Pikeman Archive
Thread: Weapon speed start AFTER style animation?
Anyone else notice this or am I crazy?
Scipio
Corbantis
It doesn't have anything to do with the animation. I can spam polearmhit2 faster than the animation can keep up and the damage still pops up regularly in my combat window.
Different special moves have a different speed penalty associated with them. Polearmsweep1 and Polearmlunge1 have longer penalties than polearmhit2 orleghit2because they change the posture of an enemy. Area attacks all have longer speed penalties as well. Normal attacks are faster than any special move. This is one of the reasons why berserk is the best way to deal damage. The only drawback is that you can't perform special moves like sweep while berserking.
The only thing I have noticed relating to combat animations is that you can't move (run around) until you're finished going through them. This is espcially noticable with polearmhit2 at the end of a fight. You finish off the mob, but have to stand there until your character is done going through the motions.