Pikeman Archive
Thread: Information on Defense caps
CSRs are often wrong or have no clue. I'll take Keldarin's word over a CSRs any day. From the Stratic Dev Chat:
[17:27] [Keldarin] In Publish 7 we added a cap for the Dodge, Counterattack, Block, Ranged Defense & Melee Defense skill mods.
[17:27] [Keldarin] These are all capped internally at 125. The UI will show a higher number, but nothing beyond 125 will count.
[17:28] [Keldarin] All other defensive modifiers are in full effect
antares
master pikeman
antares_Kauri wrote:
CSRs are often wrong or have no clue. I'll take Keldarin's word over a CSRs any day. From the Stratic Dev Chat:
[17:27] [Keldarin] In Publish 7 we added a cap for the Dodge, Counterattack, Block, Ranged Defense & Melee Defense skill mods.
[17:27] [Keldarin] These are all capped internally at 125. The UI will show a higher number, but nothing beyond 125 will count.
[17:28] [Keldarin] All other defensive modifiers are in full effect
antares
master pikeman
I agree ... even if the Devs don't always know what they are talking about either ... Do I have to give a TH's quote??
I think the Melee/Ranged are capped too
Well, I'm a TKM/MP/MB, and I faught, a TKM/MRM.
We could have stood there and traded blows for hours... neither of us could do a thing to damage one another....it was rediculous,....and we both just gave up... and quit...
If it is capped...it doesn't matter...