Pilot Archive
Thread: My New oppressor
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Shazbat
Sun Feb 13, 2005 6:36 am
#1
Mass 171.877
Chassis 2873
Guns:
4587 maxwith .8 and .81 effectiveness (Gyrhil Graphic)Cert 10
4096 max with .72 and .70 effectiveness (Borstel Disruptor Graphic) Cert 8
Engine
Turns average about 76 (best engine I could squeeze in)
TS 94
2 Proton Mk4s
1 Concussion Mk3
Shield
2555 Energy Regen 15.3
Chaff Launcher
14.9 DI
Crap Cap, crap armor, lvl3 RE'd Reactor (14,567 energy for 2500 mass!)
I should mention that my PvP configuration pulls out 1 Proton Launcher and the Concussion Launcher, and puts in an engine with 83+ turns and TS 95.1
I'm working on a new RE'd gun. I have a 4511 gun to RE (and a 4457), just need a super high effectiveness gun to match with it. Perhaps a super low mass as well. Anyone on Intrepid with a .77+ effectiveness RE10 gun or a RE10 with mass under 50k, I'll pay 1M if I like it enough. Over 1M if it's something very special.
Now, commence telling me how your ship is remarkably better.
Message Edited by Shazbat on 02-13-2005 09:51 AM
CaileSathinor
Sun Feb 13, 2005 9:34 am
#2
KSE Firespray:
Mass: 210,107
Chassis: 2709/2709
Reactor: 40673 mass, 31835 generation
Shield: 2576 front/back 21,683 Mass
Armor is light and crap
Capacitor: 55 regen, 1204 energy, 14.83 regen 22,743 mass
Weapon1: 4.7k damage, 33.3 en/shot .786 vs shields, .752 vs armor, 47k mass
Weapon2: 4.2k damage, 13.4 (yes, 13.4 en/shot), .725 vs shield, .750 vs armor, 32k mass
Pre-nerf level 1 droid brain 557 mass, 9.3 speed
Engine: 78 p/y/r, 108.7 speed, 33,483 mass
Pair of pre-nerf Mk II space bomb launchers
I think that adds up to around 210k mass. I've been collecting and REing loot since I mastered on day 3 of JtL going live. She's a good, solid, powerful ship.
Mass: 210,107
Chassis: 2709/2709
Reactor: 40673 mass, 31835 generation
Shield: 2576 front/back 21,683 Mass
Armor is light and crap
Capacitor: 55 regen, 1204 energy, 14.83 regen 22,743 mass
Weapon1: 4.7k damage, 33.3 en/shot .786 vs shields, .752 vs armor, 47k mass
Weapon2: 4.2k damage, 13.4 (yes, 13.4 en/shot), .725 vs shield, .750 vs armor, 32k mass
Pre-nerf level 1 droid brain 557 mass, 9.3 speed
Engine: 78 p/y/r, 108.7 speed, 33,483 mass
Pair of pre-nerf Mk II space bomb launchers
I think that adds up to around 210k mass. I've been collecting and REing loot since I mastered on day 3 of JtL going live. She's a good, solid, powerful ship.
Message Edited by CaileSathinor on 02-13-2005 08:35 AM
Message Edited by CaileSathinor on 02-13-2005 08:36 AM
Shazbat
Sun Feb 13, 2005 9:58 am
#3
I wouldn't mind the extra 40k mass... Very nice ship! I pulled out the fancy Cap when I saw a lvl 3 on overload3 handles the guns fine, I just miss out on the larger shunt and the good shunt regen. 3 Launchers in a fighter is turning out to be an expensive habit.
Message Edited by Shazbat on 02-13-2005 12:02 PM
CaileSathinor
Sun Feb 13, 2005 10:34 am
#4
Unless I'm helping a friend with their master mission, i usually ditch launchers in favor of squeezing a super-booster in.
WornTraveler
Sun Feb 13, 2005 2:46 pm
#5
Skyck Light Fighter- The Heavy Hump
Condition: No Reactor
It is my favorite ship :-D
Seriously, your ship is pretty nice, 'xept for for that armor of course. Always room for improvement, of course, but from the stats she looks capable enough. Congrtulations.
Shazbat
Mon Feb 14, 2005 12:19 am
#6
Well said, thanks!
It's a work in progress.
I have now ditched the extra Proton4 and Concussion3. The RE'd engine with the 95+ TS and the 84ish turns flies well. The goal now is to put a second Proton4 in. Otherwise, I'm not sure how much more one can fit into an Oppressor.
CaileSathinor
Mon Feb 14, 2005 12:30 am
#7
I just posted on my galaxy trade forum about wanting to hire a team of Shipwrights.
*grin*
I'm a serious space pilot on my server. When I'm not making armor, I'm in space. It's kinda sick. lol
*grin*
I'm a serious space pilot on my server. When I'm not making armor, I'm in space. It's kinda sick. lol
Ezis
Mon Feb 14, 2005 4:59 am
#8
Not a bad loadout, here's mine...
Forgot to put my ship name here, even though it's in my signature...
Ship Name:
OMGWTFUGotPWNED
Mass 169k
Chassis let's just say I'm about to start saving up for a new one
Guns:
Lvl 8 looted 3700 max dmg .78 to shields, .24 to armor
Lvl 8 looted 3700 max dmg .42 to shields, .58 to armor
mass on both is around 36k
Capacitor:
933 energy, 51 regen, 6.5k mass
Reactor:
16k gen rate, 30k mass I believe
Engine:
high 60's y/p/r, 95.5 top speed, 8.5k mass
3 Proton Launcher Mark III's
Shield:
2700 gen rate, 20 k-ish mass i think
Countermeasure:
lvl 1 Chaff launcher-why use anything that'll take more mass?
Armor is usually between 600-700, but I've slacked on keeping it up, and it's now below 100 on front and 500 on back
haven't seen any point in upgrading this thing much, aside from armor, unless i get some hella nice loot.
I plan on putting some better armor on there as mass will allow, but I am constantly downing multiple corellian corvettes at a time while taking little/no dmg
Message Edited by Ezis on 02-14-2005 07:43 AM
sumner
Mon Feb 14, 2005 5:38 am
#9
Nice ship, here is mine, the "Bestine Belle"
TIE Oppressor
Mass 162541/170422
Chassis 2837/2837 never exploded 
Reactor - energy:14.8K mass:18.8K
Engine - TS:98.3 (1150 with EO3) PYR:54.5 Mass:34.2K
Shield - 2133.9 F/R Recharge:14.14 Mass:43.3K
Front Armor- 418.6 Mass:2.1K
Rear Armor - 951.4 Mass:5.9K
Capacitor - energy:963.4 recharge:39.8 mass:12.1K
Booster - Energy:1223.6 Consumtion:167 Accel:43 TS:36.2 mass:15.8K
Droid interface - Speed:15.3 mass:475.1
Weapon - max:2811.3 energy:23.4 mass 14.8K
Weapon - max:2826.8 energy 23.3 mass 14.8K
Once I launch I loadRO3, CO3, EO3 and WO3. I love this ship, plenty fast and hits hard.The weapons were made tobe lowenergy, soI have to make some new ones with better damage now thatI have CO3. I'm also going to play around a bit with engines and see about trading some speed for better PYR.
Zilod
Mon Feb 14, 2005 5:56 am
#10
TIE Oppressor "Darkstar"
Y/P/R: 73.8, 74.3, 76.4
speed: 1480
speed+booster: 1750
shields: 2550 front/read, 17.20 reg
armor: 560+560 front/rear
weapons
ArMek Elite: 2815-4620, 0.78/0.83, 0.38
ArMek Elite: 2750-4720, 0.82/0.80, 0.37
3spacebomb launchers Mk2
CaileSathinor
Mon Feb 14, 2005 8:06 am
#11
For anyone who cares, my Firespray is, appropriately named due to it's engine, "Relentless Pursuit."
I got the engine named, when RE'd, "Outrun THIS"
I got the engine named, when RE'd, "Outrun THIS"
Maasedge
Mon Feb 14, 2005 5:36 pm
#12
CaileSathinor wrote:
KSE Firespray:
Mass: 210,107
Chassis: 2709/2709
Reactor: 40673 mass, 31835 generation
Shield: 2576 front/back 21,683 Mass
Armor is light and crap
Capacitor: 55 regen, 1204 energy, 14.83 regen 22,743 mass
Weapon1: 4.7k damage, 33.3 en/shot .786 vs shields, .752 vs armor, 47k mass
Weapon2: 4.2k damage, 13.4 (yes, 13.4 en/shot), .725 vs shield, .750 vs armor, 32k mass
Pre-nerf level 1 droid brain 557 mass, 9.3 speed
Engine: 78 p/y/r, 108.7 speed, 33,483 mass
Pair of pre-nerf Mk II space bomb launchers
I think that adds up to around 210k mass. I've been collecting and REing loot since I mastered on day 3 of JtL going live. She's a good, solid, powerful ship.Message Edited by CaileSathinor on 02-13-2005 08:35 AM
Message Edited by CaileSathinor on 02-13-2005 08:36 AM
Caile
I seriously need to talk with you about how you got the stuff you did...that is fantastic. I just got my own oppressor, and thought I had some great stuff in the way of loot (my droid brain is better than yours however
TomoRainer
Mon Feb 14, 2005 6:29 pm
#13
Everything on there but the missile launchers and possibly the armor is looted. Some very nice RE jobs on it as well, though I bet you could pull the reactor for a crafted level 7 and free up 20K mass with no loss in performance.
A lower speed is actually better on DIs, by the way, so that 9.3 on a level 1 is about 33% faster than the best pre-fix interfaces I've ever seen.
A lower speed is actually better on DIs, by the way, so that 9.3 on a level 1 is about 33% faster than the best pre-fix interfaces I've ever seen.
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