Pikeman Archive
Thread: Pikeman and PvP
If you dont have DOT weapons, youre prob gonna suck. -lol-
Food for thought.
Gunman21 wrote:
things you can do to help make your experience as a pikeman better in pvp.
- If going up against ranged, don't be afraid to use the surroundings to hide away from the shots. I've found a wall to be just as efficient as the best armors out there. Tactic: let them come to you.
- Use the correct armor against the correct target. If a bountyhunter, go acid, if a tkm go kinetic, etc...
- Don't talk trash to people you've incapacitated or deathblowed. Realize this: the Fight is over
- If KD/Dizzied and you got the Healstate skill; make a macro: /healstate; /stand; /macro <macroname>;
- If KD/Dizzied and you got WarCry; make a macro: /warcry; /stand; /macro <macroname>;
- Against any CMs out there, the trick is: warcry, warcry, warcry...

- There is no shame in bursting if it means you will survive and your target will not.
- Don't forget Equillibirum if you're a zabrak. As most ppl will focus on one HAM pool to bring you down with, this skill is most useful to pop an surprice heal.
- Use grouptef all the time, it's the Rebel way and you know you can't help yourself

1. Prepare mind by eating food and spice. With some brandy and muon you can have all three mind stats at 1000 or 2000+.
2. Buffed of course.
3. Don't spam specials right away. Get in to battle, think about your next 2 to 3 moves, do them, and then wait a little bit to decide what's best next. Remember that as pikeman we're great tanks and can take the hits. I've noticing when I do die that it takes even the uber defensing stacking pvp experts types LONGER to kill pikeman then most others.
4. The defense against knockdown food has worked wonders for me in the last few battles.
5. It seems in most melee fights, it's all about who lands dizzy first. Usually, I'll throw a dizzy as soon as I'm within range and then start working to knock them down. Once they're down, just start chipping away at their ham with the most powerful move we can throw (for me, I use polearmHit3.)
6. I'm not too worried about weapon speed in PvP. I use a really nice standard LVA that has a good damage slice.
7. Combat Medics - Ok, these guys are tough but here's the best solution I've found. If you have maxed out mind and get hit with poison and desease you probably have about 20 seconds max before you're dead. If it happens, you'll probably lose, but before you go down, use the tab key to find where that CM is and burst run right towards them. Close the gap, entirely, and knock them down on their CM arse and hit them good. You may get lucky and take them down or land a dizzy which will keep them busy and allow your friends to either escape or finish the job. Plus it freaks them out to see a pikeman runnning at them."
Rayner
Master Pikeman
Message Edited by bmeenan on 02-25-2004 08:34 AM
hahaha, yeah
bmeenan wrote:
If it happens, you'll probably lose, but before you go down, use the tab key to find where that CM is and burst run right towards them.
...it freaks them out to see a pikeman runnning at them.
- Clone and insure first.
- Always buff
- Different types of weapons (LVA for the composite guys and VL for theubese guys)and armor (Kinetic ubese for the melee guys, comp for the ranged guys and a stun layered set for the riflemen if you can afford it)
- Macros to switch between the weapons and armor
- Use the DOT lances if you have them
- Food (canape) and drink (brandy .. lots of it) for the mind pools
- Tabbing to target then hit auto follow right away
- Hit COB just before the fight starts (or better yet put cob on a looping macro to reapply it every 30 seconds or so)
- If they are ranged opponents use lunge to kd (lunge 2 if you have master brawler) and attack the kiters
- Spin attack 2 to dizzy then KD then warcry (if you can land all three ... woot). Reapply spin attack to felled opponents
- Use pixies and muons only if you have to (but have some on hand) as the downer will mess you up
- DO NOT USE PH3 ON DOWNED OPPONENTS
- Don't incap camp (its not cool) or grief. If your incap camping to save a base, don't talk trash to a downed opponent
- Don't send nasty /tells to people who kill you
- Never, never, ever, ever group tef. It just plain sucks
Theres a bunch. Hope this helps.
Braglor wrote:
Use grouptef all the time, it's the Rebel way and you know you can't help yourself
As a Master TKA I would like to share some hints, because I am quite successful in PvP (I roleplay this professionand will switch soon to Pikeman because the millions and millions of TKAs are really getting on my nerves):
First of all you Pikeman should buff your defense vs. knockdown (Correlian Brandy gives you a good boost), you guys have a fairly low defense vs KD.
If you´re fighting against a TKA as a Pikeman aim for his action pool! Blind and Stun hits are good too, we TKAs have a low defense against that and against knockdown. So Blind, Stun and knockdown and hit our action pool
.
If you´re fighting against a Fencer, forgeta knockdown move, waste of your energy because they have a pretty high defense against it, instead intimidate them and dont do many specials, let them waste their energy on you and then hit their spent pool!
Now Swordsmen, I havent had many engagements with them so I cant give you any real good tips here, as soon as I have experimented with that I will post it too
Message Edited by spoiledbrat on 02-26-2004 12:40 PM
spoiledbrat wrote:
As a Master TKA I would like to share some hints, because I am quite successful in PvP (I roleplay this professionand will switch soon to Pikeman because the millions and millions of TKAs are really getting on my nerves):
First of all you Pikeman should buff your defense vs. knockdown (Correlian Brandy gives you a good boost), you guys have a fairly low defense vs KD.
If you´re fighting against a TKA as a Pikeman aim for his action pool! Blind and Stun hits are good too, we TKAs have a low defense against that and against knockdown. So Blind, Stun and knockdown and hit our action pool
.
If you´re fighting against a Fencer, forgeta knockdown move, waste of your energy because they have a pretty high defense against it, instead intimidate them and dont do many specials, let them waste their energy on you and then hit their spent pool!
Now Swordsmen, I havent had many engagements with them so I cant give you any real good tips here, as soon as I have experimented with that I will post it too
Message Edited by spoiledbrat on 02-26-2004 12:40 PM