Pikeman Archive

Thread: Armor Piercing and Damage Resistances now completely broken

VolstedGridban
Thu Oct 09, 2003 7:13 am
#1

While this post is made from the perspective of a ranged weapon character, I wanted to keep my Pikemen brethren and sistren up to speed, particularly since some of your weapons have Medium AP. Ultimately, this affects all combat classes who use any form of Armor Piercing.

For the past week, I have steeped myself in the way Armor Piercing and Armor Resistances work. I have done a great deal of testing, which can be found in various posts around the forums. My testing found that, at least in the PvE game, armor works exactly like it is described in the Armor Guide.

I logged in tonight to discover that it no longer works that way. In fact, it seems very, very broken.


Test #1

Corellian vynocks have no armor (AR0) and no energy resistance. When I shoot a vynock with my T21 (AP3), what SHOULD happen is that the Base Damage (i.e. the damage that shows up in the battlespam) will be multiplied by a Resistance and Armor Factor (RAF) according to the following formula:
RAF = [(1.25)^3]

Tonight, when I went out to work on my Corellian Scouting report, I noticed that I was doing much less damage than usual.

http://www.erols.com/aburner/swg/vynock1.jpg

http://www.erols.com/aburner/swg/vynock2.jpg

Both of these screenshots are of me shooting a vynock with a T21 rifle (Heavy AP). In both cases you will note that the Floaty Damage is identical to the Base Damage shown in the Battlespam. Which means that the Armor Piercing Bonus was negated.


Test #2

A giant gubbur has no armor and 10% energy resistance. Shooting one of these with a T21 should provide an RAF of:
RAF = [(1.25)^3] * (0.90)

When I shot a few test subjects, I got the following results:

http://www.erols.com/aburner/swg/gubbur1.jpg

http://www.erols.com/aburner/swg/gubbur2.jpg

Curious, I ran some calculations:

Base Floaty RAF
--------------------------
983 791 0.805
742 596 0.803


These results are consistent with what the situation would be if there were no Armor Piercing bonus and if the gubbur had a resistance of 20% instead of 10%.

"Curiouser and curiouser," said Alice.

The fact that 20% is double the actual 10% resistance seemed too coincidental to me, so I ran some further tests.


Test #3

Razor cat cubs have no armor and are 5% resistant to energy. Shooting one under normal circumstances with a T21 should give me an RAF of:
RAF = [(1.25)^3] * (0.95)

Actual field test results show:

Base Floaty RAF
--------------------------
714 644 0.902


This is the RAF you'd get if the Armor Piercing Bonus were negated, and the Energy Resistance was 10% instead of 5%.

So vs. the gubburs, a 10% resistance turned into a 20% resistance. And vs. the razor cat cub, a 5% resistance turned into a 10% resistance. I think a trend is forming.


Test #4

Rogue bagerasets have no armor and 20% Energy Resistance. Under normal circumstances, shooting with my T21, my RAF would be [(1.25)^3] * (0.80).

However, since tonight doesn't appear to be normal, I predict that tonight I will actually get an RAF of (0.60). Test data below:

Base Floaty RAF
--------------------------
1383 843 0.609


As before, this is consistent with a circumstance where the Armor Piercing Bonus from my AP3 weapon is negated, and the creature has 40% Energy Resistance instead of 20%.

I shot a few more things, both with my T21 and my Laser Rifle. They all confirm the following:

If you are shooting a critter with a weapon with an Armor Piercing rating EQUAL TO OR HIGHER THAN the Armor rating of the critter, you will not get an Armor Piercing bonus AND the actual resistance of the critter will be double the listed value.

------------------------------------------

But what happens in the case where I'm shooting a critter with a weapon that has a lower AP rating than the AR of the critter?

With that question in mind, I went and found some violent krahbu. Violent krahbu have Light Armor, and have 15% Energy Resistance besides. My DLT20a rifle has no armor piercing ability. Under normal circumstances, the RAF for this situation would be:
RAF = [(0.50)^1] * (0.85)

Here are the actual results:

http://www.erols.com/aburner/swg/krahbu1.jpg

http://www.erols.com/aburner/swg/krahbu2.jpg

Base Floaty RAF
--------------------------
669 619 0.925
864 800 0.926


This is consistent with a situation where the armor penalty is negated and the critter had an Energy Resistance of 7.5%. Which is half of 15%.

Therefore:

If you are shooting a critter with a weapon with an Armor Piercing rating LOWER THAN the Armor rating of the critter, you will not suffer an Armor Piercing penalty AND the actual resistance of the critter will be half the listed value.

If you think this is an issue that needs some fast Dev attention, please feel free to bump this thread on the SWG Discussion forum. Thanks, and happy gaming.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
antares_Kauri
Thu Oct 09, 2003 7:49 am
#2

This is really bad news considering the LVA is medium armor piercing. I expect this will be hot-fixed soon, though, as this is a major issue and an obvious bug.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Ashar
Thu Oct 09, 2003 9:27 am
#3

I had the exact some experience as Volsted. I was playing my alt, who uses a 2h curved sword (medium ap)and is climbing the 2h brawler tree. I spent most of my time fighting ikopis, which I believe have no armor and5% kinetic resist. Just like Volsted said, the floaty damage was less then the combat spam damage when it should have been quite a bit more. I didn't have the presence of mind to take screen shots, though.

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