Pikeman Archive

Thread: Suggestion for Swordsman/Pikeman/Fencer New Special Move!!

BurstingDragon
Fri Mar 05, 2004 5:56 am
#1

1. Swordsman (Candamagethe mind pool)


  • Increase Accuracy and Toughness (x1.5)

  • Duration: 10-20 sec

  • Special Move Cost: 100-150mind with 1-10 wound points to Willpower and Focus

2. Pikeman (Candamage the action pool)



  • Increase Speed (x1.5-2)

  • Duration: 10-20 sec

  • Special Move Cost: 100-150action with 1-10 wound points to Quickness and Stamina

3. Fencer (Can damage thehealth pool)



  • Increase Damage (x1.5-2)

  • Duration: 10-20 sec

  • Special Move Cost: 100-150health with 1-10 wound points to Strength and Constitution

(Just thinking while i should be sleeping:smileywink





BLADE


; Bursting Dragon; Master Pikeman/Master Heavy Swordsman; Blades of Gorath ;



BurstingDragon
Fri Mar 05, 2004 5:59 am
#2


1. Swordsman (Candamagethe mind pool)


  • Increase Accuracy and Toughness (x1.5)
  • Duration: 10-20 sec
  • Special Move Cost: 100-150mind with 1-10 wound points to Willpower and Focus

2. Pikeman (Candamage the action pool)



  • Increase Speed (x1.5-2)
  • Duration: 10-20 sec
  • Special Move Cost: 100-150action with 1-10 wound points to Quickness and Stamina

3. Fencer (Can damage thehealth pool)



  • Increase Damage (x1.5-2)
  • Duration: 10-20 sec
  • Special Move Cost: 100-150health with 1-10 wound points to Strength and Constitution

Just thinking while i should be sleeping





BLADE


; Bursting Dragon; Master Pikeman/Master Heavy Swordsman; Blades of Gorath ;



OutbackWookiee
Fri Mar 05, 2004 6:45 am
#3






BurstingDragon wrote:


2. Pikeman (Candamage the action pool)



  • Increase Speed (x1.5-2)
  • Duration: 10-20 sec
  • Special Move Cost: 100-150action with 1-10 wound points to Quickness and Stamina

Just thinking while i should be sleeping








I really can't speak for fencers or swordsman, but I really have no use for the pikeman move you're describing.


I don't need increased speed and I don't need another action hit. Leg hit works just fine if I'm looking to do action damage.


What we need is something unique like TKs have in force of will and powerboost. Or that equilibrium stuff the zabs have.


Keep up with the ideas though. Better you thinking up new stuff because the devs sure as hell aren't.




LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


GTOfire
Fri Mar 05, 2004 7:47 am
#4

from a swordsman POV: nice try, but the professions at high levels currently don't need the moves you describe, though I can see why you think they might. at master swordsman I have no trouble hitting my enemies, nor do I have trouble surviving 5 rancors group hugging me if I have my armour on.


now all we need is a fencer telling us they don't need more damage, but hell, everyone can use more damage



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
ArkonT
Sat Mar 06, 2004 9:16 am
#5

I'd have to agree with the above-- I don't need any more speed as my current VL swings at an insane rate already. (The speed rating on it is 3s, and with the speed mods I've got, it's quite nice.) And yes, thanks for posting and trying to come up with new stuff.
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