Pikeman Archive
Thread: publish 7
from what i understand, warcry will stop an enemy for 10-20 seconds from attacking, until they are attacked again. this severely hinders any melee professions' tanking abilities. one of the main reasons that i picked up master brawler was to keep a krayt, axkva min, or whatever stopped for 20 seconds, while i pummel away, giving my enemy a 10 second window to attack me.
if this goes live, they better take the timer off of warcry, so that we can use it, heal up, hit some more, then use it again when we need more healing. otherwise, say bye bye to tanking the hard mobs.
Ssedi wrote:
Umm, is it just me or did nothing get changed for pikeman? All we seem to get is a nerf to warcry......
Why the hairy hell did this stuff come up after I went out and bought a bunch of warcry SEAs?
Great. Just great.
Message Edited by Legwand on 02-20-2004 12:57 AM
Gunman21 wrote:
I'm fighting to get them to wait untill the combat pass happens before they change warcry.
Message Edited by CLab2021 on 02-20-2004 01:39 AM
Message Edited by Gunman21 on 02-19-2004 10:51 PM
Gunman21 wrote:
So, let say you're out alone, overt. All of a sudden, 3 people jump you. You warcry. Those three people can't attack for 10-20 seconds. Now, you can single out your target, and attack him. Instead of it being a 3 on 1, you're in a one on one situation for 10-20 seconds. It'sstill usefull, but not overpowering or anything. I think this is a more fair version.
So if what you wrote is how it's planning on being implimented, why is still my questoin...I thought this wasn't a PvP based game, so why is it that a lot of these recent changes are becuase PvP'ers...
...this change is a huge nerf for PvE and our ability to tank...espicially to us...we are pretty much an area base Profession as it is now with our spin moves....
...if there is no fighting the change fine..I say we fight it, but yes please at least have them push it back to the last Combat re-vamp patch...