Pikeman Archive

Thread: Sweep fixed in new patch! (bwahahaha)

Elsifr
Wed Oct 08, 2003 8:41 pm
#1

Everyone, go try sweep1 and sweep2 on a non-humanoid enemy. It is truly hilarious.


They finally fixed us for PVE!


(Shh don't tell)


Elsifr - Master Pikeman - Kettemoor

Razishlyat
Wed Oct 08, 2003 8:42 pm
#2

Sure, I'll g- Oh, wait, no I won't.

*refreshes server stat page*



--
Zagadka (Lowca, Tarq)
Iskatel Sari (Valcyn)
dstalker
Wed Oct 08, 2003 9:03 pm
#3

well thats good news if its true cant wait to test it. even a little better and id be happy it would mean were at least being looked at. oohhh but servers are still down....dooooooooooooo
Razishlyat
Wed Oct 08, 2003 9:13 pm
#4

This is sad. I'm preparing to go to bed, and I'm wondering if the servers will be up when I wake up - and doubting it.

At what point does SOE need to cross before they give up and perform a rollback?



--
Zagadka (Lowca, Tarq)
Iskatel Sari (Valcyn)
Elsifr
Wed Oct 08, 2003 9:28 pm
#5

This patch is definitely going to need a rollback I think. Too bad since the new content actually seems kind of cool.


Here is what is happening for those of you who can't get on your servers:


If you use sweep on a creature it stays down indefinitely. From my limited testing they will stay knocked down until you do another knockdown/posture change move on them. This is extremely broken and I'm surpised it got through test center.


Anyway, I killed a couple bols with my new ultra-knockdown then felt guilty and logged out. I tried to submit bug reports, but it said I couldn't create a ticket so I'll let them figure it out.


Elsifr - Master Pikeman - Kettemoor

JudgeStar
Thu Oct 09, 2003 4:39 am
#6

even betetr.. guys try using poleareahit2 (the one with the dizzy attack from the expert polearm stances tree) then sweep.. as long as the dizzy affect hits.. they stay knocked down...used it a few times as a combo today and it works beautifully.. hams cost still the same.. but if it lands they stay down..and if it wears off the 30 sec timers is almsot over for you to try it again.. worked on a toxic merek battlelord, other mereks, bolmas and a few other monsters.. this may not be the old kd attack fix we wanted.. but its a start in the right direction. hopefully they wont take it away again.



- I support keeping & balancing the current combat system You can too
boobooq5425
Thu Oct 09, 2003 6:54 am
#7

same with TKA as well. Actually this is prolly a bug that was created trying to fix the TKA dizzy bug hehe. TKA would stick dizzy then hit KD and it would erase the dizzy. Now thats fixed but almost assuredly this bug will be patched out(not that im complaining hehe)
Elsifr
Thu Oct 09, 2003 8:53 am
#8

JudgeStar,


Even better than that, you don't actually need to use polearmarea2. Just sweep, take a step back, wait 10-20 seconds, target the creature and type /lol.


I haven't had achance to test out the dizzysweep combo on any humans. I know before the patch you could dizzy then lunge to get a free knockdown if they stood up, but dizzy would always clear if you used sweep. I'll test it out if I get a chance.


By the way, dizzy + knockdown always worked in PVP for a very long knockdown, but polearmarea2 doesn't always apply dizzy so it was not very reliable.


Elsifr


Witter
Thu Oct 09, 2003 10:25 am
#9

umm guys and gals you do realize that this infinate kd is working with all professions kd's right? this patch was fubarred in many ways. and i don't consider this a polearm "fix" since it will soon be taken away again. and that armor ratings on creatures are actually hurting us now? this patch needs a serious rollback, or at least a major hotfix. think on that for a while

Elsifr
Thu Oct 09, 2003 11:54 am
#10

Hey, sorry. I should've put "fixed" in quotes or something as I wasn't being serious. There are some truly amazingly broken things with this patch.


On a positive note, I did test out dizzy+sweep and dizzy+lunge on some human NPCs and it works as I think it was originally intended now. They stay down until the dizzy wears off instead of clearing the dizzy state as soon as they try to stand up. Note that knocking down a human does not currently cause the perma-knockdown like it does to creatures.


Anyway, regarding the perma-knockdown and AP issue (yuck) I really hope they fix it soon. I don't want pikeman problems to be solved by a one button fix like the ultra-sweep or that rediculous /tank idea they've been throwing around.


Elsifr - Master Pikeman - Kettemoor

Ranxero
Fri Oct 10, 2003 12:10 am
#11

Lol, I tried the "new" sweep today, with sweep2, in the middle of 5 grondas who were minding there own business. One sweep with a lance, they all fell down. I stood there, shocked for a bit, no one got up! I used area attack 1 and finished them off. Cruel, but kinda cool.


On the flip side, while trying to tame a rancor, I stood in the middle of 4 rancors, and swept em. Some fell, but jumped up pretty quick, and sent me to the clone just as fast.


Too bad this won't last...wonder what's next?




Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

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