Pikeman Archive

Thread: Quick question on the basics

PBN
Thu Dec 04, 2003 3:45 pm
#1

I'm still struggling with the LVA. Reading all the other posts, I'm left with some basic gaps in my understanding. Could someone please explain to me the SPECIFICS of intimidate, warcry, taunt and CoB?


Thank you


PBN

PotatoWedgie
Thu Dec 04, 2003 3:59 pm
#2

Ok, a couple reason your having a hard time is of course, those insane HAM costs on your LVA. The reason most people use Intimidate, warcry, taunt and CoB is that they practicly stop most enemies from attacking you. Intimidate cuts damage a good 35-50% (not sure on the exact numbers), this is an awsome skill to use. Warcry of course stops enemies from attacking, but I find it useless unless you have KD. I would hold out on using CoB untill you hit novice pikeman (dosent do much untill you get more bonuses).


Now a combo of a Doctors buff and your food would make you a walking god with the right armor =), hope this is what you where asking for hehe.



Ted




"...sliced a weapon 98 times... we therefor have no choice but to ban you for the creation of Weapons of Mass Destruction"
"How would a person hide a weapon with 10,000,000+ max damage?" - Programmerted
PBN
Thu Dec 04, 2003 4:07 pm
#3

actually, it is, for the most part. I gather I should hotkey intimidate (will do). Can you explain about the warcry though? I believe taunt only gains aggro. (good for a pull - though, I've noticed socials will still mass rush me) Warcry prevents them from attacking??? (sounds too good to be that simple)


also... would a good start to combat be:


/taunt


/warcry


/intimidate


/stunattack1


/spinattack1



Thanks in advance,


PBN

PotatoWedgie
Thu Dec 04, 2003 4:24 pm
#4

Ok, for the most part warcry is to good to be true, in pvp it actully stops people from talking/using skills/ and attacking. for pve it stops a creature from doing the same. Now, I have never actully found out how taunt works, it seems to just ingage combat, but I could be wrong. Your idea for the /taunt /warcy /intimidate / stun and /stun is pretty good (that is if you want to spam specials hehe)



Ted




"...sliced a weapon 98 times... we therefor have no choice but to ban you for the creation of Weapons of Mass Destruction"
"How would a person hide a weapon with 10,000,000+ max damage?" - Programmerted
Braglor
Thu Dec 04, 2003 5:22 pm
#5






PotatoWedgie wrote:

Ok, for the most part warcry is to good to be true, in pvp it actully stops people from talking/using skills/ and attacking. for pve it stops a creature from doing the same. Now, I have never actully found out how taunt works, it seems to just ingage combat, but I could be wrong. Your idea for the /taunt /warcy /intimidate / stun and /stun is pretty good (that is if you want to spam specials hehe)




Intimidate is 50% dam red... intimidate2 increases the duration. Taunt is excellent when you are in a group and you see a creatures aggro on your doctor friend.. it will if sucessful, change the creature to attack you instead of the poor helpless doctor Only time I've experienced problems with taunt is when the group has Large pets and the aggroing creature is agressive against those pets.


tip: a good idea could be to macro your bleeds

PBN
Fri Dec 05, 2003 8:59 am
#6

um... what bleeds?


I'm still playing with the basics (1/3 way to novice, right now). To my limited knowledge, this is what I have for strikes:


polearmhit1 - increased damage, random pool


polearmleghit1 - increased damage, action


polearmstun1 - increased damage, random pool, chance to stun


polearmsweep1 - attack all targets surrounding you, random pool, chance to KD



Also - general tactics - from what I understand (correct me if wrong, please) intimidate buys time to try to get a stun, and stun will increase the chance for KD.



PBN

PBN
Fri Dec 05, 2003 2:03 pm
#7

Hello, again. Would some please answer the question above, and clarify whether or not my understanding of what I can do is correct?


Thank you in advance,


PBN

antares_Kauri
Fri Dec 05, 2003 2:30 pm
#8

You mean your question "What bleeds?" Well, at your level you don't have any. Our bleeds are actionhit1 and actionhit2 found in the Support line. They are action bleeds, obviously.

Intimidate: Decreases damage output of intimidated target by 50%.
Warcry: Delays target from attacking for 10 seconds, 20 seconds for warcry2, which is also AOE.
Taunt: Changes main aggro of target. i.e. A friend is being attacked by something and is low on HAM, you /taunt the target and it will stop attacking your friend and come after you.
CoB: Increases your chance to dodge/counterattack/block by the efficacy value for the length of the duration value.
Stun: Increases your to-hit against your target, making them easier for you, well, to hit.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
PBN
Fri Dec 05, 2003 2:58 pm
#9

Thank you, Antares (once again)


I realize that perhaps these questions are a bit too basic as most that would engage in a combat class have already done the math (often, literally) - however, I am Roleplayer, and part of the role is mastery of staff. In a way, I'm bound (for personal reasons IC and OOC) to the weapon (char name is Misterie Baton-Noire (black-staff)). As such, I need to learn not how the best combat effectiveness can be reached, so much as how the best use of this weapons can be obtained. In this you have been extremely helpful, and for that I am grateful.



PBN

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