Pikeman Archive
Thread: some stuffs being worked on maybe one day on live servers what do you all think?
This is something I cut from http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=15968
Theres a lot more added in regards to fix’s and patch’s to things other than combat, but since we are mainly focused on pikeman fix’s I thought this would be something for you all to take a peek at. Thoughts??
COMBAT
Fix combat spam so that armor that is attacked by a higher-rated weapon will correctly report back the damage it prevented.
Changed all delay moves to be on a 30 second timer
Sped up grenade throws
Added some failsafe clearing of dot states to help prevent the states sticking after the dot is removed.
Made AT-ST & AT-AT vulnerable to DT_blast
Modified turret armor ratings vs DT_energy
Modified turret weapon damage types (block=blast & tower=kinetic)
Fixed knockdown/stun exploit with AI by clearing dizzy state on knocked-down AI when it attempts to stand
Removed bleeding effects from droids and vehicles
Decreased unarmed move costs
Fixed bugs with state defense modifiers
Brought pistolmeleedefense2 (pistolwhip 2) cost in line with pistolwhip 1
Removed knockdown from disarming shot
Decreased knockdown delay to 5 seconds
Fixed surprise shot and change surprise shot so it doesn't remove cover
Increased vibroknuckler range to 5 meters
Increased movement accuracy penalties/defensive bonuses
Decreased cost of all knockdown moves
Increased damage of all knockdown moves
Fixed a problem that prevented several loot armor components from not providing their special protections.
Reduced the encumbrance of the padded armor segment.
Tweaked component loot values on armor segments and enhancements to correspond with changes made to draft schematics.
Fixed a problem with some loot weapon component enhancements increasing attack delay instead of decreasing it.
Decreased 2h move costs
Decreased polearm move costs
T21 improvements
Fixed some bad Armor Piercing ratings on weapons. The T-21 has been set to Heavy and the Tusken Rifle set to Light.
Modified process for granting general combat xp (should always be at least 10% of total combat damage)
Upped combat xp grant range to 80m
Decreased pistolwhip 1/2 damage
Increased move costs for lowblow
Fixed panic shot cone size, delaying user, and not effecting multiple people
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Kapu
Master Doc/ Foot-sore