Pikeman Archive
Thread: Combat
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Darkside
Wed Feb 25, 2004 9:03 pm
#1
I suppose it could just be me, but has anyone else notices (as of today, 25 Feb) that combat has changed? Specifically, I'm talking about bonus to hit stuff. Such as using a AP1 weapon agains a AP0 creature, or bonus to hits against a KD"d creature?
I noticed while fighting tonight that I recieved no bonuses whatsoever (or minimal at least). I could use a AP1 vibrolance (electric) against a creature that was AP0 and vulnarable to electricity and my actualy damage was +/- 2 or so hits above the actual combat spam. Same with a KD'd creature. Sometimes 2-4 points above or below instead of the normal bonus we got before.
Anyone else notice this?
ScarletPhoenix
Fri Feb 27, 2004 9:20 am
#2
Unless something changed recently, vulnerability has always been bugged. If you hit anything that has a vulnerability to something, you do the actual damage that you do. If they have a resist to it, the AP works as it should.
So, you sort of hope that the thing you're fighting has likea 1% resist to whatever you're hitting them with, hehe.
Also, I've been thinking about whether there's any cases where you'd want to have a helmet that has a vulnerability to whatever you're fighting, since they have armor piercing. I.e., with the new AP2 acid disruptor rifle, are there scenarios where it'd be better to have an acid-vulnerable helmet?
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