Pikeman Archive

Thread: Master Pikeman+Master Commando...what do you think?

joey1342
Tue Mar 02, 2004 10:00 am
#1

I know I know...its 246 points to do... I have always been pikeman but neevr used a gun and decided a power profession was the next choice without being a full time gun wielder...so here what i have learned:


Cons:

-No Medic and No scout

-No Medic and No scout

-2 points short of being able to meditate

-Rough transition when you flame someone then switch to pike as flamers are quite slow compared to a polearm

-Other melee guys will make fun of you for using a gun


Pros:

-You give yourself an amazing fire dot

-+30 to melee and ranged defenses

-+5 def vs. kd and +5 def vs. someother mod like such

-With new def mods and 80% comp armor you can tank everything and their mothers

-Nightsister become far easier with your pikeman defenses and a flamethrower

-when someone kites you you can drop to one knee and drop them with an acid rifle and/or rocket launcher type weapon.


Why better combo than tkm/commando:

-Polearm dot's

-With a flame dot combined with polehit3 you can far outdamage the tkm combo

-Electic capabilty gives this combo access to every damage type ATLEAST decently


OK thats what i got for now...let me know what you guys think

Dynastar
Tue Mar 02, 2004 10:13 am
#2






joey1342 wrote:

-when someone kites you you can drop to one knee and drop them with an acid rifle and/or rocket launcher type weapon.




Don't hold your breathe.




Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
Ranxero
Tue Mar 02, 2004 10:41 am
#3

I have master Pikeman and flame4 in the commando tree. Never bothered with the rest of the trees, they dont help all that much. Seeing as how the flame Dot got nerfed, as did the bleed stack, its hard to say what the next uber template might be, but it probably excludes pikeman.



Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

joey1342
Tue Mar 02, 2004 10:50 am
#4

well yeah...assuming your acid rifle is fast like mine ramsey i just mean kiting isnt as bad when you have some ranged capability...my new pvp method is actualyl dizzy/kd and then flame single 2


and my flame dot usually isnt needed as my flame thrower is pretty powerful and 1 shot kills alot of people


atimes
Tue Mar 02, 2004 11:09 am
#5

Go rifleman. You can blast them from afar with strafe shot 2 every second and if they got the gall to get up close you can whack them into submission with your pike's.


And (drum roll please) it's only 184 skill points. . plenty left over for scout and medic.


Dynastar
Tue Mar 02, 2004 11:37 am
#6






joey1342 wrote:

well yeah...assuming your acid rifle is fast like mine ramsey i just mean kiting isnt as bad when you have some ranged capability...my new pvp method is actualyl dizzy/kd and then flame single 2


and my flame dot usually isnt needed as my flame thrower is pretty powerful and 1 shot kills alot of people







Fast? I'm faster.


As atimes said, if you want ranged abilities, pick a ranged profession, not a profession who's only decent specials are melee range and half of the weapons are broke.


Hell, go with Carbineer. Death to the action pool!





Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
shutout
Tue Mar 02, 2004 12:44 pm
#7




I know I know...its 246 points to do... I have always been pikeman but neevr used a gun and decided a power profession was the next choice without being a full time gun wielder...so here what i have learned:


Cons:

-No Medic and No scout


yeah, this hurts right here. not so much scout, but medic is good to have.


-No Medic and No scout


yeah, same thing


-2 points short of being able to meditate


power boost and wound healing are 2 of the best reasons to get meditate.


-Rough transition when you flame someone then switch to pike as flamers are quite slow compared to a polearm


yeah, i have a 3.2 speed flamer, and its still about 5-6 seconds after a special. long time to wait to hit someone.


-Other melee guys will make fun of you for using a gun


so?


Pros:

-You give yourself an amazing fire dot


not anymore you don't. see how the pike bleed got nerfed? multiply that by 1000, and that's how bad the commandoburn got nerfed.


-+30 to melee and ranged defenses


only at master, and really, you can get more in one tree of tka.


-+5 def vs. kd and +5 def vs. someother mod like such


same as above.


-With new def mods and 80% comp armor you can tank everything and their mothers


again, no. they're not giving any new mods, just putting a cap on it. so, essentially, if you're going over the cap, you'll be hurt, not helped.


-Nightsister become far easier with your pikeman defenses and a flamethrower


the high end nightsisters that are worth killing for the loot have 100% resists to everything but blast, energy, and restraint. so, unless you have a bunch of rocket launchers, or some good pistol skill to use with your launcher pistol, you'll do no damage at all. and with your pikemen defenses, you'll die in one hit with cascade of hatred (its a force power they use), and it goes right through armor.


-when someone kites you you can drop to one knee and drop them with an acid rifle and/or rocket launcher type weapon.


if you can hit them. also, when using these weapons, the animation is to kneel, place your current weapon on the ground, then fire off a charge. if they're any distance away from you to begin with, they are now out of range for any other attack when you get up. the heavy weapons are best used when someone is engaged in combat already.


Why better combo than tkm/commando:

-Polearm dot's


my tka commando can spam unamredhit3 and do more damage than any dot weapon you have.


-With a flame dot combined with polehit3 you can far outdamage the tkm combo


again, not true. i can say forget the flame dot and just spam unarmedhit3 and outdamage a pikeman/commando.


-Electic capabilty gives this combo access to every damage type ATLEAST decently


commandos already have an electric damage weapon. the lightning beam cannon is another consumable heavy weapon like rocket launchers and heavy particle beam cannons.


OK thats what i got for now...let me know what you guys think


not trying to burst your bubble or anything. i'm just being realistic. i have both a commando/tka, and my pikeman/swordsman, so i know the pros and cons to both classes. i'd listen to the previous poster and pick up rifleman. other than being stupidly overpowered right now, you can stack your block defenses for the time being, and do some insane damage to kiters. also, no one gets more ranged defense than riflemen, which will help out the kiting as well. plus, you can pick up meditate 4 (power boost, force of will, wound healing) and medic with that current template.







--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
OutbackWookiee
Tue Mar 02, 2004 10:52 pm
#8


I fought a master TK/Commando the other night for around 10 minutes.


His whole attack was kd/dizzy followed by flame.


My LVA and VL did very little (go figure) to his composite. I had to switch to my swords. Mind bleeds and hits all the way. If I had my head about me, I would've equipped my axe with the mind disease (stupid).


The thing was, once he got me up to 800 wounds, his flame really didn't do much. And because I am teh sux with a hammer, it took forever to wear his mind down. There was some tension in the middle of the fight when I ran out of stims and couldn't get one from the crate. I had to run like hell, peace, get a couple out, and then start fighting again.


I think this is the biggest problem with commandos now. They max out on wounds and then the flamer doesn't do much in the way of damage to someone with a suit of composite on. With me healing myself and a inventory full of brandy and canape, I could've let this guy flame me all day.


If you're looking for a ranged profession to go along with pike, you're better off to try rifleman. Master commandos need stuff like pistoleer to make themselves viable. A pike/commando template wouldn't float IMHO but then again, its up to you.





LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


teamdoa
Wed Mar 03, 2004 6:33 am
#9

Again, the answer to what proffession to go with for player vs player is simple. Ask yourself which is the lowest HAM pool to hit.....MIND, ....Go Rifleman. For PVE, well, Commando is good, but not as good as it used to be. The great thing about Commando is you hardly use any HAM on firing the only real weapon they have...the flamer. All the other weapons in Commando are next to useless. Its a whole load of skill points to use for one weapon.



----------------------------------------------------------http://www.sonicteam.karoo.net/SWG/Jedi.jpg
shutout
Wed Mar 03, 2004 11:50 am
#10






teamdoa wrote:
Again, the answer to what proffession to go with for player vs player is simple. Ask yourself which is the lowest HAM pool to hit.....MIND, ....Go Rifleman. For PVE, well, Commando is good, but not as good as it used to be. The great thing about Commando is you hardly use any HAM on firing the only real weapon they have...the flamer. All the other weapons in Commando are next to useless. Its a whole load of skill points to use for one weapon.







actually, rocket launchers are good. they're just extremely expensive. heavy particle beam cannons aren't as good, but they can get the job done. i'm speaking purely of pve right here, and only for the big hunts like krayt dragons or nightsister elders. using a rocket launcher on a lair of pikets=dumb. using an AP3 rocket launcher on a canyon krayt dragon=smart.


and still, commandos aren't that good for pve. most of the good things to kill have high heat resists, and there's a bug going around where kinetic resists are working against the flamer too. even in pvp.


in pvp, however, if someone isn't buffed, or isn't wearing some uber composite armor, you'll probably one shot people with the flamer thrower. still, you have to be within 16m to do this (easy to get kd/dizzy this way) and you won't have another move until 7 seconds later...minimum. its up to you.

Message Edited by shutout on 03-03-2004 10:51 AM



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
joey1342
Wed Mar 03, 2004 2:01 pm
#11

ok...i didnt want suggestions just your thought on THIS combo...im not keeping it for i dont want a melee/ranged combo...just trying it out to get another prof done. I actually feel pikeman swordsman is more fun but commando is a very easy grind. I killed a nightsister spell weaver in 2 hits last night. Something i could never do with the pike. And yes flame is nerfed but it is still a major pain to get set on fire on tatooine. I appreciate the input but realize im a pikeman not a ranged guy...i know the power of rifle but its a profession more common than Twi'lek dancers!


Commando is very strong in pvp but as stated earlier its too slow to make the switch to your lance in pvp. And as a master pike/master commando im sure your measly +62 melee def will still be under the cap lol


Ok...thats all...thanks for feedback...almost master and will be starting a new prof soon


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