Pikeman Archive

Thread: READ THIS NOW!!!! MY IDEA FOR COMBAT!!! post your thoughts!

Shortyrzr
Wed Sep 24, 2003 8:38 pm
#1

This is actually a re-post from a post that I just posted (that's alot of posts) on the TKA forum, and I'll be posting it in as many of the profession boards that matter as I feel the need to, (probably the BH one last, because they might not like it :-))


previous post:


I actually just read a post that mentioned something of what I am about to say, but not in quite as much... severity? or something, anyway, I thought I would post this first to the TKA's of our game, simply because I think and someone else might feel that TKA's were hurt the most by the KD/posture change nerf.


I have posted this before on the GCW forum, but no one seemed to care about that post or read it, anyway, I'll offer it up here in hopes that someone on this forum will respond.


I think there should be timer applied to ALL, yes ALL combat-related skills. This would include, but is not limited to :ALL special abilities that cause damage/status change/Pch/KD/ etc within ALL of the combat classes, poison/disease skills of the combat medic, stim-use, and things like warcry,berserk, etc etc, there might be more, but you get the idea...


The post that I read that was (sort of) concerning this issue, had a reply that said the Devs didn't want a group of players stringing KD's together to keep one enemy down.... well I ask, Why not??? I think that makes more sense than having something be KD-immune for 30 seconds, I mean that's just rediculous, in my opinion, if 5-7 TKA's teamed up and took on an enemy that could kill 2 of them in the process, they could keep it at bay with KD's but only if they used TEAMWORK, oh wow, there's and idea!!! instead of all of them just spamming whatever hits to do the most damage (as I think it would be now since KDnerf) they would have to communicate and plan out, then stagger their KD's and take whatever it is down.


So another scenario is.... what if 3-4 melee, with kd's or pch's take on 1, yes 1 player, say a BH, as it is now the BH could probably win with the out-of-range bug, but with my fix for KD/Pch, if one of the melees took down the BH, then they could possibly keep him down, by staggering their KD's... now this would be tough enough as it is, knowing when to use your KD, but it makes sense, 5 brawler-types beating the crap out of one marksman and he gets up and runs away? that would not, and should not happen, I mean did you ever see a police beat down with 5 of them beating away on one guy, and he gets up in the middle of them, runs, and they can't catch him and hit him..... or for that matter, knock him down again...


This timer, whether its 30 seconds, 25, or if its different for every skill based on how powerful that skill is, would stop people from spamming the strongest attacks over, and over, and over again and could possibly make PvP just a tad bit more even, who knows, I just think that people that can do 1-shot kills, such as HWcone2 or HWsingle2 should be able to use them just however long their attack works, it should be "1-shot kill, ok now I need to run around a little, and keep myself alive.... hgmmmmm... getting shot, oh now I can do it again BAM!"



ok, some of that was a little abstract and weirdly worded, but I don't really want to change any of it so... PLEASE POST, flame me, respond with thoughts, tell me I'm right, tell me I'm wrong, just RESPOND..


I'd really like feedback :-)


I would!

OpethRebel
Wed Sep 24, 2003 8:50 pm
#2






Shortyrzr wrote:

TKA's were hurt the most by the KD/posture change nerf.






Funny posting that in this forum.


It was a joke right?




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"6 Pikeman X $15 = $90 / month" - SOE's revenue generated by pikemen.
Shortyrzr
Wed Sep 24, 2003 8:56 pm
#3

Ok look, i really don't know who was hurt the MOST by the KD/Pch nerf, I only know the TKA's were hurt alot, actuall all of the melee professions kind of gimped after that but whatever, I haven't been a pikeman or a tka, I only know that there are more TKA's to complain about getting hurt by the KD/Pch nerf and that's who I heard from the most,


andjust to clarify, I meant shouldn't instead of should, when I talk about HWspecials, I mean should not be able to use them just their attack speed


and please, post your thoughts about the idea concerning the timer on combat-related skills, thanks


be well.

Shortyrzr
Wed Sep 24, 2003 9:23 pm
#4

Also, here is a link to the post that no one replied to or even read for all i know... basically states the same idea as what I said, it might be better worded, I dunno, but here it is,


http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=34893

EdelKrieger
Thu Sep 25, 2003 7:20 am
#5

Ah yea... You don't know who got hurt the most? Lets see...


BH switched to Eyeshot... not them.


TKA can hit me 3 times before I even get my first miss with my LVA...not them.


So that leaves Pike. We got any moves? /shake... guess not.



Nough Said.

romeoisdead
Thu Sep 25, 2003 1:29 pm
#6

Haha, guess you learned your lesson about saying that pikeman didn't get nerfed the worse by the KD/PC timer.

As far as the idea behind your post, I'm a bit lost. Your idea seems to be if you with are a group of people, and when I use to go out with my friends to hunt and fight, we literally had a chain of who would KD, one after another, so I don't see anything amazing about that. I don't see how your post would relate to 1vs1 combat though.

Your post more or less seems to be common sense to me. = /



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Shortyrzr
Thu Sep 25, 2003 10:27 pm
#7






romeoisdead wrote:
Haha, guess you learned your lesson about saying that pikeman didn't get nerfed the worse by the KD/PC timer.



lol, yeah I sure did, and I took another look at the pikeman tree after that post, you have action hits, action bleeds, and area attacks that do posture change...... and a stun! woohoo, yeah when one class has 5(?) posture change attacks and Pch gets nerfed... ouch, sorry







romeoisdead wrote:
As far as the idea behind your post, I'm a bit lost. Your idea seems to be if you with are a group of people, and when I use to go out with my friends to hunt and fight, we literally had a chain of who would KD, one after another, so I don't see anything amazing about that. I don't see how your post would relate to 1vs1 combat though.






is the difference between when you used to go out and hunt, your group would all *spam* the KD's and keep something down, with a timer on each *individual's* specials, (and on specific ones), one person would be unable to spam kd's and keep something down, but a group, by staggering their kd's could keep one enemy down. so basically if (for tka) kd1 had a 15 second timer for its use, and kd2 had a 25 second timer on its use, a tka with both of them, could use his kd's right in a row, if he wanted to, but then would have to wait around 12 seconds to use kd1 again, and then after that 13 more seconds to use kd2 again,,... does that make sense???


this also would mean that (if a timer were applied), bh's couldn't just spam eyeshots, or torso hits, etc etc.... it would stop attack spamming and the problems and boredom it creates... kinda, always tweaking is needed though...


oh, and in my original thoughts, I didn't include specials like bodyshot2, and legshot3, because those types of attacks, for ranged anyway, don't seem like the most powerful and or useful skills... barring headshot3 for rifleman (that is supposedly quite useful).... ?


keep the feedback comin!

Shortyrzr
Fri Sep 26, 2003 12:44 am
#8

Uh, thanks for the feedback, but I was kind of looking for feedback on the idea (timer on all/most combat abilities), not on who got hurt the most by the kd nerf,


thanks,

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