Pikeman Archive
Thread: the end of melee tankers,,are tanks even still needed wih root and snare in the game
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demonbane423
Mon May 02, 2005 9:05 pm
#1
Is there no need for melee tankers anymore,,, are my days as a tank or being important in a group over ,,,
Well i was out running around soloing Krayts,,, I used to solo krayts pre-CU but not as fast as now because there still to easy but I bump into a guy fighting an ancient solo ... now they just increased the Damage output on the Ancients to around 450-500 and that is after 6000 armor,,, well needless to say here is a carbineer just rooting and snaring this Ancient,,
he stays backs up and kites the Ancient in circles as he snares him to slow him down and then roots him in place,,,, well doesnt take to long before the ancient falls dead ,,,,I doubt that this what the devs intended for root and snare ,but who knows just seems odd ,,, kind of eliminates the need for a tank when you can just hold your target in place with a ranged shot,,,
imagine lots of people in a group just snaring and rooting,,, will tanks even be needed at all,,, When you go out in those groups to big game hunt and PvE,,, are tanks even still needed with ranged specials like this
wakuwookiee
Tue May 03, 2005 6:19 am
#2
yeah, i hope they are, I had a nice PvP battle yesterday where all I could do was stand there and heal myself, but not nearly as much as I was taking damage....
Lorechaser
Tue May 03, 2005 7:17 am
#3
Didn't they also say that high level combat isn't fully balanced yet? I know on TC we were only supposed to be testing up to about lvl 50 or so.
That might explain things a bit too.
Tanks aren't as needed against a single, powerful target. But if you are facing, say, 5 -2 creatures, your carbineer is going to have a heck of a time rooting them all, but your tank, with area taunt, spin attack, and high damage resistance, will be able to keep the focus off the carbineer and the doc and the rifleman long enough for them to do the killing/healing....
Kryxal
Tue May 03, 2005 7:28 am
#4
I always thought of tanking as keeping the attention of one creature and letting the others pound on it ... but that doesn't work at all with the hate system. I could see aggroing the rest of the group to keep them off the damage dealers, though, so long as you can take the punishment.
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