Pikeman Archive
Thread: Pikeman Update
Hey everyone ![]()
TH appointed me Pikeman correspondent a little while ago, so I thought I'd make a post updating everyone on where Pikemen stand in the big issue.
I've gone through the correspondent forums and read our devresponses. They still need work so I'm not sure when they'll be posted,but I'll be doing my best to make sure the answers we get are informative and meaningfull...
Our biggest issues, just judging by the posts I've seen. (and this isn't an 'official' list of course).. seem to be Accuracy, HAM, toughness, Block, lack of class definition, and low damage or low DPS. If I've missed something that needs to be noted as a top issue, please let me know!
List any questions you have and I'll do what I can to answer them, thanks ![]()
Message Edited by Gunman21 on 12-03-2003 07:18 PM
Try to provide a focus on the class, my biggest complaint with the pikemen correspondents so far, all they did was compile issues and throw them at the devs. Think about it for a minute. We're complaining about EVERYTHING about Pikeman. Damage, speed, accuracy, defense, EVERYTHING. So what's OUR primary concern? PRIMARY, one thing at a time.
Half a year and all they've done is give us a pacifier that seems to be working for allot of people..
Gunman21 wrote:
Our biggest issues, just judging by the posts I've seen. (and this isn't an 'official' list of course).. seem to be Accuracy
Yep...accuracy is a good one, although if damage were increased then our accuracy should be lower for balance.
HAM
Uh yep #1
, toughness
Uh yep #2
, Block
Yea...the fact that block is very crappy...we still take damage...what is the point of giving the class with the worst defense, a defensive skill that still takes damage????
, lack of class definition
Well yea..but if other things are fixed we will be defined...ie,we should be Tough (very tough) have low HAM cost so we can spam specials which will make us strong, good defense which will make us tough, slow, and accurate.
and low damage
do you play pikeman..if opeth put that in there I am soooooo glad he is gone...my damage is insane...
or low DPS
yes it is low...becuase we miss way to much
Thanks for the support guys ![]()
Metroid....I'll be working my tail off to make sure we finally get some answers that are worth something
C-Lab...There was support to bring our damage modifiers in line with the other brawler professions, so I listed that as an issue. If there's a group who would like to see this removed for favor of something else, I can do that.
Soul...I'll add speed to the list, but I'm not sure if I'll be able to fit it in this time around, I'll check and see.
Psyke- Cool ![]()
Gunman21 wrote:
Thanks for the support guys
C-Lab...There was support to bring our damage modifiers in line with the other brawler professions, so I listed that as an issue. If there's a group who would like to see this removed for favor of something else, I can do that.
Really?..ok well if more people want it than dont that is fine. The thing is if they do give us more damage they will just take away from something else we I think we have pretty good damage..eh but I could be wroong.
CLab2021 wrote:
Gunman21 wrote:
and low damage
do you play pikeman..if opeth put that in there I am soooooo glad he is gone...my damage is insane...
i believe this refers to our ph3 having a damage modifier of x3 instead of x4 like the other melee classes, i... uuuh.... think, might be wrong though, i think it was in a post by opeth which i dont wanna search for.
most important issues are toughness and ham costs... id say instead of giving the devs a big list lets just make em focus on these changes first so that they get done faster if they ever get done that is.
accuracy is a bit fixed since last patch, block, well you should be able to play pikes without block anyway... these aee secondary issues.