Pikeman Archive

Thread: Defense Stacking

Laeren
Fri Jan 30, 2004 8:23 am
#1

Can someone point me to where it's explicitly laid out which defenses will or will not stack?


Thanks!




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Sosstuborx
Fri Jan 30, 2004 9:16 am
#2







Can someone point me to where it's explicitly laid out which defenses will or will not stack?




This hasn't been "explicitly laid out" yet, just simple "defenses will not stack" statements.


Kind ofmakes it hard to plan out a template, doesn't it?



I REALLY love TH's comments about how we should offer suggestions based on how things will work after the combat rebalance, considering the combat rebalance hasn't been explained in detail. According to TH finding things like this out on our own is a "fun" part of the game...








Col. Cristos Diaz
-------------------------------
Sebana1
Fri Jan 30, 2004 9:19 am
#3






Sosstuborx wrote:


This hasn't been "explicitly laid out" yet, just simple "defenses will not stack" statements.


Kind ofmakes it hard to plan out a template, doesn't it?



I REALLY love TH's comments about how we should offer suggestions based on how things will work after the combat rebalance, considering the combat rebalance hasn't been explained in detail. According to TH finding things like this out on our own is a "fun" part of the game...







How could you not love the vagueness of TH's posts?




Cniht
Doc.Fish
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Wanderhome
Valor
Fri Jan 30, 2004 9:43 am
#4

i heard that they're gonna put a limit on the amt of dodge, counterattack, block, ranged def, melee def....havent heard anything on the def vs...





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Laeren
Fri Jan 30, 2004 9:46 am
#5

There's so much rumor and speculation and "I heard this" and "I think someone said this" but I've done several searches, including reading through a ton of Thunderheart posts, message body searching etc...


And I can't see anywhere where this comes from.


Obviously it has a concrete source, somewhwere...but I can't seem to find it.




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95M3
Fri Jan 30, 2004 12:35 pm
#6

You would think that when they "specifically" typed"Dodge" and not "1Handed dodge" etc. they would mean that it would stack or be usable to any template that aquires it no matter what weapon they were using.


But I alsowould like a Definite "Yes that is how it works dear paying customer" from a Dev before Iwaste my time working on other skills to find out otherwise.


Yeah like thats gonna happen : }


I also was thinking of taking some fencer skills to complement my Master Brawler and Mater TKA.


Want to be able to solo with nothing but my skills.


Darioss
Fri Jan 30, 2004 3:30 pm
#7

sounds like my dilemma, I am MTKA and have already gotten onehanded 1-4.. planned on getting fencer but not sure about the upcoming rebalance, no reason to get those skills if melee and ranged def wont stack eh?



Negeu-Master Spy-Corbantis
Brittin-Elder Jedi-Bloodfin
VikaLine
Fri Jan 30, 2004 3:35 pm
#8

Look for any posts by ThunderHeart he has stated NUMEROUS times on thread after thread of this change that is coming. Basically what it boils down to is I think there is going to be a cap on how high you can take a skill. Which in my opinion is totally fair b/c truth be told it probaly isnt fair that a MBH or someone that has devoted all there points to a profession miss 99% of the time, b/c of someones high def ratings.



Vikaline
-Master Doctor
-Tera Kasi Master
UWSkeletor
Fri Jan 30, 2004 4:20 pm
#9






Darioss wrote:

sounds like my dilemma, I am MTKA and have already gotten onehanded 1-4.. planned on getting fencer but not sure about the upcoming rebalance, no reason to get those skills if melee and ranged def wont stack eh?







In a way I agree, but they just put out the "In Concept" post on combat revamp today, and it saysthe postwill be there until April. That means to me nothing will change until Summer. TH has said defenses won't stack, but that is basically worthless because we have no idea what defenses he is talking about.


If he is talking about all defenses, that will require a major major overhaul. Just think about it, what will they do with the "Ranged Defense +5" rings, or the squad leader's bonuses to ranged defense. Heck, I think there are even new foods coming out that will increase Ranged or Melee defense. If they do some kind of temporary fix my guess is that they'll cap some of the skills.


So, I guess my point is, why not get those skills now, they'll be useful for a long time, and if at some point in the future it is made so that they are not useful, well, the beauty of the system is that you can easily change to something you like better.




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Darioss
Fri Jan 30, 2004 7:01 pm
#10

very good point



Negeu-Master Spy-Corbantis
Brittin-Elder Jedi-Bloodfin
95M3
Fri Jan 30, 2004 10:48 pm
#11

Easily change later? huh......I dont think grinding 4 boxes Fencer Grips is easy by any means.


If I had payed for those bonuses by spending my time to get them I would be very pizzed off that the Devs raped thier value after the fact with no compensation at all for my loss.


Lets see if I spent 20 hours to get them skillsand I make at least $15.00hr then they owe me about 2 years worth of game play.


Sounds fair nerf away.


Niyne
Fri Jan 30, 2004 11:38 pm
#12

Well look at the bright side; what changes are made from the "balancing" will be changed again in a month or two! As soon as the smart players find out how to best use the new templates they will be called exploiters and then a new patch will roll around. It kind of makes me wonder how the space expansion can ever come if after how many months of release they still cant getsolid profession system down. Oh and by the way I just took a look at the smuggler skill trees, where are they all? There was nothing (Zero) in the master box and the 1st tier had language comp. +100. Whats language comp for?



Niyne
Insurgent Sisterhood
"People are frikkin wierd"
saridder
Sat Jan 31, 2004 8:17 am
#13

I still consider these rumors until someone can point out where it specifically says this.



Eriv Kosso...
...has assisted the Empire in successfully putting down the Rebellion on Tempest.
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