Pikeman Archive

Thread: Curious .....

Strype67
Mon Sep 15, 2003 3:10 pm
#1

With the new hp/lair in efect does anyone have even more difficulty doing their lairs. I had my hands full dealling with 2 spawns during my attack now i have 5or 6 spawns coming at me when i attack my Lairs. It appears to me they balanced the range weapon classes but hurt us worst. I maybe wrong idont use a range weapon at all and havent heard feedback at all. So is this what we are reduced too - incapping 2 times a lair to kill the multiple adds - or am i just imagining this and i was to soft to begin with Bad part is im a wookie so i cant even make up for it in armor - oh well Your thoughts please.
DukeHondo
Mon Sep 15, 2003 5:57 pm
#2

All I know is it took me 10 minutes to destroy a lair (Not counting the monsters..no joke)



Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Strype67
Mon Sep 15, 2003 10:34 pm
#3

Well i stepped up to having a 2200 Ham pet doing 160 damage steady. Things are much easier for me as my pet just dont miss. But to think id ever be a viable tank is out of the question. I could use my custon LVA and couldntfight my way out of a wet paper bag, and if it hit back id be very dead very fast. But ill use my pet to balance my fighting style and hope that in time things will balance out.
OpethRebel
Mon Sep 15, 2003 11:19 pm
#4

They are changing it so you do increased damage to lairs once you've killed all the monsters. It's currently taking me about 50 hits to kill a lair



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"6 Pikeman X $15 = $90 / month" - SOE's revenue generated by pikemen.
Ipree_Keamym
Tue Sep 16, 2003 5:26 am
#5

It took me 80 hits with berserk to kill a nightsister lair...


This is.. waste of a powerup, waste of weapon condition, and pets wont attack to help out.



Current solution is to have a non sliced, non PU charged weapon to beat on lairs with.




__________________________________________________
Evil will always triumph because good is dumb.
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