Pikeman Archive

Thread: Loving It With Questions!

Grimmstead
Mon Aug 25, 2003 9:31 pm
#1

After being a near Master Chef and being an actual Master Image Designer, I decided I was sick of "working" whenever I was online. I took up Brawler and Scout and I'm just loving it!!! I took up Poleman and it's been pretty awesome with the skills of Scout. I had a few questions:

1. Are there any other skills I might need, or should have, if I take up the full profession of Pikeman? Medic? Etc?

2. What stats are the most important for a Poleman in terms of using special moves? HAM, Secondary, etc.

3. Staffs: I'm working on the third box of Poleman right now, what types of weapons can I expect? Are there any I need to look out for that are better?

Any other suggestions would be great! Thanks!!!




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.:Grimmstead [Scout] [Pikeman] [Resource Dealer]
.:Resource Center [South of Kaadara 5188 6051]
.:Lowca | Naboo | Kaadara | PA - FFS
ArkMindSpear
Tue Aug 26, 2003 8:27 am
#2

With the third pole arm box, the Long Vibro Axe is arguably the best weapon, if you can find one their stats can be in the 200-500 damage and 4.4 speed range. This is WAY better than the stats on any other pikeman weapon. The down side is this weapon will have a nice -50/-50/-50 distance modifiers and the HAM costs are a bit silly. 103/80/30 but havinga weapon THAT good. That early is worth it. Once you unlock the Lance though, many people will suggest you go with that. It's numbers are not as impressive, but it is much more rliable.


And later on when you get accuracy bonuses in the pikeman tree you can lean back more torwards The long vibro Axe.





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
hamhed
Tue Aug 26, 2003 8:34 am
#3

Using an LVA that early is insane. I'm 4,0,2,2 and still us a VL. Just use alance or RCS until you get some + to accuracy if you actually want to hit something with that cool looking stick of yours.



Ryyhnaror
Bloodfin
BH/CH
ArkMindSpear
Tue Aug 26, 2003 8:38 am
#4

I am 1/0/1/1 and use a LVA almost always and there are no stat boosts between where she is and where I am that change anything to make it easyer for me. And iI do pretty well with it. It is risky, but for not even entering the pikeman tree yet it is pretty damm good i think. When ever i use my reinforced combat staff I drop from like 400-1000 damage per hit to more like 50-150...a little luck and you can clean up.....if that luck is bad though you will cry.



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Ashar
Thu Aug 28, 2003 2:25 pm
#5

I personally never use the RCS. If you can talk a master weaponsmith into making a handful of lances with the HAM costs all experimented down as low as they will go, you get HAM costs as low or lower than the RCS and much better damage. The only downside is the weapon will be incredibly slow, which is why you have them make a couple for you. Hopefully you can get at least one of them a good speed slice.
Tensalis
Fri Aug 29, 2003 6:56 am
#6

I'm a doctor/pikeman currently (Cowev on Bloodfin) and my advice would be to have very balanced HAM pools. Also, as long as you have medic, you'll never need constitution or stamina. Those two stats govern how fast Health and Action recover, but they don't matter when you can just stimpack yourself. You'd be much better off throwing the points into Heatlh, Action, or Mind.

I've found that equal HAM is the best way to go for this class combo, maybe lean a little less on action and more on health - since health takes the most hits. You need the HA for general melee fighting, and the mind for healing.

What I've found is that, with master medic, you can stay standing and deal out frequent special moves as long as you have mind pool remaining. Cowev may be PvP fodder, but he can take some fairly heinous punishment. With a mind pool of 1000 (after a nice helmet), he gets about 8-12 heals before running out of mind. That's usually 600 HA per heal, so about 5000-7000 HA damage to actually incap him - barring nasty headshots.



----------------
Cowev Onun - Bloodfin. The Quenker Slayer 2000.
Also a 145th generation clone, drunkard, spice abuser, and pharamacuticals addict.
Karmalina
Sat Aug 30, 2003 4:44 am
#7

If you can find someone to make you crates of generic melee weapon powerups it helps out TREMENDOUSLY using the long vibro axe. I make some that take 32% off health cost. They also regularly end up with modifiers that increase minimum damage, increase maximum damage, speed increases and a few other things. If you happen to have engineering 4 you can make single ones yourself to try out with the right materials and experimentation. They're very nice.

Tensalis
Sun Aug 31, 2003 12:07 am
#8

Good idea..Its also important to note that a +30% to health cost is actually a 30% reduction in the cost. LOL I thought that my handmade powerups were penalizing me for the longest time.



----------------
Cowev Onun - Bloodfin. The Quenker Slayer 2000.
Also a 145th generation clone, drunkard, spice abuser, and pharamacuticals addict.
Karmalina
Sun Aug 31, 2003 11:06 pm
#9

I'll never forget the day that i figured out they weren't actually adding a penalty... I walked around handing out samples... gave waypoints to my shop which sells the crates (this was actually ranged ones originally) And making a load of cash =D!


I don't know if i should give out my ever-so-simple secret to great weapon power-ups though.


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