Pikeman Archive
Thread: lol a clearer sick of complaints about pvp gimping
I wouldnt really mind sucking on pvp if i could actually do something on pve.
Sucking on both is just plain annoying
I'm sorry that you can't see the imbalance. I guess people like you just take the game how it is and don't care. Have fun sending in your $15 a month just so they can neglect this class and keep giving commandos one-shot-kill weapons. Do you really feel that this is fair? You really content that the game is this imbalanced to where you have no chance if a target moves?
Okay, so we're supposed to be able to customize ourselves in the game to be virtually anything we want (within learning limits). I am a master weaponsmith/master artisan. Now I decide I want to take up a fighting class to give myself some balance. I don't really want to be ranged because I like the animations for it and I come from Ryloth[Ilived not so close to the core on a not so technologically advanced planet](while we're on the whole idea of RolePlaying) so I decide to take up pikeman.... Now I don't have enough points to master brawler and master pikeman after I've spent them all in the artisan area. I have enough to master either or. Why should I be forced to master brawler in order to do anything to any other player? Now as it is, pikeman also need some medic skills in order to advance, so there goes some more skill points? What would you have me do?
Now agreed, we should be at a disadvantage when it comes to ranged weapons to some extent.... but honestly if they made us a playable profession, why make us pay 15 bucks a month just to get slaughtered? I'm not sure if you've ever actually been a brawler, but it's frustrating when you get the "Target is out of range" and then actually catch up to them and are right on top of them and have to wait for your next round of combat to kick in, only to have them move too far away and get the "Target is out of range" message again....It's sorta sad if we have to spend how many ever skill points to get a skill (not to mention the time spent to get eachtree upin weapons you really don't like to use or don't want to use, or don't fit your RP)just to join our commrades who do have it or are marksman in a little fun.
So where are the throwing weapons for brawlers? Shouldn't we be able to throw javelins, daggers, throwing axes, stars even? Whynot give us some sort of advanced technology that we throw (perhaps in a javelin style) and it latches on to anyone wearing armor and we have a little "reel" sort of thing and let us pull them closer to us? Why not let us poison or weapons so that if it even scratches you the poison runs in and takes it's course? Why make it so we're incredibly inaccurate and waste all our HAM swinging at you without ever hitting? If we're that close and you're trying to get a lock on us, you're definately not going to be jumping around all over the place, you're a decently easy target. We're the ones that are supposed to be moving around a bunch and you're the ones that are supposed to have a hard time hitting us because we're all over you....