Pilot Archive
Thread: The perfect grivious fighter
Thanks
Needless to say, it's kind of hard to get a "perfect" fighter using SW-made parts.
Aemout wrote:
Hi sence im not a total expert on ships and such i was wondering if anyone could give me some sudgestions of what to put on my grivious fighter im 4333 smuggler freelance pilot and if possible give me the stats of what i should put on my fighter.
Thanks
Ona ship like the grevious fighter or JSF, the engine is possible key to how the whole ship will funtion.
Since that ship is already agile enough, when looking at engine you dont need to worry about P/Y/R much, just top speed. a nice Mark IV engine with around PYR: 59, speed: 100 can be nice for around 15k-20k mass.
Ship
Mass 89904 of 90000
Energy 11953 of 12709
Reactor
Mass 18294.0
energy 12708.6
Engine
Mass 13313.3
speed 100.3
Shield
Mass 11317.5
F / B 1123/1123
Regen 9.2
F Armor
mass 7311.0
armor 796
B Armor
mass 6583.8
armor 728
capacitor
mass 15234.5
energy 1164.2
regen 47.0
booster
mass 3150
energy 1980
regen 49.5
top spd 25.0
weapon x2
mass 5855.9 (x2)
dmg 996.9-1842.2
MrThallid wrote:
Not sure about "perfect"...
Ship
Mass 89904 of 90000
Energy 11953 of 12709
Reactor
Mass 18294.0
energy 12708.6
Engine
Mass 13313.3
speed 100.3
Shield
Mass 11317.5
F / B 1123/1123
Regen 9.2
F Armor
mass 7311.0
armor 796
B Armor
mass 6583.8
armor 728
capacitor
mass 15234.5
energy 1164.2
regen 47.0
booster
mass 3150
energy 1980
regen 49.5
top spd 25.0
weapon x2
mass 5855.9 (x2)
dmg 996.9-1842.2
MrThallid wrote:
Not sure about "perfect"...
Ship
Mass 89904 of 90000
Energy 11953 of 12709
Reactor
Mass 18294.0
energy 12708.6
Engine
Mass 13313.3
speed 100.3
Shield
Mass 11317.5
F / B 1123/1123
Regen 9.2
F Armor
mass 7311.0
armor 796
B Armor
mass 6583.8
armor 728
capacitor
mass 15234.5
energy 1164.2
regen 47.0
booster
mass 3150
energy 1980
regen 49.5
top spd 25.0
weapon x2
mass 5855.9 (x2)
dmg 996.9-1842.2
im not trying to be rude, so please dont take this the wrong way, but that is a perfect example of how not to equip your ship. ill break it down peice by peice
your reactor with 17k mass has less energy output than a simple mkII crafted. you can easily save 14k mass right here, and could even get away with a mkI crafted.
the craftedengine has high speed and isgreat for pve butis a bad choice if you want to pvp. even though you will turn great, a player with a better engine will still out manuver you. the perfect engine for this ship is an re'd l8. i would get the quatum ion engine from the nym's starmap quest and re it with one that has high yaw, another with pitch, one with low mass, and finaly one with low reactor drain (drain is important!).what you end up with is an engine with anywhere from mid 90s to mid 100s on speed, close to 75 ypr, around 25k mass, and below 1400 reactor drain.
for your shield, there are 2 ways you can go. first is a mkIV crafted with 1900 f/b and 17k mass, and the other is a re'd reward shield with 2500 f/b and over 25k mass (dont bother with this unless you can find a very low mass l8 shield, something under 27k mass). what should determine your choice here is if you are going to pve or pvp with it. the light shield is more than adequete for pve since cap to shield shunt will keep your shields from ever coming down, but in pvp the extra shielding is the diference in getting blown away in one hit or being able to survive. if you use an re'd l8 shield then you can run shield adjust front extreme and end up with a 4600 front shield facing. while this wont do squat if someone nails you using a pair of re'd l8 reward cannons, it will let you take a hit from somone with wimpy crafted guns.
for armor i realy wouldnt bother in the pve loadout, your shield is fine and really when facing npcs good firepower is your best defence, but if you have room after loading everything else you want, go for some mkII or even mkIII crafted armorarmor.
your cap is only slightly better than a good l2 but is about 10 times the mass. get a pair of l2 caps, one with about 35 recharge, and anothter with close to 900 storage. re them and get a nice 1.5k mass cap that when overloaded can supply a bwing with enough power to never stop shooting.
one thing you left out is a droid interface. if you are not running overload commands, then i STRONGLY urge you to try them. the best thing for a DI is a pre-nerf l1 with 500 mass and around 5 speed, but otherwise i would go with a 18 speed mkII crafted.
booster is personal preferance. looks like you went with a meduim speed but long lasting one.personaly i like a good mkII crafted booster with 2.5k mass and 35 top speed. it doesnt last long but it gives you that bit of extra speed to close distance on someone who wants to get a missile lock on you. another good choice is a l2 re'd booster.
for weapons a good pvp loadout is a pair of quickshot mkIV blasters. dont bother with max dmg guns, they take away from min dmg to add to max, so the average doesnt go up much at all. get some guns that were crafted with the quickshot subcomp. it will lower refire rate to .27 or so instead of .35, which is a MASSIVE improvment. odds are you will one shot kill in pvp anyway, so the ability to pump out weapons fire faster means you got a better chance at getting the first hit in. now this wont always kill in one hit, especialy if someone is running adjust on a 2500 shield, so i would start collecting l7 and 8 loot guns to make some nice re'd cannons.
so to wrap is uphere is a loadout that is very effective and not that hard to get
reactor: mkII crafted 3k mass
engine: l8 re 25k mass
shield mkIV crafted 17k mass
capacitor: l2 re 1.5k mass
booster: lvl2 re'd loot 1.5 k mass
droid interface: mkII crafted 1k mass
armor: mkIII front/mkII rear 8k mass
guns: 2x mkIV quickshot blasters ~32k mass
eventualy your gonna want more firepower. once you get some nice l7 re'd guns, use those. you can also get a good l8 re'd gun and drop you armor to fit that with a re'd l7.
Message Edited by S-1-l2-H-C on 06-04-2005 10:22 AM
EDIT: double post, my bad.
Message Edited by S-1-l2-H-C on 06-04-2005 10:14 AM
Reactor: 2600 mass, 13k output
Engine: 8.8k mass, 95.9 top speed, 68 ypr
Shield: 30k mass 2555 f/b 15 recharge
Capictor: 1300 mass, 40 recharge, 712 max (doesn't matter with Cap OC)
Droid Int: 497 mass, 14.5 speed
Weapon 1: 2500-3877 damage, 25k mass, 7 on shields and armor
Weapon 2: 1900-2800 damage, 16k mass, 6 on shileds and armor
The mass is rough, but i have about 4k to play with atm, and plenty of energy. Its not exactly perfect, but it does its jobs very well.