Pikeman Archive

Thread: Melee VS Ranged. Still is not beter...

Jarell_
Mon Dec 29, 2003 7:33 am
#1

Hi all! I am Jarell, I am a pikeman on Radiant. I have a few points that are frustrating for me as a pikeman.

1. Melee vs gun users. The marathon run. I get tired running after these people...

When PvP starts, every melee user knows the drill when they are attacking gun users. They run away. ALL DAY LONG! Keeping you away so they can shot over their shoulder and pelt you from afar. I accept and expect this, no problems here. However, the problem I do have is when I am in range of my target (5 meters, for normal non-special moves and 10 meters for special moves) while I am running, I STILL cant swing and even hit my target much less do a special move to knock him down or change his posture. This is not a problem when attacking NPC's or creatures.

2. Pistol whip. Han Solo vs Darth Maul.

*Han Solo uses pistol whip on Darth Maul for 300 damage.*

*Darth Maul is dizzy and is knocked down*

WHATEVER!!!!

When PvP melee vs any pistoler we have to deal with pistol whip. I have a HUGE problem with this. Melee users are trained in the arts of physical attacks and train for years to profect their technique in weapon use. This training would include BASIC DEFENSIVE MOVES that would allow them to parry incoming blows from unarmed and armed attackers. A pistoler is a marksman and has been trained in shooting, NOT MELEE combat. Pistol whip SHOULD NOT WORK on a melee user... EVER! If you wanted to give the pistoler a percentage to knock down a melee user, it should start at maybe 60% for novice melee users and go down as the melee user advances in defensive techniques to the point that they have a 0% at master.


3. Weapons. I am tired of seeing EVERYONE in the same professions looking like clones of each other with a different name. Everyone uses the best weapons and armor that does the most damage and offers the most protection. Give us a reason to diversify between pikeman (or even other classes). Each weapon should have its pro's and con's to the weapon so people can make their own style of combat (i.e. a pikeman that use short staffs for speed and accuracy but deal mild damage or pikeman that use long heavy axes and are slow but deal out monstrous damage).

Certain weapons should also have special move specific to that weapon. (i.e. a certain polearm should have a special move that hits multiple times because it is lightweight and easy to control. a heavy axe should have a body bleed hit or armor piercing move that would negate armor worn.)


4. Defence, protection and range. As every1 knows, TKA is the best meleeATMhands down. My problem is that polearms are used as defencive weapons and have a very long range. SowhydoesTKA's have the SAMErange and MORE defense? THEY ARE UNARMED!!!Why is it that TKA's have MORE protection's then pikeman? This is a HUGE problem. Pikeman should be able to tank enamys. a intermediate should be a good challenge 1 vs 1 odds and a mastershould take 5vs 1 odds.



More Skill and/or Special moves.


I would also add new skills such as:

Disarm: Knocks a weapon unusable for x amount of sec multiplied by the pikeman skill rating. the counter balance to negate this should be based on two attributes. the other players raw strength (ham). If they are melee users, the second variable is adjusted by their defense skill. Some1 with a pistol can shoot a gun out of your hand, but we cant knock one out of someones hand with a pike? Come on...

Defensive Stance Skill: increases chance of blocking attacks and reduces damage of blows taken. this should be a HUGE chance since a polearm is the best defense weapon.


We also have to skills that are the same. Spin attack and Polearm area attack. May I sugest losing the spin attack (its week and pointless) and make it something unique to pikeman like a area bleed.

Thats all I have to say. I hope some of these ideas can come to light in the game. It would make it allot more worth while to be a melee user.

Thanks for your time




Jarell - Zorin White Knight
LordSaibot
Mon Dec 29, 2003 8:48 am
#2

i agree that all the weapons should be balanced so that there is no one "best" weapon for each profession, but to give the weapon innate abilities and specials would unbalance the whole combat system. tks do random damage, fencers=health, swordsmen=mind, and pikes=action. To give pikes a body bleed now would unbalance them if ever they are fixed. In fact that is the reason that so many professions are all messed up. In the beginning nothing worked right, but instead of fixing what was there the devs simply added to the skills fora quick fix. Later when the profession and its skill get tweaked, it becomes unbalanced and "broken." What you need is a fix to your accuracy and then see if you really want a body bleed. I'd be willing to bet that if your lva hit 4 out of 5 times you'd be happy to have it.




Gravis Temav
-LootTrooper-
Sskar
Mon Dec 29, 2003 10:08 am
#3

Quote:


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I get tired running after these people...


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Solution: pick up rifleman and make them hurt so bad from afar that they'll WANT to get up in your face, hoping they'll have a better chance than they do now.



Ssk

WolfDroid
Mon Dec 29, 2003 10:24 am
#4

I'm not greatly bothered by these things at the moment. Honestly this game seemed rushed and really still in beta at release!. As far as combat goes the devs have already talked of adding new weapons and reworking combat system. So expect changes, the only question is when and what...



Mastered TKA, Commando, Marksman, Medic, Scout, Brawler, Image Designer, Combat Medic, Fencer....,
How many skills mastered for a holo? 1 : Image designer... then all was silent
How many skills will be done for FS now? Zero (Just to lazy to grind only for a chance it might be the fifth one)
Currently: Bladesmaster, Master Scout
*MELEE FOR LIFE*
MarshalCreed
Mon Dec 29, 2003 11:25 am
#5

I echo your concerns reference the Pistoleer vs any pikeman or swordsman. It is ridiculous that a pistoleer and beat down an elite melee profession in melee and on top of that have higher defense vs melee than a Master of an Elite melee profession. I just dont understand! Perhaps the devs want everyone to become pistoleers? I really dont know. The only other thing that crosses my mind is that the dev's work in their cubby holes and there is no cross talk or meetings to resolve balancing issues.(I really do wonder how this entire enterprise is run.)


Anyway, it is just retarded to watch a pistoleer best a master in melee combat by using pistol whip!! Maybe the elite melee master can make his sword or polearm shoot and defeat the pistoleer, I havent tried that yet.




Roboute Guilliman
Imperial Major
Northern Storm Command
Psykeman420-HS
Mon Dec 29, 2003 11:57 am
#6

well im not bothered by that as much as the fact that i get owned by a rifleman @ 3m away because they are more accurate than i.



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