Pikeman Archive

Thread: So.. what exactly is wrong with Stacking Defenses?

daymeeuhn
Sat Jan 31, 2004 11:13 am
#1


Im posting this in a lot of forums because this is a big issue that bugs me.





Ok, first off Id just like to say if they intend on fixing Dodge, Block and Counterattack, then I completely understand that. Having someone Counterattack me 14 times in a row (**edit** you Neoc) is kinda absurd. This shouldnt be the case, and I think one class amount of it with CoB will be plenty.



However... if stacking defenses includes Defense vs States, Ranged/Melee Defenses, and KD Defense etc, then this game is rapidly turning PvP to crap and Im extremely glad WoW is just around the corner.





Explain to me this: Why is it ok for a character who has, say, TKM and Master doctor, to have the exact same amount of defense as say.... me, who dedicates ALL 250 SKILL POINTS to NOTHING but a solid PvP template. Why is it everyone seems to think "stacking defenses" is this big secret, like some uber leet tactic only us rare and elusive PvP gods are capable of accomplishing.


News flash: anyone can dedicate themselves to a PvP template and have lots of Ranged/Melee defenses.


Its not just me. Not just H'bsr. Not just all the other hundreds of people who do it. You, too, can do it, if you want..



SO WHY DOES EVERYONE COMPLAIN?


God forbid my template that eats up ALL my skill points makes me a little bit harder to hit, and makes it so I cant be dizzy/KD'd in 2 hits. I thought the devs WANTED pvp to be a bit more interesting. I thought they WANTED battles to last more than 10 seconds. WHY is it someone with one combat profession should have the exact same combat skill as someone who has THREE.



It seems to me this entire issue is a cry out from all the people who want to have elaborate characters that can do anything and everything, and who dont want to dedicate their character to just one concept. We are the PvPers. We like to have good defenses. What is wrong with this? Like I said, Dodge, COunterattack and Block all stacking with CoB is too much. That should be fixed. But if you take away all the Ranged/Melee defenses and state defenses, then PvP in this game will be nothing but 4 shots of a rifle to the head with a Jawa Cannon every fight.




As of right now, those who have good defenses due to dedicating their character to it can have good, long battles with other characters similar in build. When we run into someone who is say a doc, or a ranger or whatever, we tend to slaughter them. BUT WHY IS THIS CONSIDERED UNBALANCED? We SHOULD be able to beat them, we CHOSE to make a solid combat character. YOU chose to make a character with other skills, you CHOSE to go overt and you engaged me in combat. Deal with it. So you lost a fight. Waah Waah go complain, OR go do the same and make a combat character, come find me when youre done and we'll fight.





All I know is I was really starting to like the PvP in this game. I hate how 9 times out of 10 I die to Charge Shot spamming, or Disease/Poison incap, both being bugs that are openly used to win, but hey... thats life, and they will be fixed. But NOW I have to basically dump my character and take Doctor if they change this, because there is NO other class to take next to a combat profession in PvP if all other combat professions do NOTHING to support it.




One word: Lame.




Naecabon
Wielder of the Sacred Pike
Foot Soldier of REIGN, Big Game Hunter!
Gunman21
Sat Jan 31, 2004 11:22 am
#2

Sorry, dissagree here.


All 250 sp of mine are spent on combat professions (commando, pike, brawler)


I played against amin/maxer multiple times, and each time not one single person in the 10 man group I was with who used a weaponwas able to hit this person. Why? Stacked defenses. His defenses were so high that he told me "Not many people can hit me. You have to be lucky"


Now, with templates like that running around, it doesn't matter how many sp you have spent into combat professions, the min/maxers are always going to have advantages that the regular players wont, and that is not the way to balance the game.




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

BakeTheTank
Sat Jan 31, 2004 11:30 am
#3

Think of your defenses like this...say you've got +xx melee defense as a pikeman. This represents how well you can fight defensively with a large polearm in your hands. You switch out to a one handed sword, a totally different fighting style. You might not know how to defend yourself as well, and your defensive moves that you could do with a polearm won't do you any good here. Then you go unarmed. You've lost any forms of parrying with a weapon, so now you must learn a different fighting style to keep yourself alive.
antares_Kauri
Sat Jan 31, 2004 11:31 am
#4

I agree with Gunman. You can have 250 skill points invested in combat and go up against a pistoleer/fencer/tka and lose hands-down. We as Pikemen currently need to stack defenses from other professions to be almost equivalent as other professions without stacking...but you feel something is wrong when you watch one unarmored player take out every NPC and overt player in the Imperial Outpost, and then fend off every attack against him from waves of overt imps and as you watch, you notice he only gets hit a few times total in about 25 minutes of fighting.



antares
master pikeman





|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
daymeeuhn
Sat Jan 31, 2004 11:36 am
#5

The only way people can defend THAT many hits is with Dodge or Counterattack.



Remove THAT part and youll see what Im saying.



I know this to be true because Im a Pikeman. We still get hit. Remove their Dodge/Counterattack insanity, and theyre just like us.





Naecabon
Wielder of the Sacred Pike
Foot Soldier of REIGN, Big Game Hunter!
antares_Kauri
Sat Jan 31, 2004 11:39 am
#6

Well, it is the same with very high melee/ranged defenses, too. The bad part about removing this stacking is that there are professions (Pikeman, Swordsman) that are very lacking on defenses. We can hope that during the combat passes, these inequities will be straightened out, and we'll have advantages even if we have low defenses



antares
master pikeman





|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
daymeeuhn
Sat Jan 31, 2004 11:40 am
#7

I guess what Im trying to say is Im defending Ranged/melee and State defenses, since people seem to think THEY are the problem, when they arent.



Naecabon
Wielder of the Sacred Pike
Foot Soldier of REIGN, Big Game Hunter!
Braglor
Sat Jan 31, 2004 12:03 pm
#8






daymeeuhn wrote:



WHY is it someone with one combat profession should have the exact same combat skill as someone who has THREE.



This is an excellent point, and I too see how it seems unreasonable to compare a tailor/pikeMan to a TKA/Fencer/Rifleman template. However there are some unbalancein all thisas Gunman21 states:





Gunman21wrote:




Now, with templates like that running around, it doesn't matter how many sp you have spent into combat professions, the min/maxers are always going to have advantages that the regular players wont, and that is not the way to balance the game.





The unbalance does, as Gunman21 states, separate a few chosen ones from the crowd to be viable in PvP





antares_Kauriwrote:



We as Pikemen currently need to stack defenses from other professions to be almost equivalent as other professions without stacking




...pikeMan is an excellent example of this unbalance, along with a bunch of others

Psykeman420-HS
Sat Jan 31, 2004 12:28 pm
#9

at first i thought nothing but..

its very unbalanced and causes these ultimate templates to run around.

My template (when done) is going to be Master Pistoleer/Master Pikeman/4040 Smuggler/Novice Medic

now with the defs on pike/pistoleer thats 80 def vs kd!

i really hope pikeman gets some defense buffing soon though because we needed it badly



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StGabriel
Sat Jan 31, 2004 12:50 pm
#10

Basically it comes down to the following.

A skill system is cool if it is able to allow a very diverse spectrum of effective combinations of professions with various weaknesses and strengths. It's great that you can continue to spend points and gain greater ability. The end result should be a wide spectrum of player styles with players that end up being good at certain things and bad at others. That will make for an interesting game where characters bring truly unique but effective toolsets to bear.

But with uber templates we see that we move away from this. We see that instead of a wide array of player styles and balancing of strenghts and weaknesses, everyone is drawn to play the same templates. To not do so is to autmoatically lose because that one template is so much better than could be managed otherwise. These templates become points that everyone gets sucked into. Whereas the goal of the system was this wide open space of possible and viable playing styles, the result is a sparse landscape with everyone being sucked into the gravity wells of uber templatedom.

Stacking is not a problem.

What is a problem is that the utility of stacking is not tied well to the number of skill points spent. We see instances where far too much benefit can be taken from a profession simply by investing minimally in it.

With a lot of the bonuses we see that each point increase further increases the value of further points. Defense at the low levels is basically worthless and slowly becomes more and more useful per point until it becomes so uber that one is unhittable. Where it should probably have diminishing returns it actually has increasing returns.

So what we need is more attention to the ways in which stacking works.

I've written a lot about this, and have lots of ideas about how to create formulas for game mechanics that allow for much easier balancing of these bonuses. I think it can be done, although it is a very hard problem.

And from what i see as a correspondent I'm optimistic that things will play out well. I suspect that if we see stacking go completely away in certain fields then we will see a return or useful stacking later in the same or other fields with more attention put into guaranteeing that stacking does not create these "gravity well" dynamics.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Braglor
Sat Jan 31, 2004 2:13 pm
#11







StGabriel wrote:

What is a problem is that the utility of stacking is not tied well to the number of skill points spent.


I suspect that if we see stacking go completely away in certain fields then we will see a return or useful stacking later in the same or other fields with more attention put into guaranteeing that stacking does not create these "gravity well" dynamics.



/agree & /agree, wellspoken

heimidal
Sat Jan 31, 2004 4:11 pm
#12

to diable dodge min/maxers just use intimidate, stun, and or blind. you use that or anyone of them and you cripple the uber defenses. and i saw a post that 10 ppl got killed by one guy? if he was buffed and drugged, i still dont see it unless you were all novice marksman, in which case you shouldnt be fighting another player besides another novice marksman. taking away the stacking of abilities will cripple everyone. it will force everyone to be a something/doc. as it is now i see more buffed ppl than ever, which is fine. to have the skill system is so important to SWG, it makes this game unique in so many ways, and the ppl that min max do their homework and I applaud that. I am a single combat class and i can still take most of them 8 out of 10 times. but you have to fight smart, period.
Gunman21
Sat Jan 31, 2004 4:50 pm
#13

No, we were a good group of higher-leveled charactors. Not everyone was a master but most of the group were close.I saw -miss- overtop his head everytime I tried shooting him over the course of two battles (was using the flamethrower and launcher pistol for these two battles)


His stacked defenses are basically making it to where no one can hit him, whileat the same time,he shoots you 4 times andmakes youa corpse.


It's not impossible....




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

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