Pikeman Archive

Thread: Here are my thoughts...

Jarell_
Wed Oct 01, 2003 5:24 pm
#1

Hi all! I am Jarell, I am a pikeman on Radiant. I have two points that are frustrating for me as a pikeman. They all are around PvP.

1. Melee vs gun users. The marathon run. I get tired running after these people...

When PvP starts, every melee user knows the drill when they are attacking gun users. They run away. ALL DAY LONG! Keeping you away so they can shot over their shoulder and pelt you from afar. I accept and expect this, no problems here. However, the problem I do have is when I am in range of my target (5 meters, which i think needs 2 be increased...) while I am running, I STILL cant swing and even hit my target much less do a special move to knock him down or change his posture. This is not a problem when attacking NPC's or creatures.

2. Pistol whip. Han Solo vs Darth Maul.

*Han Solo uses pistol whip on Darth Maul for 300 damage.*

*Darth Maul is dizzy and is knocked down*

WHATEVER!!!!

When PvP melee vs any pistoler we have to deal with pistol whip. I have a HUGE problem with this. Melee users are trained in the arts of physical attacks and train for years to profect their technique in weapon use. This training would include BASIC DEFENSIVE MOVES that would allow them to parry incoming blows from unarmed and armed attackers. A pistoler is a marksman and has been trained in shooting, NOT MELEE combat. Pistol whip SHOULD NOT WORK on a melee user... EVER! If you wanted to give the pistoler a percentage to knock down a melee user, it should start at maybe 60% for novice melee users and go down as the melee user advances in defensive techniques to the point that they have a 0% at master.


3. Weapons. I am tired of seeing EVERYONE in the same professions looking like clones of each other with a different name. Everyone uses the best weapons and armor that does the most damage and offers the most protection. Give us a reason to diversify between pikeman (or even other classes). Each weapon should have its pro's and con's to the weapon so people can make their own style of combat (i.e. a pikeman that use short staffs for speed and accuracy but deal mild damage or pikeman that use long heavy axes and are slow but deal out monstrous damage).

Certain weapons should also have special move specific to that weapon. (i.e. a certain polearm should have a special move that hits multiple times because it is lightweight and easy to control. a heavy axe should have a body bleed hit or armor piercing move that would negate armor worn.)

4. More Skill and/or Special moves. Some1 with a pistol can shoot a gun out of your hand, but we cant knock one out of someones hand with a pike?

I would also add new skills such as:

Disarm: Knocks a weapon unusable for x amount of sec multiplied by the pikeman skill rating. the counter balance to negate this should be based on two attributes. the other players raw strength (ham). If they are melee users, the second variable is adjusted by their defense skill.

Defensive Stance Skill: increases chance of blocking attacks and reduces damage of blows taken. this should be a HUGE chance since a polearm is the best defense weapon.

Thats all I have to say. I hope some of these ideas can come to light in the game. It would make it allot more worth while to be a melee user.

Thanks for your time

Jarell






Jarell - Zorin White Knight
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