Pikeman Archive
Thread: This Hologrinders advice on getting through Pikeman fast
Continued in part 2
OH and why UBESE.
Ubese is much cheaper with lower encumberance than composite. You will not be PvEing verses any marksmen etc as a pikeman (well you can, but its painful), so all you really care about is kinetic resistance. Ubese gives you that, and you can actually migrate stats to wear a set pretty comfortably without buffs, if so inclined. I tried wearing ubese with no helmet and using sunburn, but the problem there is some things smack your head alot and mind is something you cant lose. Spamming specials drops all 3 attributes (health, action, mind) and in order to spam them endlessly, you got to buff. An elecric lance with 600/600/700 mind/focus/willpower and no armor is enough to spam leg hits endlessly, and tat sunburn will by itself keep you past the drain on health, action. But you can only really pull this off if you are receiving zero damage, IE having a pet tank.
On the subject of doctors: Coronet is the place to hunt for Docs. Usually you will see a clog of people seated, with the doctor guru there in the middle. Go for master docs. Don't bug them. Ask them once. Imagine being in tell hell all night long for buff requests, and that is the frame of mind that doc is in. They are the soup Nazi's of SWG...and you dont want them saying 'No Soup For You!' Stay close on the buff. The game has a dumb bug where it will move you off while seated sometimes, so periodically check. Typical tip is 6k for a full set. So 3 quenker lairs worth of credits bascially pays for 2hrs worth of buffs...its well worth it. If you really want a good in with a doc, harvest high qq, pe avian meat and offer that to them. I think they also need reactive gas and regular gas. Try to line up your next buffer.
If you are a dancer/musician, you can probably make a killing by setting up shop at the imp outpost on dantooine. Same goes for Docs.
Everyone has great advice about using bleeds to help get Pike XP...
Well, at least until DoT's get fixed, you can go to the bazaar, buy a crate of grenades. Then you go out, bleed something, run off, and come back and grenade it for the kill...all xp is combat xp that way, and you can rack it up fast. After they fix DoT's, the DoT damage will count towards the kill for xp purposes and this trick wont work. Grenades which still yield way more combat xp than regular weapons can be used, and I suppose you would do something like the following:
Get buffed. Wear armor. Find some lair that spawns a lot of creatures which die in about 3-4 grenades. Beat on the lair with the pike till they spawn, letting your armor and buffs make you immune to their attacks. Then spam grenade toss the lair. Hopefully the blast radius will catch them all and net you a big hunk of combat xp. Durni lairs, womp rat lairs might be really good for this. I havent tried it though. Grenades are really the only way around combat=10%weaponxp though.
Maybe a poison using pet can poison a creature and you grenade it when its low? I havent tried that. I am not clear on how much pet siphons off the experience by when its special kicks in.