Pikeman Archive

Thread: Speed bias

ArkMindSpear
Fri Oct 10, 2003 2:33 pm
#1

everything in this game tilts to the favor of speed.


The faster you are the more stus effects you can do.


berserk gives +75 to any damage done.....to a pikeman this is +75 every 3 seconds and tka every one.....so it gives them +225 when we get +75.....no bad of a problem.


But what about our vibro enhancers.....


lets say you get one that is +10 to damage......if a pikeman has it on a weapon they will get +10 every 3 seconds, but if a TKA uses the same vibro enhancer on their weapon they get +10 every 1 second, making them get +30 in the time it would take us to do +10


it is for this reason i think that pikeman and any slow class shouldn't jsut do equall damage per second, but much more.


If we do 3X damage at 1/3 the speed it averages out damage wise.....but if you factor in all the benifits they get from speed(not to mention the fact that we suck all around) they again have the odds tipped in their fravor.


So i think when ever piekman get fixed the way they are supposed to be,we should do AT LEAST 4X damage at 1/3 the speed. just to account for our slowness. Giving us the ability to contribute withought taking the TKAs away. We would have to gauge everything accordingly


like....TKAs do .5X damage at .75X speed.(tkas strengths should not lie in doing damage or damage delt)


Fencers do 1X damge at 1X speed


Swordsman do 2.5X damage at 2X speed


and pikeman do 4X damage at 3X the speed


but i dunno, just an idea....what do you fellas think?




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Xedshu
Fri Oct 10, 2003 3:03 pm
#2

i like it, its logical


but then again:
/teach devs logic


**edit** didnt work....




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STOP NERFING THE "OVER POWERED", START FIXING THE "UNDER POWERED"!

KarlaceEQ wrote:
"Ya know the devs spent alot of time and energy making sure Vader doesnt yawn, you want them to fix a profession to????"

Xedshu Nuorag Ranger/ Paused-Pikeman/Pistoleer
Ranxero
Fri Oct 10, 2003 3:17 pm
#3

sounds like a lot of math. In the end are we cool, or still suck?



Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

Ocker
Fri Oct 10, 2003 3:26 pm
#4

Basically this math translates into this:


You have a smaller weapon, you are faster because it weighs less, so you get more hits in. But these hits are generally weaker than with a heavier weapon


You have a heavier weapon (like a long vibro axe), you are slower because it weighs more, so you get less hits in. But these hits are generally much stronger than with a lighter weapon.


Basically polearms and 2 handed to more chunk damage (we do more damage at one time)


Basically TKA and 1 handed are more speed damage (they do little damage but because it's so fast, it adds up).

Witter
Sat Oct 11, 2003 2:53 am
#5

this is a very good idea, but it will never go through because the teras will whine too much like they already do, and we all know the devs looove to please the teras
Psykeman420-HS
Sat Oct 11, 2003 3:06 am
#6

a martial artist (TKA) should be able to be an elite force, but they shouldnt have no competition in the melee pvp world and no single melee profession should be so gimped they stand no chance unless they're fighting another of that profession.



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EdelKrieger
Sat Oct 11, 2003 9:31 am
#7

sweet. In the couple days with the 75% PvP nerf, I was actually equal to all them ranged people in DPS. Was worried. Glad they fixed that up fast. The 6 pikeman on my server were starting to come out and own everyone. Devs say this coming a mile away. Had to nerf us back into our place


Problem is with all these great ideas, they make to much sense. Devs can't do that. Remember when we tried to do /teach logic? it failed.

OpethRebel
Sat Oct 11, 2003 11:17 am
#8

I'll ask about berserk. I don't think your damage numbers for the different classes are fair. We shouldn't be doing higher initial damage AND higher dps. Seems more balanced to do higher initial damage but a little lower dps.




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"6 Pikeman X $15 = $90 / month" - SOE's revenue generated by pikemen.
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