Pikeman Archive

Thread: Pikemen, what are your secondary professions?

HernandezBallin
Mon Jul 28, 2003 8:54 am
#1

Novice Pikeman - Looking forward to my first novice pikeman skill in the sweep later on today.


First Responder, Field Stabilizer, Stimpack Chemist - In other words, after I get Diagnostics IV i'll be master medic.


Then i'll be moving on to DOCTOR...


IMO, I really don't think I could survive without being able to heal myself. As far as doctor goes, I can't wait to heal myself even more effectively.


Any other pikemen medics?




The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
Equilibruim
Mon Jul 28, 2003 9:21 am
#2

I just started grinding out medic, and guys it is definately worth it. myself...



Im a Novice Pikeman FINALLY


Scout Exp III, hunting II almost III, surival I, trapping nada


Medic, First Aid III, Daignostics II, Chem II, and the other one I forgot what it was was II


Im a rifle Specilist and up to Expert ranged support, and I can learn learn spec but Im saving Combat XP for pikeman support.


thats me




Melik / Vigilante-

Melik / Lvl 1 Night Elf Druid / illidan
MasterZhukov
Mon Jul 28, 2003 9:28 am
#3

I was almost a master CH, then I noticed everyone was picking up that class and just how easy it was to levelsoI started surrendering those skills in favor of medic and merchant.



Scipio
Master Pikeman
AgScip - Retiring from the organics buisness.
Thrasymedes
Mon Jul 28, 2003 8:10 pm
#4

gah! i thought i was gonna be original by being a pikeman doctor....i guess not....i better make my last profession very rare...hmm...



Dervin, Guardian Priest of Kika'lekki
Cheeseswordman
Mon Jul 28, 2003 8:17 pm
#5

chef! be a chef you'll never find a pikemen medic chef! Me i'm going pikemen medic, mainly because dieing makes me super mad...
Madmartagan
Mon Jul 28, 2003 11:44 pm
#6

Master Brawler -intimidate2 is thebest tankingskill in the game, lunge2 is vital for brawler PVP, and berserk2 is a great way to dish out damageif you're in a big group wheredoing special moves is not that important


Master Medic - being able to heal yourself for 800+ points of health and action at the cost of 70 mind is a good thing


Scout - Exploration IV because it's a must have at least until speeders turn out, and Hunting IIfor the creature to-hit bonus and because theres nothing better to put those couple points in


Going to have to give up Explore IV to finish up master pikeman, but oh well.


I already had to sacrifice novice weaponsmith, master artisan and the entire artisan tree to make room for medic and pikeman skills =p




___________________________________________________________________
Higgs Par'teckal - Human Master Pikeman - Master Brawler - Master Medic - Teras Kasai Warrior of Lowca
IamDaniel
Tue Jul 29, 2003 1:34 am
#7

Erm Madmartagan, last time I checked, the to-hit bonus on Hunting 2 only works for normal ranged attack. How would that be useful for Pikemen?
SenorSaturn
Tue Jul 29, 2003 3:20 pm
#8

I'm a Pikeman/Chef/Marksmen and a lil bit of scout, so i can have stuff to cook with. But at the end of it all I'll be Pikeman/Chef/Scout.


-------


The Lone Mon Cal Pikeman,


Bim PollyWog

Ryland_Avlee
Tue Jul 29, 2003 9:11 pm
#9

Ranger



Pikeman/Ranger
Nazgulstorm
Tue Jul 29, 2003 9:54 pm
#10

Pikeman, working on BE (almost there) and medic. Im playing the most gimped classes i can, and when they fix them I'm off to new better and more gimped classes.

Honestly tho, i want to be a Bio-engineer and CH to support myself, with polearms so i can defend myself (I hate those blasters,) then throw in a little medic to heal me and mine.
UnseenForce
Wed Jul 30, 2003 5:50 am
#11

Alright. I've looked at the skill trees and have found which skills compliment the pikeman skills the best. Go with RIFLEMAN!!! With the counter sniping tactics branch (or what ever it is called) you can add +20 more block to the 20 block you get with the defensive branch for pikeman. When I reach master pikeman I am going for just that single branch in the rifleman skill tree only for the added block. Instead of blocking 20% of attacks, you'ld be able to block 40%.


No matter what combat proffession you do, there should be a ranged proffession that compliments it. Just look for one that adds themore skill modpointsto your already existing ones.




Insusurro Gafiw

Master of the Single Handed Blade

Master of the Art of Tera Kasi

and Master of the Brawling Profession



Live well, Fight with honor, Rest in Death
Pikeman_Saint
Thu Jul 31, 2003 12:18 am
#12

My guild is and always has been heavily PVP centric (EQ RZ and DAOC) and keeping with form we are the same way in SWG (Ahazi) my personal choice knowiing that PVP favors ranged battle in SWGbut close quarters battles are in the favor of those able to incap, and/or debilitate thier opponents with massive and lethal hits played a very large role in my selection of skills. These issues coulpled with what I feel are certain very important skill mods for pvp in SWG formed the basis of my skill trees, that and there are so many interesting professions I decided to go the "jack of all trades"route:


Pikeman: Defensive IV (AE knockdown) + high skill mods


Pistoleer: Defensive stances and grips IV + high skill mods (on the premise" "feel free to kite me while I stop shot you for 950 damage")


Marksman: Pistol IV


Brawler Ploearm IV


Scout: Exploration IV, Hunting IV


Artisan: Business III, Survey I ( I dont craft, but I sell resoruces, ie I like credits just to lazy to craft....LOL)


Medic: Organic Chem IV (cant beat a self healing tank, I agree with the above posters, the medic base profession is a MUST have for any pikeman) Diagnostics I (speeds up healing nicely)


Bio Engineer: Not sure where Ill go with this, need to play with this profession some more, cloning seems like it will be fun)


Creature Handler: Just starting with this, will probably fill Taming IV and Management I (picked this up along with BE because I do ALOT of exploration and soloing)


I dont plan on mastering any particular profession, unless something really appeals to me, but I like the option of bieng versatile and having the ability to easily master a profession should I choose to at a later date, not to mention that this template has/is allowing me to be highly self sufficient on very hostile planets. I'm not done with this template by any means, but I'm very close....


For those interested my end game skill mods:


Polearm Speed75
Accuracy110
Toughness26
Damage 0
Melee Defense20
Ranged Defense17
Def Vs
Posture Change50
Def Vs
Intimidate0
Def Vs Dizzy40
Def Vs Stun50
Def Vs
Knockdown50
Def Vs Blind40
Combat
Equilibrium0
Dodge0
Alertness0
Meditate0
Counterattack0
Block20
P. Speed25
P. Accuracy45





Augustine
Shadow Gypsies
"You aint no huckleberry"-My Hero
Darklief Nightweaver
Shadow Gypsies
"young fool, your skills are no match for the power of the Dark Side!!"-My Master
Thrasymedes
Thu Jul 31, 2003 2:37 pm
#13

Am i that predictable???? *twitch* how did you know i was going to become part chef to be original! GAH!



Dervin, Guardian Priest of Kika'lekki
Page 1 of 3
Previous Next