Pikeman Archive

Thread: Pistol DPS calcs for comparison...

jeffinthebox
Mon Oct 06, 2003 1:14 pm
#1

Ok, I worked this up for a pistoleer friend of mine but I thought it was really interesting - especially the accuracy information.


move | H/A/M mod | to-hit mod | damage mod | time mod

bodyshot2 | 0.5/1.0/ 0.5 | 50 | 3 | 1
bodyshot3 | 0.5/1.25/1.0 | 50 | 4 | 1

defense1 | 0.5/0.75/0.5 | 50 | 2 | 2
defense2 | 0.5/1.0/0.5 | 50 | 4 | 2

disarmingshot1 | 0.5/0.75/0.5 | 50 | 2 | 1.5
disarmingshot2 | 0.5/1.0/0.5 | 50 | 3 | 2.0

diveshot | 0.5/0.75/0.5 | 50 | 2 | 1.5

doubletap | 0.5/1.0/0.5 | 50 | 3 | 2

fanshot | 0.5/1.0/0.5 | 50 | 3 | 2

healthshot1 | 0.5/0.75/0.5 | 50 | 1.5 | 2
healthshot2 | 0.5/1.0/0.5 | 50 | 2 | 2

kickupshot | 0.5/0.75/0.5 | 50 | 2 | 1.5

lastditch | 0.5/1.25/0.5 | 50 | 4 | 4

lowblow | 0.5/1.0/0.5 | 50 | 1.5 | 2.5

multitargetpistolshot | 0.5/1.25 /0.5 | 50 | 2.5 | 2

multitargetshot | 0.5/1.25/0.5 | 50 | 2.5 | 1

panicshot | 0.5/1.25/0.5 | 50 | 1 | 3

pointblanksingle2 | 0.5/1.5/0.5 | 50 | 3 | 1.5
pointblankarea2 | 0.5/1.0/0.5 | 50 | 2 | 1.5

rollshot | 0.5/0.75/0.5 | 50 | 2 | 1.5

stoppingshot | 0.5/1.25/0.5 | 50 | 3 | 2.5

I used my friends weapon in the calcs...it's not even a top of the line pistol. Every pistol special move gets +50 to hit compared to pikeman's +10. So, a pistoleer starts off with far more accuracy at max range than we do at ideal range.


Weapon 1 - SWG5 - Heat Damage (with POWERUP and no resists)
35-159 damage (62 ave.)
1.2 speed
HAM 11/36/18
to-hit 0/17/-70

move | H/A/M mod | to-hit | ave damage| time | dps

bodyshot2 | 6/36/9 | 50/67/-20 + skill | 186 | 1.2 | 155
bodyshot3 | 6/45/9 | 50/67/-20 + skill | 248 | 1.2 | 207

defense1 | 6/27/9 | 50/67/-20 + skill | 124 | 2.4 | 52
defense2 | 6/36/9 | 50/67/-20 + skill | 248 | 2.4 | 103

disarmingshot1 | 6/27/9 | 50/67/-20 + skill | 124 | 1.8 | 69
disarmingshot2 | 6/36/9 | 50/67/-20 + skill | 186 | 2.4 | 78

diveshot | 6/27/9 | 50/67/-20 + skill | 124 | 1.8 | 69

doubletap | 6/36/9 | 50/67/-20 + skill | 186 | 2.4 | 78

fanshot | 6/36/9 | 50/67/-20 + skill | 186 | 2.4 | 78

healthshot1 | 6/27/9 | 50/67/-20 + skill | 93 | 2.4 | 39
healthshot2 | 6/36/9 | 50/67/-20 + skill | 124 | 2.4 | 52

kickupshot | 6/27/9 | 50/67/-20 + skill | 124 | 1.8 | 69

lastditch | 6/45/9 | 50/67/-20 + skill | 248 | 4.8 | 52

lowblow | 6/36/9 | 50/67/-20 + skill | 93 | 3 | 31

multitargetpistolshot | 6/45/9 | 50/67/-20 + skill | 155 | 2.4 | 65

multitargetshot | 6/45/9 | 50/67/-20 + skill | 155 | 1.2 | 129

panicshot | 6/45/9 | 50/67/-20 + skill | 62 | 3.6 | 17

pointblanksingle2 | 6/54/9 | 50/67/-20 + skill | 186 | 1.8 | 103
pointblankarea2 | 6/36/9 | 50/67/-20 + skill | 124 | 1.8 | 69

rollshot | 6/27/9 | 50/67/-20 + skill | 124 | 1.8 | 69

stoppingshot | 6/45/9 | 50/67/-20 + skill | 186 | 3 | 62





Earwig [Starsider]
Pikeman : The only class that couldn't hit the ground if they dropped their weapon.
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