Pikeman Archive

Thread: Question about a template

Aladine
Wed Feb 25, 2004 3:40 pm
#1

I am currently a CH/pistoleer and have been thinking it would be fun to try smuggler. Has anyone mixed smuggler with CH without pistoleer? I would hate to give up CH but with master smuggler and master pistoleer I only have a little room for medic and then novice CH...which is useles... Any suggestions on a good PvE template. I don't really PvPhardly at all. Thanks in advance.



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
Member of Silverwolves
Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
Geevo
Wed Feb 25, 2004 3:44 pm
#2

I am totally biased ... but I love the traditional Combat Smuggler route ...


Master TKA (for meditate and close combat and defense mods)
Master Smuggler (because that is what I love)
Master Gunfighter (for the speeds and defense mods)





Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Smuggler_Caylin
Wed Feb 25, 2004 3:51 pm
#3

Well for PvE, the only thing that would affect that in smugglers is Dirty Fighting really.


I love the smuggler profession, but I guess I'm not clear of what it is you really want out of your character.


You could go Master CH, Smuggler 0/0/4/0, Pistoleer 1/3/4/4, novice medic...


that would use all your skill points...


Could you please help by elaborating on what it is you want? Are you a CH wanting smuggler skills? or someone actually wanting to be a smuggler in and of itself?





The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Crazyboarder
Wed Feb 25, 2004 3:54 pm
#4

I was a Master Smuggler, Master CH for some time. It was alot of funI thought, FD is cool for when your out taming creatures. They don't exactly compliment each other but you do have a wide range of things and rolls you can do.



__________________________________________________________
Colonel, Stony Joe. / ( FS) Master Swordsman / Master Brawler/ 4-3-0-4 TK /
Menial Mortar. Master Doctor, Master Weapon Smith Slave to Stony Joe.
__________________________________________________________
Aladine
Wed Feb 25, 2004 3:59 pm
#5






Smuggler_Caylin wrote:

Well for PvE, the only thing that would affect that in smugglers is Dirty Fighting really.


I love the smuggler profession, but I guess I'm not clear of what it is you really want out of your character.


You could go Master CH, Smuggler 0/0/4/0, Pistoleer 1/3/4/4, novice medic...


that would use all your skill points...


Could you please help by elaborating on what it is you want? Are you a CH wanting smuggler skills? or someone actually wanting to be a smuggler in and of itself?









sorry for not clarifying, I was thinking about keeping MCH and going master smuggler, to get the slicing and the spice trees as well (could be fun.) When I said that I stick to PvE most of the time I mean't I just don't PvP, I still would like to rest of the smuggler abilities, as it would be a fun change to bashing mobs. If I drop pistoleer, does smuggler still do the damage that will be effective in PvE with last ditch compared to what I am doing with fanshot and stopping shot?



Geevo, I was thinking about going TKM, master smuggler, master gunfighter. How did that work out for ya? Although I would be sad to lose CH, I think it might be fun to do something different for a while.

Message Edited by Aladine on 02-25-2004 06:01 PM



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
Member of Silverwolves
Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
Geevo
Wed Feb 25, 2004 4:12 pm
#6

you ask how it went for me with the triple...let me just say it this way ... I will NEVER give it up ... not for anything (unless they force me to for pilot skills).



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Smuggler_Caylin
Wed Feb 25, 2004 4:16 pm
#7

Well, if you keep MCH and go for MS...


That leaves you with 23 skill points.


Personally I feel that smuggler pistol specials, while the best specials, do not do themselves justice unless you have a good amount of pistoleer skill as well. The DPS considering how often you will miss, the rate of fire, everything will be completely differant than what you are used to now as a pistoleer.


As smuggler has zero skill mods for pistols, you can find your PvE damage while using a gun drastically reduced. In short, there is no comparison whatsoever with what I can do as a pistoleer in damage vs the Smuggler.


The damage I can do as a pistoleer is extremely good, but without the skill mods of pistoleer, smuggler combat skillsare very limited in effectiveness.


If you use stopping shot, you should remember how slow of a shot that is. If you do not have your pistol speed mods from pistoleer, and try last ditch, you are going to have a long time to wait between shots.


Panic shot is no replacement for fan shot in damage... though it is useful for it's effect.


and again, you will also be very innacurate.




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Aladine
Wed Feb 25, 2004 4:17 pm
#8

Thx for the info, I have been getting bugged that CH is working less and less lately. They DID fix the pets running away but it still seems like a TKA can do the same thing (tank) but a whole lot better.



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
Member of Silverwolves
Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
Smuggler_Caylin
Wed Feb 25, 2004 4:18 pm
#9

I tried triple out a triple master a while back. Personally the lack of medic skill was a big turn off for me, as that adds to my group utility. In and of itself, the triple master is very powerful and effective.


Yet it is at the cost of being able to heal your friends. For me, it was not worth the cost.





The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Geevo
Wed Feb 25, 2004 4:33 pm
#10

Very true, you are unable to heal your friends. Normally in my group I have a Master Doc & a Master Combat medic, so I have never had any medic abilities, and have never missed it since I never had it.



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Aladine
Wed Feb 25, 2004 5:09 pm
#11






Smuggler_Caylin wrote:

I tried triple out a triple master a while back. Personally the lack of medic skill was a big turn off for me, as that adds to my group utility. In and of itself, the triple master is very powerful and effective.


Yet it is at the cost of being able to heal your friends. For me, it was not worth the cost.








Do you think that it would be worth dropping some TKA skill in order to have at least some medical skill?



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
Member of Silverwolves
Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
Geevo
Wed Feb 25, 2004 5:12 pm
#12

personally, no ... I prefer being able to just heal myself and getting the extra bonus' because of Master ... and I hate looking for stims/resources...so I am happy that I can just rely on others (a little selfish...but they get free slices/spice out of it).



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Aladine
Wed Feb 25, 2004 5:15 pm
#13

I am thinkin more and more about this...seems like it would be a fun way to go, how do you do solo, without a healer, on say pickets for example (one of my fav missions to solo with my pets)



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
Member of Silverwolves
Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
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