Pikeman Archive

Thread: Please show your support for all Brawling professions in this Developer's Tracker Topic!

IronMaiden7
Fri Aug 01, 2003 2:47 am
#1

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=204563#M204563


It is common knowledge that all brawler professions are totally owned by all marksmen professions in player-versus-player combat for the simple reason that we cannot defeat their Run & Gun tactics. We cannot attack on the run and we have to be closer than 5 meters from our enemy to fight back. Unless a marksmen is asleep at the keyboard, or careless enough to enter our very small combat range, we have no chance of winning a PvP fight.


It seems the general consensus feels that "all brawling professions should not have a fair chance to win in PvP because it defeats the realism (in a computer game based on a science fiction/fantasy movie???) of a gun versus melee fight in real life", and that "Melee classes should not even be in SWG because there is no and/or little documentation to support their existence in the Star Wars galaxy".


In fact, in various threads, many have expressed the sentiments that PvP should not be balanced and fair for all combat classes, and that brawler professions should just accept that they have a zero percent chance of winning against a marksman profession in PvP.


I don't know about anyone else here, but I do not enjoy unbalanced games that offer me a zero percent chance of winning. Nor do I find it fun to win one-hundred percent of the time, or to lose one-hundred percent of the time.


Again, please make your voice heard in favor of PvP balance for all Brawler Professions in this Developer's Tracker topic that has the attention of the SWG developers.


Thank you!


Lee (Master Marksman/Novice TKA/Novice Pistoleer) on Kettemoor




Why join the Empire?Because chicks dig Stormtroopers!Watch Jedi flick!
"Today's SWG Patch Notes: Found where people were having fun & removed it."
"Teras Kasi are NOT lethal, NOR nearly impossible to knock down or unbalance."
"Facing an opponent armed with ranged weapons, high-level abilities DO NOT enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

SeTSwiPe
Fri Aug 01, 2003 6:21 am
#2

it's not that we don't want balance, it's just that we have as much balance as we need.


We can trip them, we get more defense, we can lunge for longer reach. Really, what do you want? To be able to pick them off at 30+ meaters? We already havea ridiculous range of around 15.

GrendelsMother
Fri Aug 01, 2003 1:27 pm
#3

If a ranged user can accurately shoot a pursuing opponent behind him while running and not slow down or suffer significant penalties, this is not realistic or balanced... If apikeman or swordsman holding a piercing weapon cannot attack and charge his opponent, but must stop, wait a few seconds, THEN swing... this is not realistic or balanced.... If a gunman using some sort of laser weaponry which according to popular belief and scientific theory would cause a burn wound, caninflict a bleeding injury... but a pike, axe, or sword CANNOT cause bleeding, thisIS NOT REALISTIC ORBALANCED..... If I have to stand there helplessly while a pistoleer shoots meTHROUGH the hills that should be providing me some kind of cover, this is not realisticor balanced........ Why is itsome people cannotaccept these very real, very major flaws for face valueso we can address the problems already instead of further confusing the dev's. I am also anaspiring Creature Handler, and I can freely admit that the class is still too powerful for a non-combat profession. Stop ignoring the facts, stop taking advantage of a poorly designed PVP system, and lets tell the dev's this is not a matter of guns having the obvious advantage, but basic design flaws in combat...



Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

"I mean, what is a pikeman and why is it something in the game? The only other profession we didn't absorb into one of these iconic templates is the creature handler and only 1% of our players play that character type."
- SOE Producer Dallas Dickinson (unknowing and misinformed)
ReblSoldier
Fri Aug 01, 2003 4:01 pm
#4

the game should be blaster beter then melee unless your a jedi



if you get close enough to use a melee weapon use it No one is stoping you from getting a Blaster out and shooting them while you chase..



Maybe level up Pistoleer or Smuggler just enough to get aRanged Knock down ?


Shoot them down run over and smash them?

Hoabob
Fri Aug 01, 2003 4:03 pm
#5

SeTSwiPe ,forevery ability we have there is a marksmen class that can do it at 65 meters not that any of them actually matter because chances are you will most likely you'll just be one shot'd.
BitterMommy
Sat Aug 02, 2003 6:13 am
#6

GrendelsMotheris my hero. All those points make for balanced as well asrealistic play.If nothing else, firing on the run should significantly slow your running speed so the melee person hassome chance to catchup. Also, nobody should be taken out in less than 5 shots, that is just rediculously boringgameplay.


For the record, I am a Novice Pistoleer and I am awfully bored by the fact that I can take out a Master TK/Pikeman/Fencer/Swordsman WITHOUT EVEN GETTING HIT, on a CONTINUOUS BASIS. Not to mention do insane wound dmg to their constitution bar with my health shot.


Give the poor bastards something... I could live with Marksmen having an edge. If the average marksman won 60% of the battles, that would be fine. Even 70% wouldn't be so bad. But when a Novice MM can beat a Master Brawler 100% of the time without even suffering a hit, what the bleedin' point?!


Either something must be done or we face the eventual possibilty of 4 elite professions no one will want to play.

SeTSwiPe
Sat Aug 02, 2003 6:20 am
#7

I have always agreed about the whole bleeding laser thing, but that is a different matter as opposed to this. If you're fighting a pistol user and the fight starts at 65m, how you can realistically accept to win in ANY circumstance is beyond me. I've said this before and I'll say it again. Who are you placing the betting on, Indiana Jones or the guy with the scimitar?


And Pistoleers DO get major reductions when they run and shoot. It's actually an ability of theirs to lower that horrible negative accuracy while in motion. Even masters have a negative to accuracy. The reason why you dont' notice is because thye have a higher rof. Which, of course makes sense.


As for CH, they are a combat class. The classes can go into three categories. Combat, Support and Crafters. CH are definitely not crafters. Support entails healers, entertainers, scouts, etc. CH on the other hand get most of their xp from FIGHTING with their pets. Their pets do nothing but FIGHT. There are no skills their pets have that aren't oriented to fighting. Even their tricks aren't for play or show, but to heal mind WOUNDS. How anyone can say they are not a combat class is beyond me.

Cheeseswordman
Sat Aug 02, 2003 9:23 am
#8

I think people just need to either shut up about the realstic crap and go to it at its fullest. If this is supose to be real then a laser gun would never cause wounds ever because it would instantly close any wounds it makes... running away and shooting you would miss about 99% of the time unless you turn and fire... A pikemen or fencer could run faster because they aren't trying to turn around and fire and would be able to charge and hit on the run as well then.

I really could care less if its realstic thats not why i play... I play for fun and when i'm getting my ass kicked every time i try and fight a marksmen then that is not fun.
Ravalin
Sat Aug 02, 2003 3:41 pm
#9

I think we do alright since we can beat them hard with one or two swings. The only problem I don't like is that we can't attack while chasing them. The ranged bleeding a blaster can do is a bit bad though...



____________________________________________________
Yes, we're from the department of justice, and we're adjusting the beds.." ~Doug McKenzie

Rava'lin
Naboo, Ahazi Galaxy
SeTSwiPe
Sun Aug 03, 2003 12:57 am
#10

reply meleers to run faster than carbiners and riflemen. Neither of which can run while shooting, but instead have a slow walk.
Page 1 of 1
Previous Next