Pikeman Archive
Thread: Welcome to the Rumor Mill Pikeman
Buffs - There was a question entertains had about expanding mind buff time limits to 3 hours like doc buffs. TH hinted that buffs will be changed, but didn't hint if they'd be shortened by time or buff max.
Armor - Suppose to be a 60% max on all resists. All armor will be changed, so no pre-nerf armor. RIS, BH and Mando armor are lightsaber resistant.
Jedi - Won't become bounties on BH terms until they reach Initiate. No Force Sensitive bounties. Getting nerfed big time.
Bounty Hunters - There are no plans to make bounty difficulty or payouts higher at the Master level. Jedi bounty missions fixed. Log off/Log on exploit being fixed. Battlefield exploit being fixed. The SP requirements for Mastering are being lowered. Fastblast will continue to be useless. We get no love from the dev's.
Smugglers - There are no plans to place bounties on them after they get their revamp. They'll never actually get to "smuggle" anything and will not getspecific content out of the SE. They get no love from the dev's.
Combat Rebalance - 3 second time limit between changing weapons and armor. Going to completely change the game play as we know it. The answer to everything that's currently wrong with the game. TH's answer to all the 19 questions.
Gunman21 wrote:
I don't agree that Jedi are getting a big nerf. I feel that the way they are implementing the new jedi system corresponds with cannon (reffer to Jedi Academy books) and will provide a much more enjoyable experience. The path to become a Jedi will be much more enjoyable and more in touch with cannon than hologrinding and should be welcomed by everyone since everyone hated hologrinding in the first place.
While thier damage may be nerfed, they won't have to fight through many resistances, and besides that, everyone's damage gets nerfed with the combat balance, so this won't be a big issue in months to come.
Overall I think the changes to Jedi will make Jedi much more enjoyable to play and is much closer to continuity than it is at present.
Bite your tongue, Gunman.
Do not utter the word jedi, and continuity in the same sentence.
If there was any continuity in this game whatsoever, there would be no jedi.
Message Edited by Gunman21 on 06-09-2004 10:58 PM
1000thghost wrote:
Hi everyone,
If your like me you want to weed out the facts from the rumors so I'm starting these posts in multiple forums.
Please add any that you have heard and answer any that you can. Thanks fellow gamers.
The following arerumorsnot facts, until confirmed otherwise:
Buffs - There was a question entertains had about expanding mind buff time limits to 3 hours like doc buffs. TH hinted that buffs will be changed, but didn't hint if they'd be shortened by time or buff max.
Armor - Suppose to be a 60% max on all resists. All armor will be changed, so no pre-nerf armor. RIS, BH and Mando armor are lightsaber resistant.
Jedi - Won't become bounties on BH terms until they reach Initiate. No Force Sensitive bounties. Getting nerfed big time.
Bounty Hunters - There are no plans to make bounty difficulty or payouts higher at the Master level. Jedi bounty missions fixed. Log off/Log on exploit being fixed. Battlefield exploit being fixed. The SP requirements for Mastering are being lowered. Fastblast will continue to be useless. We get no love from the dev's.
Smugglers - There are no plans to place bounties on them after they get their revamp. They'll never actually get to "smuggle" anything and will not getspecific content out of the SE. They get no love from the dev's.
Combat Rebalance - 3 second time limit between changing weapons and armor. Going to completely change the game play as we know it. The answer to everything that's currently wrong with the game. TH's answer to all the 19 questions.
f33d84ck wrote:They are actually on the fence concerning the armor nerf. 70% towards letting the current stuff decay out and 30% for nerfing it all. I am on the side of nerfing it all at once, and not even worrying about it decaying out.
I think that they should find a way to allow armor that is in active use (i.e. less than perfect condition) decay out and "nerf" all the armor that has never been used or removed from the crate in order to keep armorsmiths from stockpiling. Otherwise, there'll still be 25 million credit 80% composite suits still in the game six months from now.
Malinko_Oknilam wrote:
lol Fastblast isnt usless. Try it on a Jedi, it does damage even if blocked. Works pretty good if u have a nice Geo pistol.Its the only adv we have over Jedi that most ranged professions dont. And you call yourself a MBH =p
I'mnot the only MBH that finds Fastblast useless. It's been a long time since I've dabbled pistoleer so I've never used a geo pistol. I'll try it out with a guild Jedi before the Combat revampto test outyour advice.
Let me just say that I totally appreciate all your input on this thread, but I should have done it properly. Some peoplehave called meout forspamming because I did multi forum posts instead of post in the Core Systems. No one here thought it a big deal but boy the Smuggler forum had flamers on extra crispy.
Oh well, it's a learning experience and I'll do it right next time.
So, I'll go through all the feed back and post an updated thread in the CS forums. You've all been so cool it makes me wanna become a Pikeman![]()
Thanks again gamers![]()