Pikeman Archive
Thread: Melee Powerups which would you use ?
Hi guys,
Im selling lots of Ranged Weapon Powerups and always get asked if I could make Melee Powerups too. Since im not really confirmed with these Professions I really have no clue what they are looking for.
Maybe you can help me out and tell me what Powerups you would use on your Melee Weapons. Below you find what is possible pleasse combine 1.Stat with 2.Stat and let me knwo your favorites.
Melee
Primary: ( 32%)
Ideal Range
Heath Cost Reduction
Mind Cost Reduction
Action Cost Reduction
Point Blank Attack Mod
Secondary: (16%)
Ideal Range Attack Mod
Speed
Wound Chance
Max Damage
Min Damage
Thanks a lot
daCruz
Master Smuggler
Gorath Server
Hi guys,
Im selling lots of Ranged Weapon Powerups and always get asked if I could make Melee Powerups too. Since im not really confirmed with these Professions I really have no clue what they are looking for.
Maybe you can help me out and tell me what Powerups you would use on your Melee Weapons. Below you find what is possible pleasse combine 1.Stat with 2.Stat and let me knwo your favorites.
Melee
Primary: ( 32%)
Ideal Range
Heath Cost Reduction
Mind Cost Reduction
Action Cost Reduction
Point Blank Attack Mod
Secondary: (16%)
Ideal Range Attack Mod
Speed
Wound Chance
Max Damage
Min Damage
Thanks a lot
daCruz
Master Smuggler
Gorath Server
Any and all of those Range Mods do not actually increase the range of the weapon. Only changes the "to-hit" chance for that range. Instead of +9 to hit at 5m, you'll get something like +13 @ 5m. Yay.....
I'd rather have 32% action and 16% speed. (Or vice versa)
my best power ups for master pikeman would be:
33% Health & 16% damage for LVA
33% Action & 16% damage for VL
for Novice pikers I suggest the following:
33% Health & 16% speed for LVA (speed to compensate for lack of accuracy)
33% Action & 16% speed for VL (speed to compensate for lack of accuracy)
hope this helps in anyway, good luck ![]()
Sipura has the right suggestion.
I make them by the crate just as she described.
Does Ideal range increase your actual attack range or just change the accuracy?
If it increases your actual attack range then this would be cool: 32% ideal range 16% ideal range
So my LVA would have a range of about 6m, allowing me to hit someone from 8m away! Please tell me that is possible!!
If it is not possible then I would go with: 32% mind cost reduction 16% max damage (mind is best, because most melees are medics too)