Pikeman Archive

Thread: Pikeman Specific Abilities

Blindalley
Sun Jan 18, 2004 2:37 pm
#1

Please post your ideas on abilities that should be pikeman specific.


Sunder-Gives the pikeman the ability to essentially break an opponents weapon, making it unusable. Having the weapon break permanently would obviously cause some outcrys from other classes, so instead of reducing the weapon to 0/1000 it should take 50-100 status points from the weapon and make it unusable for a certain amount of time, longer than warcry. Perhaps a 'fix' option should appear on the weapon in the inventory and give a countdown till you can use it again after hitting that option.


Disarm--This would basically be like the younger brother to sunder, allowing the pikeman to disarm the opponent for a set amount of time, though shorter than sunder.


We would of course run into problems when people just unequip their weapon and equip another, maybe another ability above sunder would make it impossible for them to equip another item for a certain amount of time.


Personally I want our "breaking" moves that we do with our specials to actually break the targets arms or legs, making them unable to attack with them, kinda like how blind makes them unable to see, a medic would be able to repair the limb like they do other status attacks like bleed.


I just felt the need to post something constructive after being a bit disheartened about our beloved class earlier.


Shole
Master Pikeman
Master Bio-engineer

antares_Kauri
Sun Jan 18, 2004 2:39 pm
#2

The Wishlist stickied above has many more such suggestions.



antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Blindalley
Sun Jan 18, 2004 2:48 pm
#3

I know but I felt the need to have a new thread for specific abilities instead of a wish list that might include things like improved accuracy, damage etc...
antares_Kauri
Sun Jan 18, 2004 3:12 pm
#4

The second paragraph of the intro post says: "Please don't include anything currently in our profession. (IE, HAM, toughness, Accuracy, etc)"



antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Braglor
Sun Jan 18, 2004 3:22 pm
#5






antares_Kauri wrote:

The second paragraph of the intro post says: "Please don't include anything currently in our profession. (IE, HAM, toughness, Accuracy, etc)"



hehe, too bad so few are as observant as you antares
antares_Kauri
Mon Jan 19, 2004 6:52 am
#6

I didn't mean any offense or anything, just pointing out that you could add your ideas to the 5 page post with other such ideas.



antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Blindalley
Mon Jan 19, 2004 1:12 pm
#7

Oh well, I wasn't as observant as some. Guess that means my ideas should be ignored because I put it in the wrong place. : ) Lets not fight amongst our own ranks.



Anyone ever see two pikeman fight each other in anything but a duel? I don't think i've ever fought another pikeman in a faction battle. Npcs dont' count.

OutbackWookiee
Mon Jan 19, 2004 1:48 pm
#8






Blindalley wrote:

Guess that means my ideas should be ignored because I put it in the wrong place. : )





Yep that sounds about right.





LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


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