Pikeman Archive

Thread: some stuffs being worked on maybe one day on live servers what do you all think?

KapuX
Fri Oct 03, 2003 2:47 am
#1


This is something I cut from http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=15968


Theres a lot more added in regards to fix’s and patch’s to things other than combat, but since we are mainly focused on pikeman fix’s I thought this would be something for you all to take a peek at. Thoughts??


COMBAT


Fix combat spam so that armor that is attacked by a higher-rated weapon will correctly report back the damage it prevented.


Changed all delay moves to be on a 30 second timer


Sped up grenade throws


Added some failsafe clearing of dot states to help prevent the states sticking after the dot is removed.


Made AT-ST & AT-AT vulnerable to DT_blast


Modified turret armor ratings vs DT_energy


Modified turret weapon damage types (block=blast & tower=kinetic)


Fixed knockdown/stun exploit with AI by clearing dizzy state on knocked-down AI when it attempts to stand


Removed bleeding effects from droids and vehicles


Decreased unarmed move costs


Fixed bugs with state defense modifiers


Brought pistolmeleedefense2 (pistolwhip 2) cost in line with pistolwhip 1


Removed knockdown from disarming shot


Decreased knockdown delay to 5 seconds


Fixed surprise shot and change surprise shot so it doesn't remove cover


Increased vibroknuckler range to 5 meters


Increased movement accuracy penalties/defensive bonuses


Decreased cost of all knockdown moves


Increased damage of all knockdown moves


Fixed a problem that prevented several loot armor components from not providing their special protections.


Reduced the encumbrance of the padded armor segment.


Tweaked component loot values on armor segments and enhancements to correspond with changes made to draft schematics.


Fixed a problem with some loot weapon component enhancements increasing attack delay instead of decreasing it.


Decreased 2h move costs


Decreased polearm move costs


T21 improvements


Fixed some bad Armor Piercing ratings on weapons. The T-21 has been set to Heavy and the Tusken Rifle set to Light.


Modified process for granting general combat xp (should always be at least 10% of total combat damage)


Upped combat xp grant range to 80m


Decreased pistolwhip 1/2 damage


Increased move costs for lowblow


Fixed panic shot cone size, delaying user, and not effecting multiple people


_________________________________________________________________________________________


Kapu


Master Doc/ Foot-sore

UnseenForce
Sat Oct 04, 2003 7:33 am
#2

The only thing I see of interest on there is the, "decreased polearm ham costs" part. But they also mentioned that some of the things listed may be old notes and I fear that the decrease in ham costs is one of them.



Insusurro Gafiw

Master of the Single Handed Blade

Master of the Art of Tera Kasi

and Master of the Brawling Profession



Live well, Fight with honor, Rest in Death
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