Pikeman Archive

Thread: What MOD's work? Which are bugged? (new Pikeman)

KronikBacca
Fri Jun 11, 2004 3:39 pm
#1


.......Ihave heard many things like, "Polearm Counter is bugged, Damage MOD's don't work, Polearm evasion is usless....."











I'ed like the real info please thanks for any help , on all pikeman MOD's
RVE
Fri Jun 11, 2004 6:23 pm
#2

Off the top of my head, I think the only 2 that work are Accuracy and Speed attachments. I know speed definitely works because I have a few I use.




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KronikBacca
Fri Jun 11, 2004 7:27 pm
#3

/\bump/\
Oberon131313
Fri Jun 11, 2004 7:42 pm
#4

polearm speed, polearm accurcy, and regular block will all work with pikes...that's it.



Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
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KronikBacca
Sat Jun 12, 2004 4:33 am
#5

ty for info guys
JawaJoey2
Sat Jun 12, 2004 5:34 pm
#6

The problem is looted pikes and looted SEAs having the mods that don't make sense. Polearm damage, for instance, isn't an actual skill mod. It doesn't exist. Polearm evasion is basically the same thing as polearm dodge, but you don't dodge with a pike. You block. Same idea with polearm counterattack. It's not just pikeman either, the featherweight FWG5 has a built in countterattack mod, but it's a pistol. I don't know what the devs were thinking.






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station1
Mon Jun 14, 2004 6:36 am
#7


A while back, I had several different items/attachmentswith massive bonuses to Polearm Evasion. I put in a ticket to ask if this mod worked. ACSR told me that thismod wasbeta only,notimplemented in release,but the name had unfortunately never been taken out.


Unfortunate indeed. Things like this just serve to confuse people about an already complicated game,


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