Pikeman Archive

Thread: Pikeman Range

Moosemillion
Sun Aug 15, 2004 4:51 am
#1


I would like to know why the melee range is so high.


And if no one can give me a good answer I would like to begin a petition to limit it in the revamp.


30m=90ft ............. How is this remotely feasible. Even in space. Come on now, there is no WAY that anyone can lunge 30m, period.


I believe that the attack distance of any melee profession should be 5m, total. Anything else should be out of range. If that means ranged weapons in the hands of a PVPer who kites own, then GOOD, because that makes SENSE !


That being said, if I get into a tussle at point blank range with a TKM or Swordsmen, I should get owned. Oh thats right, that already happens when I get KD spammed and mind attacked so I cant throw poisons or use specials.


It really does not make sense to have the range so great. If anyone can muster a LOGICAL explanation for this, I will reverse my opinion. But Rifleman / CM are overpowered too, or get Synthsteak are not logical explanations.


To note, and I didnt post this anywhere else that I posted the rest of this, I think that Pikemen should get more range then all the other melee professions. I can see a lunge with a long vibro axe cover greater distance. But again, be fair.



Bull-Moose Moosemillion
AMOK Guild Hunt Master - Mandaloria, Naboo - Ahazi Server
CEO of Moosemillion Inc., Commodities Trading
Master Combat Medic / Master Rifleman
Djena
Sun Aug 15, 2004 5:08 am
#2

Lunge is 20m, you should see it more as a charge move, it's used to slam you to the ground as we charge at you. We got that one to give us a hand against kiting ranged proffs. If you want to stay out of our range use burst run and kite us,that's what we use to close the gap. If you can stay out of 20m you can easily kill us. The only ones that have a remote right to complain are pistoleers since their optimal range lies within these 20m.


The problem is that most ranged proffs are so used to standing still and killing everything that they forget what burst run is for.



-------------------------------------------------------------
Djena Kahn

The Emperor's humble servant - Fac ut Gaudeam!
Kingrat66
Sun Aug 15, 2004 5:50 am
#3

Rifleman/CM eh?

wonder why you want us to lose one of the only moves that stops you from kiting us?

how about melee professions just lose all their moves so you dont even have to work hard at killing us?



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:: Benh - Swords Lizard :: Tal'on - CU Grinding ::
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Moosemillion
Sun Aug 15, 2004 5:55 am
#4

Ok, i like the explanation about charging us. That sort of makes sense.


And in terms of kiting, its not effective all of the time.... many melee PVPers take out ranged PVPers... realistically how many non-melee PVPers do you see on a day to day basis.... everyone has a stun baton on my server.


But as I said, I think you guys should get a leg up on the other melee professions.... you should role with this.



Bull-Moose Moosemillion
AMOK Guild Hunt Master - Mandaloria, Naboo - Ahazi Server
CEO of Moosemillion Inc., Commodities Trading
Master Combat Medic / Master Rifleman
Stormbilly
Sun Aug 15, 2004 6:13 am
#5

Stop trolling all the melee boards with this crap!! each melee board I've been to has this post by the same person!!
Moosemillion
Sun Aug 15, 2004 7:09 am
#6


And I don't troll. Your comments about me in the other forums and the one-stars are just petty. This is a melee question, why wouldnt I post in all the relevant forums.



Bull-Moose Moosemillion
AMOK Guild Hunt Master - Mandaloria, Naboo - Ahazi Server
CEO of Moosemillion Inc., Commodities Trading
Master Combat Medic / Master Rifleman
annelid0
Sun Aug 15, 2004 8:30 am
#7

The melee autoattack range is already around 5m. Specials are 10m, and lunges are 20m.

Due to server lag and the innacuracy of position updating, you can be about 7m closer to or farther away from your target than you appear to be. It's entirely possible to be right on top of something and be out of autoattack range, or to be 25m away and still hit something with a lunge. The melee range limits as they currently exist are virtually a necessity for us to ever be able to hit anything at all, and even with the leeway there are still plenty of instances where you'll find yourself getting "target is out of range" messages when you appear to be close enough.

The range limits are determined by these technological limitations as much as anything. Decreasing the autoattack and special range would render it too difficult to hit anything at all with consistency. Lunges, though having a greater range, are not effective as a consistent attack. They need that range for us to be able to engage in any kind of chase at all though, because the positional lag renders anything less worthless.



------
Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee

trylle
Sun Aug 15, 2004 9:01 am
#8

Pretty much what annelid0 said; it's balance over realism, I do feel the 7m ideal range for LVA's are excessive though since the enemy will almost always fight at much closer than that unless they're running away, I hardly consider our longer reach an "advantage".
I love my lunge2, it would be cool if the animation for it was a little better though, would be cool if it looked like you really tried to reach as far as humanly possible.
tehedin
Sun Aug 15, 2004 9:30 am
#9

sometimes you need to sacrifice logic for balance.....something jedi's dont understand



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film
Sun Aug 15, 2004 11:49 am
#10

if you want to be realistic w/o pissing anyone off complain to the devs that 1m is an inaccurate representation of the actual distance ingame.... for instance maybe change meters to feet.... although it sounds stupid, maybe people wouldnt flame the boards about stuff being *unrealistic*. ideal range for a pikeman @ 7 feet sounds better than @ 7 meters because it just sounds more realistic. then again we are playing a GAME called STAR WARS GALAXIES people, how realistic must it be coming from a movie thats wholeyunrealistic. I for one prefer gameplay over realism.


-film



-fi|m
Moosemillion
Sun Aug 15, 2004 5:43 pm
#11

Annelid0, you have convinced me. I can totally see your technological limitation of game and server argument, and by giving the 20m lung attack it compensates a bit for it...... and someone earlier mentioned that it is more like a charge attack.... and the idea about changing the animation is a great one I believe,..... would be cool to see your character lower the shoulder and take a running attack position before launching the attack......


Thank you for your responses... it is my opinion that the Pikeman community represented itself very well in comparison to the responses I got from other melee forums.



Bull-Moose Moosemillion
AMOK Guild Hunt Master - Mandaloria, Naboo - Ahazi Server
CEO of Moosemillion Inc., Commodities Trading
Master Combat Medic / Master Rifleman
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