Pikeman Archive

Thread: Wishful Thinking Overview of the Pikeman Class

Arhagellos
Wed Aug 25, 2004 2:01 am
#1


Disclaimer: Lots of new ideas and innovative stuff so be warned. The following represent what I believe a Pikeman should be.


Definition
A Pikeman is a person wielding a long hafted weapon that usually ends in a bladed or pointed end. Such weaponryare reffered to as Polearms, by merit of their haft, and is seperated in various categories according to the specific combat role for which they are designed. In the hands of a Pikeman the Polearm, usually being a slow and cumbersome weapon, becomes the means through which valor can be attained. It is mostly common for a Pikeman to be standing in the midst of the fray, keeping enemies at check with well placed sweeps, buying her companions time to react to any foe. To that end Pikemen are almost always dressed in heavy armor and train in highly defensive tactics.


Role
A Pikeman is by definition a crowd controller as well as being the main "tank" for hunting groups. Her moves, while being slower than most of the melee warriors, are executed with utmost grace and efficiency, giving the Pikeman a very important part in victory. Pikemen excel in keeping the enemy away from the ranged warriors, with sweeps and quick jabs, while at the same time taking most of the brunt of the assault. Pikemen are seen as bastions of defiance and valor, with the highest devotion to their companions, for whom they are willing to sacrifice their very last drop of blood.


Armament
Armor: Pikemen are commonly dressed in the heaviest armor types, to ensure higher resillience to hits. I don't believe such things exist or would ever but I personally would love to see armor specialties for professions as well as seeing armor work in a different way so there can be armor categories for players as well instead of the unified AR1 for everyone. Perhaps expanding the AR system to five values instead of three: ultra light, light, medium, heavy, super heavy, with their soak rating being 25%, 37.5%, 50%, 65% and 80% respectively; therefore allowing players some variety as well as restricting the heavier player armors to certain classes only.


Weapons : Pikemen use all long hafted weapons with deadly efficiency. Combat Staves, Lances, Halberds and Spears should be within the Pikeman's reach for utilizing. Specifically the Pikeman receives the following weaponry for use.


Novice Brawler
Wood Staff, AP: 0, Speed: 3.0, Type: Kinetic, Damage: 15-35, Accuracy: +10, HAM: 15/20/10

Polearms 1
Metal Staff, AP: 0, Speed: 4.5, Type: Kinetic, Damage: 45-95, Accuracy: 0, HAM: 25/40/15

Polearms 2
Reinforced Combat Staff, AP: 0, Speed: 3.0, Type: Kinetic, Damage: 40-90, Accuracy: +15, HAM: 20/30/10

Polearms 3
Lance, AP: 1, Speed: 4.0, Type: Kinetic, Damage: 95-200, Accuracy: +5, HAM: 25/45/20

Polearms 4
Vibro Lance, AP: 2, Speed: 4.5, Type: Electricity, Damage: 160-300, Accuracy: 0, HAM: 35/50/25


Novice Pikeman
Long Vibro Axe, AP: 3, Speed: 5.5, Type: Kinetic, Damage: 350-500, Accuracy: -30, HAM: 50/60/30
Nightsister Lance, AP: 1, Speed: 3.0, Type: Kinetic, Damage: 110-240, Accuracy: +5, HAM: 20/40/15


Master Polearm Stances
Nightsister Vibro Lance, AP: 2, Speed: 4.0, Type: Electricity, Damage: 200-350, Accuracy: +5, HAM: 30/40/20
Nightsister Long Vibro Axe, AP: 3, Speed: 5.0, Type: Kinetic, Damage: 400-600, Accuracy: -25, HAM: 40/55/20
Echani Ritual Brand, AP: 2, Speed: 3.5, Type: Cold, Damage: 240-400, Accuracy: -10, HAM: 35/40/20


Master Polearm Support Abilities
Gungan Javelin, AP: 1, Speed: 3.5, Type: Stun, Damage: 80-150, Accuracy: 0, HAM: 25/40/15 (Throwing weapon ONLY)


Master Pikeman
Nightsister Energy Lance, AP: 3, Speed: 3.0, Type: Energy, Damage: 350-600, Accuracy: 0, HAM: 45/60/25


Pikeman Skill Allocation
Overall
Damage: 35%
Speed: 25%
Accuracy: 20%
HAM: 20%


Combat
Single: 20%
AoE: 40%
States: 30%
DoT Effects: 10%


Defence
States: 30%
Melee: 25%
Ranged: 15%
Toughness: 30%


Pikeman Special Abilities
-> Can cripple opponent, unabling him to regenerate his pools.
-> Can pin opponent, unabling him to move.
-> Has longer reach area attacks compared to other classes.
-> Has enhanced taunt ability with AoE effect that allows her to hold as many enemies on herself as possible.
Can form Wall of Pikes with other Pikemen, unabling them all to move but causing extreme damage to assaulting enemies while increasing the defence of those forming the wall. Pool regeneration pauses while forming the wall and resumes after it has been disbanded.
-> Can throw Gungan Javelin at ranged opponent, pins enemy in place on successful hit.




Note: The female gender used to reffer to Pikemen throughout the post is a tribute to our dear Pike wielding sisters.




Nerelith Vel'Et'Aril
Master Pikeman
Sentinel of Horus

Adumar121
Wed Aug 25, 2004 10:11 pm
#2

I agree, Pikemen needs to be the melee tank period. im not saying that pikemen should be invinsible but a better overall defence and offence would be nice. I also like the idea of the 5 armor classes as apose to 3. finally i like your weapon idea expecially all of the different weapons ap's and dmg types. Unfortunutly i don't think we are going to be getting all those but i really like the idea of making the gungan weapon usable, as a reward from gungan missions.


P.S. again great post these ideas would be awesome to see in game!

/Ilec pins "Enemy Name" to tree using javelin throw.





Ilec Adumar

Master Pikemen


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