconds? sort of like the failure when we execute pumpreactor or eweps?




____________________________________
Inquisitor Lary Warr
Ace Pilot, Imperial Inquisition
Force Sensitive TKM/Doc - Feeding his hatred since 2003
3D4D
Sun Nov 07, 2004 7:43 pm
#8

We get a helmet at master, but Many rebels want a helmet along with the flight suit reward. Just like the Imperials with the full TIE suit.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
3D4D
Sun Nov 07, 2004 7:50 pm
#9

LaryLizard wrote:



also forgot, make helmets wearable by all races




Nice one Lary. I agree that more species need to be able to wear helmets. I would like to see species specific helmets for Wookiees and Inthorians because they have a totally different skeleton. (this would make things easy on the devs.)



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
LaryLizard
Sun Nov 07, 2004 7:52 pm
#10

i wish Master Image Designers could change your breed, have it ona timer like once every 60 days or something. or maybe a 1 time change. my biggest mistake was going trandoshan for the melee benefits. i rather be human with nothing



____________________________________
Inquisitor Lary Warr
Ace Pilot, Imperial Inquisition
Force Sensitive TKM/Doc - Feeding his hatred since 2003
3D4D
Sun Nov 07, 2004 9:54 pm
#11

Now me I love Trandoshans, I just wish they had there own armor and clothing. I think we are getting off topic though.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Lok-Ranger
Sun Nov 07, 2004 10:06 pm
#12

My main issue is that as a master privateer pilot and flying around in my YT-1300 with friends, that we can't loot anything... no items or even credits.


A close second has to be that the multi-passenger attack ships need to be stronger than they are. More armor/firepower.




Lo'k CL 90 Elder ForceWeilder
ChocolateThunda ~ Uber Wookiee
Labacca
Sun Nov 07, 2004 10:17 pm
#13

how about Transdosians, or probably most non human races not being able to wear the Ace helmet?? come on.. for being an ace I should be able to find a tailor who fit one to my skull!
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