Pilot Archive
Thread: Guide: Solo the Rebel or Imperial vette in 5 easy steps.
Preface:
Go get yourself a MK III Concussion missle launcher with at least 12 rounds of ammo. Ammo packs should be of good quality and have all experimentation points used in Min and Max damage.
Appendium:
It is important that you kill the gunboats. If you try and cheese your way through this encounter by not killing the gunboats, you screw up the corvette spawn for other people. The gunboats will travel to the exit point and loiter there until someone kills them. Until someone does kill them, the corvette will not respawn. (The corvette Respawn timer is 2 hours.) To put it plainly, if you can't kill a couple gunboats, you are no Ace by any stretch of the imagination or use of the word. This guide tells you how to kill them, there is no excuse NOT to kill the gunboats.
- Imperial Bomberstrike version
- RSF/Imperial "Bstrike?! I dont need no stinking Bstrike!" version
- Rebel pilot version.
Corvette layout
How to do the Rebel Corvette: (imperial Pilot version)
- Rebel Corvette spawns at (7367, -7585, -7534) and exits at (-6497, 4854, 6190).
Step by step:
1.) Wait
4000 meters or so from the spawn waypoint, when it spawns, let all the ships settle down and get into formation and start their flight path.
2.) Draw the fighters away for the BSTRIKE:
Come in fast, tag one fighter, boost away from the vette. Your pulling the fighter screen away from the vette. While you are engaging the fighters, target turret 5, and launch /bstrike 2.
*NOTE: if you do not draw the fighters away from the vette first, they will go after the bomberstrike. Bstrike works best when its unmolested by fighters, and will probably clean the vette of turrets for you if you allow it to work unimpeded.
3.) Check turret number 5:
Now that the fighters are gone, check turret 5 on the corvette. If its down, proceed to step 4, if its still up, check step 3a or just wait for the Bstrike to finish its work.
3a.) Turret 5 still up?
Come in directly UNDER the vette, target turret 5 and do a strafing run. You could also try torpedo's, but i find aquiring a missle lock takes a bit too long. Make sure you have CTSS4 ready incase you get hit..
4.) Kill the gunboats:
Come in from BEHIND and UNDER the rebel gunboats and target their engines, and disable them. A rebel gunboat has a really large blindspot (Rear turrent cannot fire downward), so their incredibly easy to remove. They stay in formation with the vette no matter what. If you can't remove these flying free xp with wings, you honestly don't deserve the ace title. Now kill them.
5.) Kill the Vette:
Now you have to destroy the vette. If it has remaing turrets or not is of little consquence as long as you stay under and behind the corvette at all times. With your missle launcher, shoot at the following components, it each takes two missles to destroy:
-Primary Shield
-Secondary shield
This will expose the Engine. Your already in position, shoot it out with blasters. Now shoot two more missles at the Reactor, and then the bridge. No, dont manuever around, stay where you are under and behind the corvette. Missles apparenly do not require line of sight.
KABOOM, no more corvette.
How to do the Rebel Corvette: ( The RSF, "I dont need no stinking Bomberstrike", version)
- Rebel Corvette spawns at (7367, -7585, -7534) and exits at (-6497, 4854, 6190).
Step by step:
1.) Wait
4000 meters or so from the spawn waypoint, when it spawns, let all the ships settle down and get into formation and start their flight path.
2.) Draw the fighters:
Get them away from the corvette/gunboat formation and kill them all.
***Note: Steps 2 and 3 are acutally interchangable in the case of privateers as the whole formation is yellow to you until you hit one of them. So it acutally makes sense to hit turret 5 first, then drag the fighters away. So if their still yellow to you, do step 3 before step 2. However if their red to you for whatever reason before you destroy turret 5, then follow the steps as listed. Step two, then three. ***
3.)Destroy turret number 5.
Come in directly UNDER the vette, target turret 5 and do a strafing run. You could also try torpedo's, but i find aquiring a missle lock takes a bit too long. Make sure you have CTSS4 ready incase you get hit..
4.) Kill the gunboats:
Come in from BEHIND and UNDER the rebel gunboats and target their engines, and disable them. A rebel gunboat has a really large blindspot (the rear turrent cant fire downward), so their incredibly easy to kill. They stay in formation with the vette no matter what. If you can't remove these flying free xp with wings, you honestly don't deserve the ace title. Now kill them.
5.) Kill the Vette:
Now you have to destroy the vette. If it has remaing turrets or not is of little consquence as long as you stay under and behind the corvette at al times. With your Missle launcher, shoot at the following components, it each takes two missles to destroy.
-Primary Shield
-Secondary shield
This will expose the Engine. Your already in position, shoot it out with blasters. Now shoot two more missles at the Reactor, and then the bridge. No, dont manuever around, stay where you are under and behind the corvette. Missles apparenly do not require line of sight.
KABOOM, no more corvette.
How to do the Imperial Corvette: (The rebel pilot version)
- Spawns at (7344, 7550, 6268) and exits at (-6650, -245, -6258).
Step by step:
1.) Wait
4000 meters or so from the spawn waypoint, when it spawns, let all the ships settle down and get into formation and start their flight path.
2.) Draw the fighters:
Get them away from the corvette/gunboat formation and kill them all.
- Kill the T/I's, T/A's and T/O's first. JOUST the aggressors either first, or last, depending on how much their hitting you. As long as you dont get directly behind an aggressor, i find them not much more than annoying, its getting behind one that sucks, so joust them unless your feeling confident with them.
***Note: Steps 2 and 3 are acutally interchangable in the case of privateers as the whole formation is yellow to you until you hit one of them. So it acutally makes sense to hit turret 5 first, then drag the fighters away. So if their still yellow to you, do step 3 before step 2. However if their red to you for whatever reason before you destroy turret 5, then follow the steps as listed. Step two, then three. ***
3.) Destroy turret number 5.
Come in directly UNDER the vette, target turret 5 and do a strafing run. You could also try torpedo's, but i find aquiring a missle lock takes a bit too long. Make sure you have CTSS4 ready incase you get hit..
4.) Kill the gunboats:
The Imperial gunboats are acutally easy to kill once you know where the blindspot is.
That blindspot is acutally the same location as rebel gunboats, only the blindspot its a tad narrower. Come in from UNDER and BEHIND the gunboat, and *almost* to the center of its underbelly. The foward gun turrets firing arc ends about there, and the rear turret seems to have about a 20 degree downward firing arc.
***** In action, all this means is if you cant disable the engines quickly, you'll have to scoot foward a bit and reposition yourself before you come into the rear gun turrets firing arch. Other than that, theres NO DIFFERENCE between a rebel or imperial gunboat*******
Killing an imperial gunboat is about as easy as a rebel gunboat. They fly in formation and never break it. So NO EXCUSES, kill them. Again, if you can't take these out, KNOWING where to approach them from (and i just told you) you don't deserve the ace title.
5.) Kill the Vette:
Now you have to destroy the vette. If it has remaing turrets or not is of little consquence as long as you stay under and behind the corvette at all times. With your Missle launcher, shoot at the following components, it each takes two missles to destroy.
-Primary Shield
-Secondary shield
This will expose the Engine. Your already in position, shoot it out with blasters. Now shoot two more missles at the Reactor, and then the bridge. No, dont manuever around, stay where you are under and behind the corvette. Missles apparenly do not require line of sight.
KABOOM, no more corvette.
Edit:
Added extra gunboat emphasis
Message Edited by Ducimus on 03-31-2005 11:37 AM
Message Edited by Ducimus on 03-31-2005 11:49 AM
Message Edited by Ducimus on 04-05-2005 12:16 AM
Message Edited by Ducimus on 04-30-2005 12:10 PM
Message Edited by Ducimus on 05-24-2005 08:06 AM
I presume for most of this CtSS3 will be just as good as CtSS4.
Message Edited by Ratape on 03-28-2005 02:53 PM
only problem with the 550m technique is that the vette's guns reach out 1k, i had a "doh!" moment trying that method
oh yeah, "we don't need no stinking bomber strike!"- class
rickon_stark wrote:
mmm good guide
only problem with the 550m technique is that the vette's guns reach out 1k, i had a "doh!" moment trying that method
oh yeah, "we don't need no stinking bomber strike!"- class
Hmm, I think if you take out gun 5... you should be ok taking out those gunboats from 550m as long as the vette doesn't do it's acrobatics. Just make sure to come in on those gunboats from the same side as gun 5.
rickon_stark wrote:
mmm good guide
only problem with the 550m technique is that the vette's guns reach out 1k, i had a "doh!" moment trying that method
oh yeah, "we don't need no stinking bomber strike!"- class
Thats why you take out turret 5 before the gunboats.
Narrganocca wrote:I would say you are a bit mistaken about the approach to doing the vette for neutrals. The beautiful thing about being neutral is that whichever side's vette you are going after, they are yellow to you till you strike one of the shipsDid it as Option 2 yesterday morning in my Rhykzerk....easy
Ya your right, i totally forgot about that.