Pikeman Archive

Thread: Will someone explain what a speed cap is?

TwilekGirl
Fri Apr 30, 2004 11:49 am
#1

Subject says it all. I'm not quite sure how it works, could someone explain?



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AgekVahoba
Fri Apr 30, 2004 1:46 pm
#2

There are two types of Speed Caps: The "soft cap" and the "hard cap". The soft cap is dependant on weapon speed. If per say, you hit the cap with a 4.5 polearm, than got a 6.0, chances are you would not be able to hit the speed cap with it.


The speed equation (all over the forums, just dont have time to look) breaks down at 100. So, if you have a speed mod of +100, your speed is not limited by the equation. That is what I was refering to, but both our ways are just as effective. Your's costs less, but you dont need to do any figuring with mine


Can you imagine what the stats would be on a 15.0 speed LVA? It would be one of those things the devs put in because they think that no one could do heavy amounts of damage with them!


Min: 650

Max: 1705

Speed: 15.0

HAM: 9/5/2


Damage Over Time:

Mind Fire: Str: 390

Duration: 1200s

Potency: 150%

Uses: -1



God...... that would be amazing.


And with +25 (for a total of +100 polearm speed) I do use hit3 every 1 second, its glorious.



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DomMantell
Fri Apr 30, 2004 5:09 pm
#3

To work it out correctly you really need to know the speed multipliers for specials too

There's a superb guide at http://killyourpc.org/swg/speedguide.html with a nifty little tool for calculating your speed

If you take the example of a standard crafted LVA with a speed of 4.5 using polearmhit3 as an example (as it is the slowest attack), the calculation is:

weapon speed * special delay * (1-(polearm speed mod/100))

So a master pikeman without master brawler using a 4.5 speed LVA would get:

4.5 [weapon speed] * 2.5 [polearmhit3 delay mod] * (1-(75 [polearm speed mod]/100))
or
4.5 * 2.5 * 0.25

Giving a delay of 2.81 between attacks. That's effectively 10 polearmhit3's every 28 seconds

With master brawler getting an extra +5 to polearm speed the formula is:
4.5 * 2.5 * 0.2 = 2.25 delay

If you got lucky while out hunting Night Sisters, and looted a +10 polearm speed attachment, the formula changes to:
4.5 * 2.5 * 0.1 = 1.125 delay

Now we're getting very close to the cap (no attack can happen more than once per second)

So you go out shopping, looking at the skill attachment vendors and you find a +2 polearm speed attachment, so you add this to your armor/clothing (just make sure its not the same one as your +10 or the +2 will vanish as the attachments don't stack). Your speed calculation is now:
4.5 * 2.5 * 0.08 = 0.9 delay (rounded up to 1.0 delay by the game)

Which effectively means that you hit the speed cap (for crafted polearms) at +92 polearm speed.

For many looted weapons you're going to be looking at a weapon speed of 5.8 - 6.2. +94 polearm speed will see you to the speed cap for these weapons.

From experience, I can say that the difference between +75 speed and +94 is immense and if you are serious about pikeman I'd do everything you possibly can to get to at least +90 speed (although it is not cheap to do so).

Its worth playing around with your weapon stats using the tool at http://killyourpc.org/swg/speedguide.html to work out your speed

Hope that all makes sense and sorry for all the math
UWSkeletor
Sat May 01, 2004 12:00 am
#4

The "speed cap" just means that the fastest you can possibly attack is once per second. So even if you had a weapon that had a speed listed of .5, it would still attack at 1/second.


Mostly you see people referring to the speed cap in that they want to reach it. Acouple of things go into the speed calculation of your attacks, like the weapons speed, your speed bonus from the profession, and the delay associated with a special attack. So if you could get +100 in speed, you would fire any weapon at 1/sec. Hope that helps.





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Valcyn
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AgekVahoba
Sat May 01, 2004 12:09 am
#5

'Tis the truth, +100 and you will hit every 1 second, even with a 10.9 speed weapon.


Just remember, when you are acumulating your SEA's to hit this cap, you can not use more that +25. So, before you start, your Polearm (or any wep) Speed Mod must be ATLEAST +75 to successfuly hit the cap. +99 will get you close, but not quite there.



_____________________________
Head Altar Boy in charge of Burnination
We got
Tiggs's 1337 and teh "In Testers" didn't!

annelid0
Sat May 01, 2004 12:36 am
#6

If you ask a tailor to make you a speed cap they look at you funny.



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Grumpy Old Pikeman
Masochistic Wookiee

UWSkeletor
Sat May 01, 2004 12:43 am
#7






AgekVahoba wrote:

'Tis the truth, +100 and you will hit every 1 second, even with a 10.9 speed weapon.


Just remember, when you are acumulating your SEA's to hit this cap, you can not use more that +25. So, before you start, your Polearm (or any wep) Speed Mod must be ATLEAST +75 to successfuly hit the cap. +99 will get you close, but not quite there.







Well, that's not really true. That would be the case if you wanted to hit the cap for any weapon. But, all that you really need to do is hit 1 second with a polearm. So you just need to determine what our slowest delay mod is and what the speed on your pike is, then figure out how much speed you'll need to swing at once/second. So you don't really need +100 speed, unless you have a 15 second pike laying around somewhere that you are dying to use.


I'm not sure what the calculations are for pikeman, but I know for Rifleman at least you need +97 in speed to fire off any special at 1/sec with about a 7s speed rifle.


I'm pretty sure if you can pick up +25 in polearm speed you should probably be able to do hit3 at 1/second with most pikes. I'm sure antares will have this on a post somewhere...




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Skel Etor
Valcyn
Master Sharpshooter

Echko
Sat May 01, 2004 2:19 am
#8

Helpful breakdown, thanks Dom



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