Pilot Archive
Thread: Ship Components... How Do You Price Them?
Message Edited by chewie28546 on 10-02-2005 01:45 PM
Message Edited by chewie28546 on 10-02-2005 02:10 PM
Depends. Good and average stuff I keep in my loot houses for RE work later with a friendly SW. Excess weapons/engines/shields I tend to sell for 2-3k above loot level, sometimes more. But I only use the bazaar. Everything else gets dumped on the chassis vendor - although I could make more, it isn't worth the time.
I used to sell to a SW who bought parts for double the cert level - but he left the game.
Washell wrote:
Apart from that, there's one player on Eclipse that really makes an effort to create the best of the best, so my really unique stuff goes to him (for a hefty price, he shouldn't have picked the wrong side of the war).
WHO?!?! I'LL KILL HIM! WE WANTS IT! WHO TRIES TO TAKE THE PRECIOUS?!?!?!? HAAAAAAAAAAAAAAAAAHHHHHH!!!
Oh...you meant me. Nevermind then. /gollum
For that I typically use the Level + 100k formula, leading to a 107/108k pricing structure that I find works well.
If I ever got into selling L9 and 10 weaponry, obviously those are a fair sight RARER, and command a certain premium, in which case I'd probably bump it up to 210k for L9s and 300k for L10s - giving a Level x 30000 formula. That'd be for "vanilla" parts with "meh" to "okay" stats.
For EXCEPTIONAL parts, I'd probably go with the Level x 30000 formula plus a further multiplier for just HOW exceptional a part is.
For example...
A 25k mass L8 engine vs. a 22k L8 engine. The first might garner a 240k price tag to me, but seeing as the 22k is *much* better, I'd apply a 3x or 4x modifier to its value to jump the price to 720-960k.
It's all objective.
Attacca wrote:Depends. Good and average stuff I keep in my loot houses for RE work later with a friendly SW. Excess weapons/engines/shields I tend to sell for 2-3k above loot level, sometimes more. But I only use the bazaar. Everything else gets dumped on the chassis vendor - although I could make more, it isn't worth the time.
I used to sell to a SW who bought parts for double the cert level - but he left the game.
Hey Nes, if you want, i know a guy playing 1.5x He is currently offering this to guildies only, but if you want, i can ask him if he wants your loot also.
I appreciate it (a lot!), but I'll pass. At this point if I farm I want to dump stuff quickly. And, um, since I couldn't care less about the ground game, so I don't know what I'll even spend my money on, as little as I have. Although Nearro supposedly is going to send me a list of what to keep for him.
Honestly - even the rare stuff like level 10 guns - the time it takes to collect a good set of 10 I end up with many, many fillers. And I'd guess that most farmers are the same. I went from dying for level 7 guns back when I didn't have farming figured out to having too many to use. Even the rare stuff becomes junk when you're hunting for stats.
As a shipwright, I price mine based on quality of resources, risk involved in crafting (crit fails tend to cost you quite a bit), and my own reputation of refusing to go forward on anything less than a Great Success. I also use enhancers in all my gear.
Level 1- 5000
Level 3 - 10000
Level 5 - 15000
Level 7 - 100000
Level 9 - 150000
Understand, when you get into the higher grades, you're looking at a major investment of resources that can be flushed down the tubes on a bad roll of the dice. Plus the resources I use are extremely high quality, some going for more than 10cpu.
For chassis, I tend to base it on materials required. 5cpu for normal resources, 20cpu for asteroid (I'll mine my own stuff before getting into competition with Vehicle Repair Kit makers)
There are 4 classes of loot components.
1. 1 or more exceptional stat that will be part of an exceptional component. These parts are significantly better than crafted. I'd say these are worth 100k-1m per RE level depending on the part type. I would place some of the reward components in this category.
2. 1 or more good stat that is as good as or better than crafted, but not good enough for #1. I'd say 10-100k per RE level is appropriate here.
3. Filler, no good stats on the piece, but is used to complete an RE of #1 or #2 above. I'd say 5-10k per RE level.
4. Garbage. Never beats crafted. Destroy it in space to make room, sell it straight to the chassis dealer, or sell it to a Firespray hunting SW for 1-2k per level.
I keep most REd #1s for my own use unless I really don't need it. Surplus REd #1s and #2s go on my parts vendor.
This table: Janann's RE Chart and www.spaceloot.com should be your bible here. The slightly outdated Prima JTL game guide also has some rather interesting loot tables in it...
As far as loot components go, I see pre-RE level 8 and 10 components (Engines, weapons, shields, capacitors, Droid interfaces, Reactors)regularly going for 1000000 a pop on Kettemoor. One player named Somesome tends to buy them off the bazaar, then resell them on his vendor on Corellia.