Pikeman Archive

Thread: is this template any good?

Verbalsabre
Sun Feb 15, 2004 5:51 pm
#1

I'm looking to create an alt with the following:


Master TK

Rifleman 4/0/0/4 -- allows for speed and ranged DB

Commando 0/4/4/0 -- rockets come in handy

Novice Medic



Has anyone tried this? Is it a good idea? I'm definitely going Master TK, but I'm torn between splitting rifle & commando. Any thoughts?



Verb
RedmanDK
Sun Feb 15, 2004 5:54 pm
#2

I'd suggest dropping medic and the heavy weapons line in commando to master rifleman. Master TKA/Rifleman is currently the most powerful PvP class, u can keep commando 0040 for the flame or 0400 for the rocket launcher if ur rebel



------------***Eclipse***------------------Resident of Isle of The Misfits
Kazax Decraned -- Master Brawler, Medical Professor, & Swordsman
Holos: Architect, Bio-Engineer, Droid-Engineer, & Combat Medic
Other Masters: Brawler, Medic, Pistoleer, Marksman, Artisan, Doctor, ID, Entertainer, Dancer (Unlocked FS)
Force Sensitive Since 1-19-04
----------------------------------------------
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Excarn
Wed Aug 25, 2004 3:14 am
#3


Hello everyone,


Not sure if this is the best place to post this, and I apologise if it isn't, but I was wondering if you people could make any suggestions concerning this template. I was hoping to create a character who could hold their own in PVE with almost any creature and be able to defend themselves in PVP (I'm not looking for a PVP template but if a join a faction and get TEFed I want to be able to defend myself).


Master Fencer (obviously): I like the idea of wielding swords and so far I am enjoying the one handed tree.

Master TKA: I thought it went well with fencer and I like the idea of martial arts.

Marksman 4-0-0-0: This way I would have some ranged defense and I would be able to take out the ones that run away.

Scout 2-0-0-0: Terrain negotiation and Mask Scent

Medic 1-0-0-0: To heal myself and others in the field


This leaves me with 15 skill points (I think) and I'm not sure where to put them, Scout to build up the terrain neg or even creature harvest, or medic to improve my healing abilities.


I really want to keep the Mater Fencer and TKA but the others I can play around with (eg would carbines or pistols be better than rifles?). Any help or suggestions would be greatly appreciated.


Thanks in advance,


Excarn




Xcarn
Leaving a Trail of Destruction
(Found loitering around Farstar)


Kanati Windstalker
(In a whole heap of trouble)
Excarn
Wed Aug 25, 2004 3:16 am
#4

Hello everyone,

Not sure if this is the best place to post this, and I apologise if it isn't, but I was wondering if you people could make any suggestions concerning this template. I was hoping to create a character who could hold their own in PVE with almost any creature and be able to defend themselves in PVP (I'm not looking for a PVP template but if a join a faction and get TEFed I want to be able to defend myself).

Master TKA: I thought it went well with fencer and I like the idea of martial arts.
Master Fencer: I like the idea of wielding swords and so far I am enjoying the one handed tree.
Marksman 4-0-0-0: This way I would have some ranged defense and I would be able to take out the ones that run away.
Scout 2-0-0-0: Terrain negotiation and Mask Scent
Medic 1-0-0-0: To heal myself and others in the field

This leaves me with 15 skill points (I think) and I'm not sure where to put them, Scout to build up the terrain neg or even creature harvest, or medic to improve my healing abilities.

I really want to keep the Mater Fencer and TKA but the others I can play around with (eg would carbines or pistols be better than rifles?). Any help or suggestions would be greatly appreciated.

Thanks in advance,

Excarn




Xcarn
Leaving a Trail of Destruction
(Found loitering around Farstar)


Kanati Windstalker
(In a whole heap of trouble)
ken0bi17
Wed Aug 25, 2004 3:34 am
#5

I wouldn't waste the 30 or so points on marksman for 2 ranged defense (which won't make that big of a difference anywho), especially since you'll be almost capped on it with master fencer and master tk. Just find 2 aakuan rings and you'll be set. I would instead suggest Master Fencer, Master TK, 4440 Medic and 3000 scout. This way you will be an efficient damage healer with lots of defense and will still have terrain negotation.



zaric kutray
disposable heroes
I walk the earth enshrouded in its darkness
eclipsing, i claim the flesh of man
ageless i remain, with vengeance on my breath
revolted by the meek

Jamoie
Wed Aug 25, 2004 4:00 am
#6

For medic, Go up the pharmacology tree. Buy stimpack Bs and with good pharmacology you should be able to heal yourself to full or 3 quarters everytime.

I personally wouldnt bother with marksman, your brawler skills will be ace so you wont need the skills, but there has been a few times in this game where ive thought "Danm id love a gun now".

With the extra points from dropping marksman and such, mastering brawler sounds good, the skill mods and abilities you get for it are second to none.

Have a think on that.
catalyst1234
Wed Aug 25, 2004 4:30 am
#7

no not really


either master tka / fencer 4/4/4/0

or mater fencer / tka 4/3/0/4


take off the scout

and medic really cause maybe 1 in a thousand times will u die by action or health


if u master fencer also master brawler


and pick up pistoleer 0/0/4/0 with tka, or pistoleer 1/0/4/0 with fencer
Ryutek
Wed Aug 25, 2004 6:15 am
#8






Excarn wrote:

Hello everyone,

Not sure if this is the best place to post this, and I apologise if it isn't, but I was wondering if you people could make any suggestions concerning this template. I was hoping to create a character who could hold their own in PVE with almost any creature and be able to defend themselves in PVP (I'm not looking for a PVP template but if a join a faction and get TEFed I want to be able to defend myself).

Master TKA: I thought it went well with fencer and I like the idea of martial arts.
Master Fencer: I like the idea of wielding swords and so far I am enjoying the one handed tree.
Marksman 4-0-0-0: This way I would have some ranged defense and I would be able to take out the ones that run away.
Scout 2-0-0-0: Terrain negotiation and Mask Scent
Medic 1-0-0-0: To heal myself and others in the field

This leaves me with 15 skill points (I think) and I'm not sure where to put them, Scout to build up the terrain neg or even creature harvest, or medic to improve my healing abilities.

I really want to keep the Mater Fencer and TKA but the others I can play around with (eg would carbines or pistols be better than rifles?). Any help or suggestions would be greatly appreciated.

Thanks in advance,

Excarn







All in all it isn't a bad template. You could put the skill points from Marksman to better use though, as you won't really be that effective if they run. I would probably do:


TKM
Master Fencer
Master Brawler (For lunge2 and intimidate2)
Scout 3-0-0-0
Medic 1-2-0-0 (Allows you to drag incapped players also)




Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Naruk_The_Wookiee
Wed Aug 25, 2004 6:23 am
#9






catalyst1234 wrote:


take off the scout

and medic really cause maybe 1 in a thousand times will u die by action or health





Hmm, fighting Nightsisters solo since there got the specials back and u will never ever think about droping any medic skills...yesterday i want to dath with 2 friends...a fellow master brawler/swords and a doc/rifleman...we chase around the stronghold and found a group of sister...1 Elder, 3 Sents, 1 Spellweaver and 1 Protector....We decide that my friends trying the elder and i stick with the rest of the lesser once...our doc/rifle pulled out the elder with an ranged bleed and after that i want to the left lesser sisters...they gone all agro on me and afterlets say1 minute another weaver and protector spawning...i had 2 weaver, 2 protectors and 3 sents on me...5 things safed my live....doing a wookiee roar for intimidate them all, switching from tka to swords, poping an emergency muon, havinenough space for eating synthisteaks and the ability to use meduse39 stims "e"....while the fight they had my 2 times nearly down....gettin chocked and havin some stacked bleeds ticking for up to 400 on health u will be a dead a$$ without medic skills/abilities...there lightsaber specials bypass any armor....i was fully doc and entertainer mindbuff + tka mediation, poping 2 brandies + 1 canape and synthisteaks...leaves my with +3700 Health and Action and +3400 Mind...after poping the muon +3900 Mind...wearing 80% armor...


Havin medic-skills is one of the biggest winners for a melee-fighter....i prefere it any time then havin higher defense....melee or ranged defense helps u next to nothing while fighting high-end-mobs...havin some good def. vs. stats could be helpfull but there is allway a 10% chance to land a stat....havin some npcson u andthey land these stats sooner or later for sure...i was master sword/fencer/pistoleer 1043 myself....never dodged a lesser sister while fighting them...got kd/dizzy/stun as much as i got it now...so if u focus mainly on pve medic helpsmore then defense....


just my2cents





Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
Excarn
Wed Aug 25, 2004 8:23 am
#10




Xcarn
Leaving a Trail of Destruction
(Found loitering around Farstar)


Kanati Windstalker
(In a whole heap of trouble)
Excarn
Wed Aug 25, 2004 8:24 am
#11

Sorry about the double post not sure what happened!


Thanks a lot for the input as a result I thought maybe:


Master Brawler

Master Fencer

Master TKA

Scout 2-0-0-0

Medic 2-0-2-0


How does that seem?





Xcarn
Leaving a Trail of Destruction
(Found loitering around Farstar)


Kanati Windstalker
(In a whole heap of trouble)
Excarn
Wed Aug 25, 2004 8:25 am
#12


Thanks a lot for the input as a result I thought maybe:


Master Brawler

Master Fencer

Master TKA

Scout 2-0-0-0

Medic 2-0-2-0


How does that seem?


Excarn




Xcarn
Leaving a Trail of Destruction
(Found loitering around Farstar)


Kanati Windstalker
(In a whole heap of trouble)
nerfburder
Wed Aug 25, 2004 8:40 am
#13

when you get master fencer you probably wont be using swordsany more.....you will be fighting with stiks
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