Pikeman Archive
Thread: Quick little question on the latest defenses...
Lihpson wrote:
I believe the cap on doge, counterattack, block, ranged and melee defense are all capped at 125. Speed and accuracy are only capped at the attachment cap which is +25, in addition to what you have from profession mods. I think for the most part, all of this is true.
Yep, this is mostly correct. The cap from profession skills is 125, but you can get the additional bonuses through other means. So if you have +25 dodge in armor attachments your dodge would then be 150, then you could add in the bonuses from food, etc. to get it even higher. Same with ranged/melee.
At least that is what I've heard, I believe a dev posted something to that effect somewhere. I haven't done any extensive testing on it though.
UWSkeletor wrote:
Lihpson wrote:
I believe the cap on doge, counterattack, block, ranged and melee defense are all capped at 125. Speed and accuracy are only capped at the attachment cap which is +25, in addition to what you have from profession mods. I think for the most part, all of this is true.
Yep, this is mostly correct. The cap from profession skills is 125, but you can get the additional bonuses through other means. So if you have +25 dodge in armor attachments your dodge would then be 150, then you could add in the bonuses from food, etc. to get it even higher. Same with ranged/melee.
At least that is what I've heard, I believe a dev posted something to that effect somewhere. I haven't done any extensive testing on it though.
No you are wrong a bit....dodge, counterattack, block, melee defense and ranged defense all cap at 125 even when using SEA's.......chef foodis the only thing that can give you an increase over this limit. So if you have 125 dodge and have +25 in Dodge Sea's in your armor, you don't get 150 Dodge, you get 125 Dodge....that's it.....then any defensive food buffs will give you a bonus above the cap...although i can't remember what the food is that gives you the extra dodge.....
HardwiredXMan wrote:
UWSkeletor wrote:
Lihpson wrote:
I believe the cap on doge, counterattack, block, ranged and melee defense are all capped at 125. Speed and accuracy are only capped at the attachment cap which is +25, in addition to what you have from profession mods. I think for the most part, all of this is true.
Yep, this is mostly correct. The cap from profession skills is 125, but you can get the additional bonuses through other means. So if you have +25 dodge in armor attachments your dodge would then be 150, then you could add in the bonuses from food, etc. to get it even higher. Same with ranged/melee.
At least that is what I've heard, I believe a dev posted something to that effect somewhere. I haven't done any extensive testing on it though.
No you are wrong a bit....dodge, counterattack, block, melee defense and ranged defense all cap at 125 even when using SEA's.......chef foodis the only thing that can give you an increase over this limit. So if you have 125 dodge and have +25 in Dodge Sea's in your armor, you don't get 150 Dodge, you get 125 Dodge....that's it.....then any defensive food buffs will give you a bonus above the cap...although i can't remember what the food is that gives you the extra dodge.....
Thanks, I wasn't sure on it. Seems kind of weird though that they let food bonuses apply and not SEA's. Also, I think the squad leader skill is separate that will also apply above the 125 cap for ranged/melee defense.
You are slightly wrong also, the chef's food for dodge gives a % chance of dodging an attack. I do not know if the calculations are done seperately, i.e. your inherent dodge chance is calc'ed, then the food dodge etc. When i take air cake 33% dodge chance, I dont see in my skill mods i have 33 dodge..
HardwiredXMan wrote:
UWSkeletor wrote:
Lihpson wrote:
I believe the cap on doge, counterattack, block, ranged and melee defense are all capped at 125. Speed and accuracy are only capped at the attachment cap which is +25, in addition to what you have from profession mods. I think for the most part, all of this is true.
Yep, this is mostly correct. The cap from profession skills is 125, but you can get the additional bonuses through other means. So if you have +25 dodge in armor attachments your dodge would then be 150, then you could add in the bonuses from food, etc. to get it even higher. Same with ranged/melee.
At least that is what I've heard, I believe a dev posted something to that effect somewhere. I haven't done any extensive testing on it though.
No you are wrong a bit....dodge, counterattack, block, melee defense and ranged defense all cap at 125 even when using SEA's.......chef foodis the only thing that can give you an increase over this limit. So if you have 125 dodge and have +25 in Dodge Sea's in your armor, you don't get 150 Dodge, you get 125 Dodge....that's it.....then any defensive food buffs will give you a bonus above the cap...although i can't remember what the food is that gives you the extra dodge.....
Morganite wrote:
You are slightly wrong also, the chef's food for dodge gives a % chance of dodging an attack. I do not know if the calculations are done seperately, i.e. your inherent dodge chance is calc'ed, then the food dodge etc. When i take air cake 33% dodge chance, I dont see in my skill mods i have 33 dodge..
HardwiredXMan wrote:
UWSkeletor wrote:
Lihpson wrote:
I believe the cap on doge, counterattack, block, ranged and melee defense are all capped at 125. Speed and accuracy are only capped at the attachment cap which is +25, in addition to what you have from profession mods. I think for the most part, all of this is true.
Yep, this is mostly correct. The cap from profession skills is 125, but you can get the additional bonuses through other means. So if you have +25 dodge in armor attachments your dodge would then be 150, then you could add in the bonuses from food, etc. to get it even higher. Same with ranged/melee.
At least that is what I've heard, I believe a dev posted something to that effect somewhere. I haven't done any extensive testing on it though.
No you are wrong a bit....dodge, counterattack, block, melee defense and ranged defense all cap at 125 even when using SEA's.......chef foodis the only thing that can give you an increase over this limit. So if you have 125 dodge and have +25 in Dodge Sea's in your armor, you don't get 150 Dodge, you get 125 Dodge....that's it.....then any defensive food buffs will give you a bonus above the cap...although i can't remember what the food is that gives you the extra dodge.....
The "dodge enhancing" foods don't actually have anything to do with the dodge mod that fencers and pistoleers have. If I remember correctly it's a modification to your to-hit chance. If you eat 20% effective air cake you should be hit 20% less, not dodge 20% more.