Pikeman Archive
Thread: Combat Professons update
TH has posted their 4 part plan for the combat professions, located here:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=14605#M14605\
This post is not the answers to our top 5issues ( still dunno when they'll be released
) but it gives you a good idea of what to expect combat wise in the next few months.
Let me know your thoughts on the post, concerns, and so forth, so I can let the devs know ![]()
oh yes.. it's going to be real easy for the melees to just fall back a few seconds and wait for the regeneration while you got 4 dragonets or 12 gurks on your tail
Thunderhearthwrote:
While the HAM dips, a player is vulnerable for a little bit, but if they fall back for a second or two and let it recharge (it happens pretty quickly), they can get back into combat without suffering an illogical permanent penalty as opposed to just spending straight “endurance” points until there are none left with no chance of re-charge without a healer.
Some of you may remember Tearforger’s, “Anatomy of a Blaster Fight” posts way back when. That’s where we want to be.Some of you may remember Tearforger’s, “Anatomy of a Blaster Fight” posts way back when. That’s where we want to be.
We'll see. It's all speculation and some of it seems so far in the future. The idea of scaled weapons sounds interesting, although I would like to see new weapons, not just versions of the same. We saw the power of the first rendition of the new HAM system briefly, but I wonder how they could justify raising the HAM costs even more. I am glad to see initial talk of making combat professions more defined, we'll just have to see what their definition really is.
antares
master pikeman
Well it kinda pisses me off
. But first I do welcome combat system change. An the Weapon change seems interesting too as well...no more -55 mods??? Anyway heres why I am pissed
This whole time we have been a semi-broken class, and got little to noattentioin in any Patch Updates. Time and time agian we have been told there is something coming for us. Well here it is ,and one of our #1 issue HAM cost that was NEVER
addressed, are actually going to go up! I know that the system is going to change and our HAM are not going to affect us the same way, it just pisses me off that we have been trying to get this addressed from the start and for nothing.
Reading the quote at the bottom to me it reads Pikeman are going todeal massive damage, and die easy. Not much of a change there if you ask me.
Frustration:
Agian we have had little to no attention, and now it looks like this new system wont be implimented for at least 3-4 months?(the proffesioin side) **edit**! Add 3-4 mounths + Release Date = 10 months with no noticable fixes for us. This is assuming all the changes they told us that were coming soon are this new system, if they arnt and those changes were different, I doubt will we see any improvment to us for 4 months![]()
"Different melee professions such as Fencers, Pikeman and Swordsman will be different kinds of tanks. Some will deal more damage while others absorb more damage"
I agree with all of you....we've been through enough problems the last few months to have more dumped on us while we wait for all four stages to be completed.
I think scalable weapons are interesting, but like Antares, would much rather see new weapon additions and a little diversity.
Hey Gunman..with this new system coming out my #1 conern now is.
What are they going to do for us or with us in the mean time. Will we still have our problems for the next 4 months, or are they still going to give us some fixes before that too?.
If you get an anwser to that it would be keen!